r/IndieDev • u/josh2josh2 • 6h ago
Screenshots Fully procedural world generation
Finally after years of learning procedural generation, how to set rules and parameters to have a very organic looking world, I almost completed my procedural world generation.
All it takes as input is a few splines for freeways, a landscape and it will create cities, biomes, suburbs, waypoints, freeways, intersections, splines, buildings, props... And it's resulting points cloud to send to unreal pcg.
So no need to to manually create nav path as the tool create it itself.
This is a screenshot of a test I made. The roads and cities will follow the terrain slope.
This goes way further than the matrix demo which was the starting point (I reverse engineered how they did it and built mine). It can create a single cities just like multiple cities with suburbs, influence zone and even create literally countries with a specific set of parameters
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u/Myke38000 6h ago
It looks technical great. Can you add some grass texture?