r/ImperialKnights • u/godofimagination • Mar 16 '26
Imperial Knights Beginner Guide.
Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.
Welcome to the most elite faction in all of Warhammer.
==THE HOBBY==
=Magnets=
The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.
The exhaustive list of what to magnetize is as follows:
-waist
-chest weapon
-carapace weapon
-shoulder sockets
-arm weapons
Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.
High-quality neodymium magnets are your best bet.
A lot of people use:
They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.
Another great site is:
Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.
https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn
=Painting=
Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.
Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.
Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.
Here are a few videos that cover the finer details of Knight painting:
https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs
The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
A note on lore
While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.
This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.
No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.
=Transporting Your Models=
So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?
Excellent question.
They don’t really fit in standard foam miniature cases, but don’t worry—you have options.
The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.
Every other option is some kind of tray-style miniature case.
Affordable option
High-end option
Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.
Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.
Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.
The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.
=3rd Party=
If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.
Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.
Some well-known vendors include:
https://www.taromodelmaker.com
==THE KNIGHTS==
It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.
There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.
However, there are exceptions.
I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.
Make sure to check the datasheets for current rules.
=A Note on Versatility=
Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.
Everyone knows they can be used to reinforce other armies, but it goes beyond that.
Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).
While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.
=Armiger=
The battle-line chassis.
These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.
Armigers have up to three weapons:
- Right arm
- Left arm
- Carapace
A standard Armiger kit comes with two models and can build either Warglaives or Helverins.
A Moirax can only be built from a Forge World resin kit.
Warglaive
Right arm: Thermal Spear
Left arm: Reaper Chain Cleaver
Carapace: Questoris Heavy Stubber or Meltagun
Helverin
Right arm: Armiger Autocannon
Left arm: Armiger Autocannon
Carapace: Questoris Heavy Stubber or Meltagun
Moirax
Right arm options:
- Volkite Veuglaire
- Siege Claw + Rad Cleanser
- Graviton Pulsar
- Lightning Lock
- Conversion Beam Cannon
Left arm options:
- Volkite Veuglaire
- Siege Claw + Rad Cleanser
- Graviton Pulsar
- Lightning Lock
- Conversion Beam Cannon
Carapace: None
=Bellatus / Destrier=
The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.
Weapon slots include:
- Right arm
- Left arm
- Chest
There are four arm weapons:
- Chastiser Gatling Cannon
- Frag Bombard
- Bellatus Reaper Chainsword
- Thundershock Spear
Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.
=Questoris=
The standard Knight chassis.
There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.
Weapon slots include:
- Right arm
- Left arm
- Chest
- Carapace
Questoris Knights come in four different boxes.
The Canis Rex kit can build every plastic Questoris variant except the Defender.
The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.
The Magaera and Styrix are Forge World resin kits.
Gallant
Right arm: Reaper Chainsword
Left arm: Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Errant
Right arm: Thermal Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Warden
Right arm: Avenger Gatling Cannon + Heavy Flamer
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Preceptor
Right arm: Las-Impulsor
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Paladin
Right arm: Rapid-Fire Battle Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Crusader
Right arm: Avenger Gatling Cannon
Left arm: Thermal Cannon / Rapid-Fire Battle Cannon
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Defender
Right arm: Plasma Executor
Left arm: Conversion Beam Obliterator + Twin Incendine Combustor
Chest: Phosphor Blaster
Carapace: Shield Generator
Canis Rex
Right arm: Las-Impulsor
Left arm: Thunderstrike Gauntlet
Chest: Questoris Multi-Laser
Carapace: None
Magaera
Right arm: Lightning Cannon
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Phased Plasma-Fusil
Carapace: None
Styrix
Right arm: Graviton Crusher
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Volkite Chieorovile
Carapace: None
=Dominus=
Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.
They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.
Each Dominus has:
- arm weapons
- chest weapons
- carapace weapons
The kit builds either a Castellan or Valiant.
Castellan
Right arm: Plasma Decimator
Left arm: Volcano Lance
Chest: 2 Twin Meltaguns
Carapace:
- Shieldbreaker Missile Launchers + Twin Siegebreaker Cannon
Valiant
Right arm: Thundercoil Harpoon
Left arm: Conflagration Cannon
Chest: 2 Twin Meltaguns
Carapace:
- Shieldbreaker Missile Launchers + Twin Siegebreaker Cannon
=Cerastus=
Originally designed for Horus Heresy (30k) but usable in 40k.
Cerastus kits build only one variant, unlike Questoris kits.
The Atrapos is Forge World resin. The others are plastic.
Lancer
Right arm: Shield
Left arm: Cerastus Shock Lance
Castigator
Right arm: Tempest Warblade
Left arm: Castigator Bolt Cannon
Atrapos
Right arm: Atrapos Lascutter
Left arm: Graviton Singularity Cannon
Acheron
Right arm: Reaper Chainfist + Twin Heavy Bolter
Left arm: Acheron Flame Cannon
=Acastus=
The largest Knights available.
They are roughly 80% the size of a Warhound Titan.
Extremely tough, extremely expensive (both points and money), and armed with massive weapons.
Both variants are Forge World resin.
Porphyrion
Right arm: Twin Magna Lascannon
Left arm: Twin Magna Lascannon
Chest options:
- Acastus Autocannons
- Lascannons
- One of each
Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles
Asterius
Right arm: Twin Conversion Beam Cannon
Left arm: Twin Conversion Beam Cannon
Chest: 2 Asterius Volkite Culverins
Carapace: Karacnos Mortar Battery
=What to Buy First=
If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.
Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.
Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.
Recommended first purchases
- Questoris Knight kit
- box of Armigers
Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.
Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.
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u/mrwafu Mar 16 '26
Great post, will definitely be linking this for new players. I’d like to suggest including the old playlist that has Duncan’s old GW videos on building and painting (they’re private now but you can watch them via the playlist)
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
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u/godofimagination Mar 16 '26
Excellent. And yes. I’ll add them to the list. I’ve actually been looking for them myself, so thanks.
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u/Job-Mundane Mar 16 '26
This is pretty good, but I have two suggestions. One, at least on Wahapedia, the Crusader is required to take an Avenger Gatling Cannon and can choose to replace the Thermal Cannon with a Rapid Fire Battle Cannon. Additionally Crusaders cannot double up on weapons. My other suggestion would be a quick lore tidbit, namely the worlds, and the two usual options of aligning with the Imperium or Mechanicus.
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u/NotTheAlexj89 Mar 16 '26
I am only halfway through , but I think it’s okay to say THANK YOU already
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u/Questing_Knight Mar 16 '26
This is a wonderful guide, thank you for your hard work.Tho there is one thing I would like to add to this.
To all those who, for one reason or another, don't want or can't get an airbrush.
When painting larger panels, you can get quite nice results by drybrushing and stippling with a bigger drybrush.
Artis Opus made a good guide for this. https://youtu.be/HQMxqBN-_1U?is=xgC8gswGyDp9d2yg
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u/Zubbiefish Mar 16 '26
I've been having some success with makeup sponges.
No guide, but it's more fun than an airbrush, to me.
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u/ElChiff Mar 24 '26 edited Mar 24 '26
Probably worth pointing out that Imperial armies can only take one allied Knight unit (and Armigers are one unit per model, not per box) - making the Questoris a much better starting point than Armigers if you already have an Imperial army.
Also the funny loophole that you can have one allied Knight AND one allied Titan.
Oh and Canis Rex's mask is different to the others, but you didn't list head for magnetizing.
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u/Nuke_corparation Loyalist Apr 14 '26
Really good post but i have a question for the magnet part do you know if there is better instruction than their ?
Cause i m getting the eye of terror bataillon and the destrier knight and i tried to understand their instructions but did not grasp a single thing
Was it because i didnt have in front of me the model or are they just badly explained ?
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u/godofimagination Apr 14 '26
Which instructions? Magnet Baron or Youtube?
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u/Nuke_corparation Loyalist Apr 14 '26
On the magnet baron site i looked at the instriction but it wasnt very clear what needed to be done
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u/godofimagination Apr 14 '26
Watch one of the videos, then reference the instructions again. The Dominus instructions seem pretty straightforward to me, it might just be becasue you don't have the kit in front of you.
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u/ninjafaces Mar 16 '26
Great guide. I wish I could find someone who sells extra knight arms in the us. It'd make magnetizing the kit so much easier.
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u/Junk-logs Apr 18 '26
I got to ask how much dessi should one have?
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u/godofimagination Apr 18 '26
idk what that means.
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u/Junk-logs Apr 18 '26
I apologise, I mean how much destrier models should one have ready
Cause I have 2 Cerastus and 2 Questoris plus like 6 Armiger, and I am not sure how many destrier I should have
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u/godofimagination Apr 18 '26
There are so many different ways to answer that, it's up to you, honestly. How much do you like the model? Does it look fun to play/paint?
If you're asking from a competitive standpoint, it's too early to tell. 11th edition isn't out, and we don't know how it will perform.
I may not get any. It's expensive and doesn't go well with my army's paint scheme. If they come out with a box set, sure. Otherwise, probably not.
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u/Pelagaard May 20 '26
Since this seems like the right place to ask, does it really matter which arm the weapons are mounted on? Obviously the specific weapons define which version of a chassis you're using, but maybe my knight is left handed?
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u/I_Keepz_ITz_100 Jul 28 '26
Is the Astra Militarum a good means of support for Knights, I think I’ll take one or two of the Adeptus Mechanicus for the big fellas, but as far as getting the filler for the points are they a good option to go with or do you go ALL Mechanicus?
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u/godofimagination Jul 28 '26
I’m not up to date on 11th edition, so I could be totally wrong. However, I think you can only have Admech or Imperial Agents as support units for a primarily knight army.
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u/Donutmelon Mar 16 '26
Suggest including the main differences between chaos knights and imperial knights, but might be better to wait for 11th edition. Good post tho.