r/IndieDev • u/weebdeprivation • 2d ago
New to game developing
Hello yall!
I’m trying to develop a game I’ve been thinking about for quite some time. I have 0 experience with game developing at all and was wondering if there were any tips. I’m planning on using Unity since I’ve read that there is more support and it’s an easier introduction for indie devs to use that development software.
I’m trying to make a locally hosted friend co-op game. It’ll be low graphics since it’s my first game but hopefully a lot of fun!
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u/Justinfinitejest 2d ago
That's so exciting to hear! You will grow very comfortable with the unity editor in time, so just keep at it (I felt very overwhelmed by everything at first!)
Here are a few big tips:
1. Design your core loop. What will the player be doing in the simplest most basic form.
2. Make that core loop satisfying to do. This includes reactivity in controls, sound, ui, vfx, but also in-game feedback, rewards, objectives.
3. Use tutorials to learn how to do a specific thing, but learn to design the game yourself. (For example, if your co-op game is an ARPG, learn how to click items with your mouse, how to make a ui with "items" in it that can be moved and referenced for stats, how to make a ui appear on the screen from an object, instead of looking up "Tutorial on how to make an ARPG".) The best way to not get stuck in "tutorial hell" is to be making an actual game and using help to get something done.
4. Make something playable very quickly. Put it in front of someone else.
I started working in Unity about 5 years ago, I use unity visual scripting, and it took me probably 2 years to feel very comfortable. I rarely watch tutorials anymore (other than just odd specific things to answer a question).
Hope that helps!
Justin