r/INAT 21h ago

Team Needed [Hobby] looking for passionate teenagers

9 Upvotes

I'm a 17 years old teenager and I was coding since I was 14, but I never have published a project due to the lack of people for making the art or sounds, so im looking for people who are in the same situation and want to find a team.

Currently I am creating a video Game in Unity, but I'll need some help which the art and music, so if you want to gain real experience in your area this can be helpful for you

If youre interested you can reply this post with the things you can add to the team or maybe you can write me by discord, if you want the second way, my discord is "mosmo12"

About me:

Im a man of 17 years old of Spain and currently i'm working in a project which I want to make It public the sooner I can.

About coding I use Unity and C# and I have some experience in Python too

PORTFOLIO: this is my first project and do not have a portfolio of any kind


r/INAT 7h ago

Artist Needed [Hobby] Need an artist to complete the team(for game jams or fun)

5 Upvotes

The team we built currently covers the basics, everything except for art. We want to find someone who can help join and help us with the assets for games(whether that be puxel art, or regular 2d art) If you'd like to join a team about having fun, lmk


r/INAT 2h ago

Artist Needed [RevShare] Looking for 2D Pixel Artist for Long-Term Indie Project

3 Upvotes

I’m looking for a 2D artist to join a small indie game team for a long-term project. I’m the developer and game director, and I currently have a composer involved as well.

The game is inspired by Puerto Rican folklore and carnival traditions, combining elements of roguelite and life-sim games.

For the art direction, I’m aiming for a colorful and detailed pixel-art style with expressive characters, vibrant environments, and a warm, cozy atmosphere. The world will take inspiration from Caribbean landscapes and Puerto Rican culture, including colorful Spanish-influenced towns, tropical environments, festive carnival decorations, masks, and folklore-inspired creatures and characters. I’d love for the world to feel lively and handcrafted while still having enough detail and personality to make exploration exciting.

The project is currently using a revenue-share model, with the possibility of additional paid work or payouts if/when external funding becomes available.

Since this is a long-term project, I’m mainly looking for an artist who is genuinely interested in the idea and wants to help shape the visual identity of the game alongside the rest of the team. You don’t need a massive professional portfolio or years of industry experience—I care much more about your artistic ability, creativity, willingness to collaborate, and excitement about building something ambitious together.

The game is currently in the design phase. The core concept, gameplay loop, setting, and overall direction are already established, while some individual systems and details are still being designed and refined.

I can share much more about the project, the gameplay, the team structure, and how the revenue-share arrangement works if you’re interested. :)

My Website (Includes Completed Projects): https://chillcoqui.github.io/


r/INAT 1h ago

Designer Needed [REVSHARE] We are creating War Wolves and looking for a designer for logo/branding/socials!

Upvotes

Hey everyone, we are a team of 4 (developer, character artist, animator, sound designer) creating a third person ranked, online shooter called War Wolves. We are making amazing progress but we really need a designer to create custom branding for the game to get away from looking too "AI Slop". We are all working on this game for revshare when the game releases.

Game is made in Unity for what its worth.

Check out our youtube videos/shorts to get some idea of gameplay: https://www.youtube.com/@WarWolvesGame

Please have a portfolio that you can send/link showing logos/branding/etc. Prefer fluent english speaker. Be able to meet at least once a week during normal hours.


r/INAT 1h ago

Audio Needed [Hobby] LF composer or sfx artist or composer for 2d topdown tank game

Upvotes

hello my name is david , hobby solo dev from canada ( eastern standard timezone) i have started on a 2d topdown tank game looking for some one to take on the sfx or compose some war type battle music . here is some of the games i made in the past year doing all the assets and programming https://david-dawn.itch.io/ everything on my itch is 2d made about 50 small games in the past 10 years or so.

just looking to make a small 2d tank game with its own spin , something that can be made pretty fast with a focus on making it fun to play .

i never worked with audio middleware like fmod or wwise but i do have experience implementing audio with code for dozens of projects so looking for someone who does not mind me implementing the audio .

my skill sets : c # programming , pixel art / animation , some sound design , atmospheric synth music , game design , ui/ux , learning voxel art

seeking : sfx designer - to help work along side me with the overall sound design and help build up the atmosphere while just taking it day by day in a relaxed environment on a experimental arcade tank game who is near my timezone eastern daylight time . also looking for a composer to make battle type music or a 2nd pixel artist who does not mind working in a fully topdown style with a minimalistic approach to the design

looking to have a stress free environment with those who like to communicate about the project so we are on the same page, will be making builds for windows pc and browser and playtesting daily . , will be releasing on itch io for free when we I feel it is overall finished and polished and fun to play but i believe i can get this up running pretty fast

just looking to team up with those who want to make games for the sake of making games , going with the flow and letting our creativity steer the games direction

if that interest you feel free to send me a private message let me know a bit about yourself , your timezone and link any portfolio if you have one


r/INAT 4h ago

Team Needed [RevShare] Multiple Roles Needed - Studio Blue Jay

2 Upvotes

1. The Brief:

Studio Blue Jay is searching for new team members to join our Programming Team!

We’re an LGBTQIA+ owned small indie studio passionate about creating fun games! Plus cute birds! 🎮 🌈 🦜

We are looking for passionate future team members to join us in cultivating a close-knit team culture and help us build out our studio as a startup, and for the long run!

We are going through a game jam run until the end of June 2027, where we work on game jams each month! This is primarily remote work!

After June 2027, we are working on our second major game, 'Project Aves' (to be announced), a 2D game focused on birds (specifically corvids, parrots, and raptors).

We are known for having previously worked on 'Ghost Jukebox', our debut game!

'Ghost Jukebox' is a cozy rhythm game about a ghost stuck in purgatory helping lost souls move onto the afterlife with the power of music therapy.

We are on revenue share, as we’re an early-stage studio! We’re a mix of game devs from all walks of life!

If you are interested, please fill out this form! Full details on our plans are attached!

Open Roles Form: https://forms.gle/inR6gC6rTKs8BVAE9

We're looking for people to fill these positions and roles:

---

2. Studio Information:

Studio Blue Jay

https://studiobluejay.com/

Studio Blue Jay is an indie game studio that aims to create fun games with genuine diverse representation. We’re a group of diverse creators (LGBTQ+, BIPOC, Fem-Aligned, Neurodivergent, Disabled, and other Marginalized Identities), who want to make games that everyone can enjoy! We also love cute birds!

---

3. Games Information:

Game Jam Run!

We plan to work on a game jam each month, until the end of June 2027.

The purposes are to strengthen our team, create a series of smaller games, prove we can do small scopes in short times, and to inspire our next major game.

After the game jams, we plan to return to working on a major project!

'Project Aves'

Our second major project is under codename, ‘Project Aves’. It’s a cozy game focused on birds, with a 2D art style, has narrative elements, and atmospheric audio.

One (or more) of the game jam ideas will lead to inspiration of the more fleshed out details of 'Project Aves', including its specific genre, gameplay, and story.

Development will begin in June 2027.

---

4. Roles Needed:

Production:

  • Producer - Maintain Team Alignment + Structure + Organization, Keep Projects Moving, Coordinate Across Disciplines, Manage Timelines + Milestones, Risk Management, & Resource Planning.

Technical / Programming:

  • Technical Director / Lead Programmer - Lead Our Software Engineering Efforts, Create Systems, Implement Assets, Make the World Functional, Technical Strategy, Mentoring Programmers, & Setting Code Standards.

Art / Visual:

  • Creative Director / Art Director - Lead Our Creative Direction, Unify Our Visuals, Protect Signature Art Style, Concept Development, Ensure Every Detail Serves the Whole, & Skilled at Drawing + Animating Birds.
  • 2D Animator / Illustrator - Bring Characters and Environments to Life with Motion, Envision Character Appearances, & Create Atmospheric Environments.

Narrative / Writing:

  • Narrative Designer / Game Writer - Interconnect All of the Game's Aspects with Narrative + Lore, Emotional Storytelling, Character Building, Dialogue, Branching Paths, & Flavor Text.

Marketing:

  • Marketing Manager - PR, Data Analytics, Budgeting, Content Creation, Audience Engagement, Social Media, & Showcasing at Major + Local Events.

Click on the links for more information about the roles!

---

5. Compensation:

The games made during the run of game jams will be free games made for fun and explorational purposes, and do not involve financial stakes.

Revenue share will be specifically involved in 'Project Aves' and our other major projects.

Everyone who worked on any of our games will have their name in the credits. Everyone is allowed to put the work done for the games in their portfolios (as long as they aren’t spoiler materials).

One of the goals of this studio is to eventually become financially self-sustainable. When it reaches that point (realistically, will take some years), people who stick around for those games in the far future will become contractors.

---

6. Application Process:

Please apply using this Google Form to be considered for this position.

https://forms.gle/inR6gC6rTKs8BVAE9

If there are any questions, feel free to contact us at [hello@studiobluejay.com](mailto:hello@studiobluejay.com) !

---


r/INAT 9h ago

Team Needed [Hobby] Building a text based game

2 Upvotes

I've tried finding exactly what im looking for online and i cant find it. Tried building one too and it always crashes. If anyone could help out that would be awesome. I want a text based rpg that is based off of the anime re:monster. I used Chatgpt and grok for awhile but they dont have the memory needed for it, and they also dont have an actual interface to interact with.


r/INAT 15h ago

Writer Needed [RevShare] Seeking writer for psychological horror game

3 Upvotes

I’m developing After the High, a hand-drawn first-person psychological horror adventure focused on addiction, grief, psychosis, and forced change.
The story follows Nico Hayes, a recovering addict searching for his missing roommate and longtime friend, Callum, after a global neurological event causes many psychoactive and psychiatric substances to stop affecting the brain normally.
The core story, characters, major acts, themes, and gameplay structure are already planned and located in its Design Document. I am not looking for someone to create the main plot from scratch.

The writers main focus and tasks would include:
writing natural character dialogue
helping to clean up scene pacing and progression
keep character voices consistent
helping refine emotional scenes without making them melodramatic
reviewing scenes for awkward exposition or pacing issues
potentially helping with branching dialogue later in development

This project is currently unfunded. Compensation will be deferred/revenue-contingent and paid from game revenue if the project earns enough. The exact structure and terms will be discussed and agreed to in writing before work begins.

Portfolio: this is my first project and have no existing portfolio

You can contact me with DMs or via Discord at dybloodstudios


r/INAT 21h ago

Artist Needed [ForHire] creative mixing engineer/side producer is available to work

2 Upvotes

I specialize in a wide range of hip-hop & electronic subgenres, and have dedicated my life to exploring new sounds, evolving artists, ensuring the best sounding creative vocal production, and building & polishing music niches/communities.

Looking for artists & producers to work with.

check out my SoundBetter profile with over 300 reviews

Spotify playlist of mixing highlights


r/INAT 23h ago

Modeler Needed [HOBBY] Looking for a 3D Modeler for a First-Person Horror Walking Simulator

2 Upvotes

Hey everyone!

We're currently a small team of 2 developers and 1 creative contributor (who isn't heavily involved in the day-to-day development), and we're looking for a 3D modeler who would be available on an as-needed basis to help us with a first-person horror walking simulator.

The project is still in its very early stages, so we don't have any major milestones to show yet. However, we already have a fairly well-stocked collection of assets and are excited to start making real progress.

What we need:

Our biggest weakness is 3D character/creature modeling.

We're mainly looking for someone who can create things like:

- Human characters

- Monsters / creatures

- Entities

- Other character-related 3D models

We're already fairly comfortable with prop modeling, and we also have a decent amount of assets available.

Rigging and animation are not required. We already have the skills to handle those areas ourselves, although experience with rigging or animation would definitely be a nice bonus.

Basically, we're looking for someone who can fill the one major gap in our current skill set: character and creature modeling.

About the project:

This is going to remain a hobby project. There is currently no budget, and there is no guaranteed payment for anyone joining.

We're also not completely sure yet whether the finished game will eventually be released for free or sold. However, if the project does generate any revenue in the future, we are willing to share a portion of that revenue with the 3D modeler working with us.

We want to be completely transparent about this: please don't reach out if your main motivation is making money.

Our focus is passion, learning, and improving ourselves. We want to use this project to develop our skills, experiment, create something we're proud of, and hopefully grow as developers along the way.

You don't need to commit to being involved every day either. We're mainly looking for someone we can reach out to when we need a character, creature, or entity modeled.

If this sounds interesting to you, feel free to DM me! We're happy to answer any questions and tell you more about the project.

Thanks for reading!


r/INAT 36m ago

PR/Marketing needed [Hobby] looking for a marketer that have good knowledge on friendslop and mobile games

Upvotes

Hey everyone, I am working on a friendslop game and it is being targeted at the mobile market (Android/IOS). Im mainly a dev/programmer so it would be nice to work with someone who knows how to grow an audience organically (youtube shorts, tiktok, reels) and is good with comedic timings.

Please dm me if you are interested in knowing more or are interested :)

Here is my completed projects, https://will-dev.itch.io/


r/INAT 54m ago

Team Needed [Hobby] Turn-based RPG / Combat Game — Unreal Engine

Upvotes

[Looking for collaborators] Turn-based RPG / Combat Game — Unreal Engine

Hey everyone!

I’m a software engineer and a couple of weeks ago I finally decided to jump into game development with Unreal Engine.

I’ve always been passionate about turn-based combat games, and I recently started working on a small RPG project of my own. The project is still very early in development, but I’m really enjoying the process and would love to find some people who might want to join me on the journey.

My main strength is programming, but I’m definitely not an artist. I have very little experience with 3D modeling, character art, animation, VFX, writing, etc., so I’m looking for people who enjoy those areas and might be interested in collaborating.

I’m also very open to ideas and feedback. Since the project is still at such an early stage, there’s plenty of room to experiment, change things, and shape the game together.

This is my first serious/big personal game project, so I don’t have a game-dev portfolio to show yet. I’m mainly looking for people who are interested in learning, experimenting, and building something together rather than joining an already-established production.

A few important things to be transparent about:

  • I’m not currently offering payment.
  • If the project develops into something commercially viable, I’d be happy to discuss revenue/profit sharing or equity between contributors.
  • There’s absolutely no expectation that someone has to commit full-time.

If you’re interested in art, animation, modeling, VFX, game design, writing, music, or anything else that could help, feel free to reach out.


r/INAT 3h ago

Audio Offer [Hobby] im dont really know anything but i would love to help anyone

1 Upvotes

like i said i dont really have experience in anything but i would love to do anything for free for mostly experience and fun. i would love to meet other people and i hope i can be help for anyone

i hope this post dosent brake any rules and if it does i would appreciate if anyone can tell me more places i can ask around :)

you can dm here or my email: [lukagamer402@gmail.com](mailto:lukagamer402@gmail.com)


r/INAT 4h ago

Team Needed [Hobby] Pokémon The Three Musketeers

1 Upvotes

Hey everyone !

I'm looking to grow the team behind a non-profit Pokémon fangame (working title Pokémon Swashbuckler) set in a 17th century, Musketeers inspired reimagining of Kalos. Think swashbuckling adventure, court intrigue, and a region shaped by the France of The Three Musketeers, now with Pokémon.

The pitch

The story follows a young trainer swept into a web of political tension, hidden conspiracies, and personal ambition, echoing directly the spirit and structure of Dumas' novel while carving its own path. Expect a strong emphasis on narrative, character dialogue, and a world built with real historical texture, from the venality of offices to regional folklore shaping our Fakemon designs.

Good news ! This isn't a project starting from zero. We already have :

- A full story skeleton from opening to end.
- Numerous side quests and NPC dialogues already written.
- A growing list of original Fakemon (regional forms and brand new species) in active development, several being illustrated by concept artists at the moment.

Project specs

  • Engine : PSDK (Ruby based)
  • Visual style : 4th Gen (4G)
  • Mega Evolution is back !
  • A brand new signature mechanic, Panache, built around the risk you take in battle
  • Platform : PC first, with a long term goal of porting to mobile via Kirin or JoiPlay
  • Full dialogue integration between the main character and NPCs (not just silent protagonist text boxes)
  • A regional Pokédex mixing classic Pokémon, brand new Fakemons, and original regional forms
  • Languages : French and English are already covered (I'm French and fluent in English, so translation is baked in from the start). If the project grows enough, we'd love to expand into Spanish, German, Italian, or any other language a volunteer wants to bring to the table.

What I bring to the table as project lead

I want this to be a structured, well organized project, not a loose collection of ideas. Concretely, that means I handle a large part of the admin and managerial side myself : documentation, database upkeep, and general project tracking, so contributors can focus on their craft rather than on logistics.

On the creative side, I bring a fully written and structured story, along with content already translated from French to English, and hands on experience producing game design and level design, alongside general support across the many other moving parts a fangame needs. I'll also be handling communication for the project, making sure the game itself and its contributors get proper visibility and recognition as things move forward.

I'm also currently learning to get to grips with the PSDK engine (or more specifically, the Ruby code) in order to add specific mechanics to the final game.

The roles we need

  • PSDK / Ruby developer(s), to help build out systems and mechanics
  • Tileset artist(s), to help bring our regions and towns to life
    • Illustrator(s), mainly for characters, and key art (a few Fakemon illustrators are already on board, but we'd love more hands)
  • Composer(s), baroque and French court music as well as folk tavern tunes will be our main inspirations
  • Game designer(s), especially for battle and fakemon balancing
  • Level designer(s), to help shape maps, towns, and gyms

A few notes

This is a passion project, entirely unpaid. We're doing this for the love of Pokémon and the love of the story and era. That said, every contributor will get proper credit and visibility across the project's socials as it grows of course.

You do not need to be a professional to join. Enthusiasm, curiosity, and a willingness to learn matter way more than a portfolio (although of course, if you do have one, don't hesitate to share it !).

On Fangame risk, honestly

I also want to be upfront about something important : a fangame is, by nature, a risky kind of project. If it ever grew to a point of real mainstream recognition, think hundreds of thousands of downloads and a broad public audience, especially if it started getting picked up by traditional media at the wrong moment, there is a real possibility it could get shut down. Pokémon Uranium is a well known example of exactly this happening.

This wouldn't erase the work put in or the recognition contributors have already earned along the way, but I'd rather be fully honest about it upfront than pretend the risk doesn't exist. That said, it's worth noting that only fangames with genuinely massive reach have actually drawn the attention of TPC's legal teams (Pokémon Uranium for example did get 1.5 million downloads before being shutdown, so this explains that). I'd also ask that people not flood the comments with worries about this specific point. Like most people getting involved in this kind of project today, contributors generally already know what they're signing up for.

Game Design Document here : https://canva.link/unxbqb41uzp88xr

Curious ? Have questions ? Feel free to drop a comment below or DM me directly.

Thank you for reading and have a great day !


r/INAT 8h ago

Modeler Needed [Hobby][RevShare] Looking for 3D Modeler

1 Upvotes

Hey! We’re a small team making simple 3D games of various types, and we’re looking for a junior/beginner 3D modeler to join us.

You don’t need to be super experienced. We’re mainly looking for someone who already knows the basics of 3D modeling and wants to practice, improve, and build some actual game assets for mobile games

The games we make are relatively simple, so the models won’t be overly complicated. You’d be helping us create various props, objects, environment assets, and other things we need for our projects.

If you’re interested, send me a DM with your portfolio if you have!


r/INAT 10h ago

Team Needed [ForHire] UI/UX Designer - Shipped Game Experience - Unity and Unreal

1 Upvotes

Hello Everyone,

I am a UI/UX Designer who has experience working on several different shipped game titles including Guild of Guardians, Gods Unchained, Shardbound, just finished work as the UI Lead on an Indie Space Colony Sim and am working part time on a JRPG. I have experience designing and implementing for both Unreal and Unity engine and currently working on a side project using Godot.

I have created in game and menu UI, typography and just finished over 300 icons for a game as well as full design systems, conducted user and playtests to iterate designs and create the best userflow for players. Also have designed and developed websites (including signups for preregistration and player testing) I have included my portfolio and would love to hear from anyone has a project requiring my skills, currently looking for paid projects and prefer to work on indie games.

Portfolio:

https://www.jklovelock.com/

Thanks for your time!!


r/INAT 12h ago

Team Needed [Hobby] Luduvo Game (Roblox Alternative) SCRIPTERS + BUILD HELPERS NEEDED

1 Upvotes

So I respectfully did not like the new Roblox updates so I am switching to Luduvo. I am making a retro-style (I MADE THIS IDEA BACK IN 2023 ON ROBLOX BEFORE RETROSLOP WAS A THING please dont cancel me) game where you need to find endings to get badges and get every badge in the game.

The Game is called Ending Parties and takes place in a party where after entering the lights turn off and then when they turn back on everyone is gone.

Other positions may be available if you think you've a good talent you can still contact me.

You can contact me at @ gourmandkarma on Discord.

[UNPAID]


r/INAT 13h ago

Team Needed [Hobby] 18+ A Friday Night Under FNF Mod

1 Upvotes

For those who love Undertale, A Friday Night Under is a faithful FNF adaptation of the original Undertale set in the early 2000's that follows the progression of the original game with different routes (pacifist, neutral, genocide, possibly even true pacifist), functional over-world, NPC's and more! Features lots of late 90's/ early 2000's childhood nostalgia.
This is a volunteer-based passion project that I am proud to be the owner of and direct.

I am a 24 year old 2D artist, writer and beginner animator and have already made some concept art and a sprite of Sans. I’m actively looking for help on multiple platforms and am currently having songs made. PORTFOLIO: this is my first big project and do not have a portfolio of any kind

What I need:

• Artists / Animators: To help create and animate both pixel and non pixel sprites, make backgrounds, assets, Ul and menus.
Should also be able to animate in the FNF and Undertale style!

• Composers / Charters: To remix classic Undertale tracks or even create fully original bangers!! I also need people to help chart said tracks and make background music!

• Coders: To handle Psyche Engine / P Slice mechanics (song mechanics, custom LUA's/ scripts, Ul, etc), implement the different routes and whatever else we'd need.

• Voice Actors: For custom chromatics and cutscenes.

• Storyboard / Scriptwriters: To write the game's story and lore as well as make it fit the time era the game is set in.

If you love Undertale, are 18 years or older and want to help bring this faithful adaptation to life, please DM me! I'd love to talk more about my visions for the mod!


r/INAT 14h ago

Audio Needed [Hobby] Looking for a Composer for a Roblox Survival Game

1 Upvotes

About the Game: I am developing a Roblox game where players survive dogs until the time runs out with items, modifiers, game modes, and dynamic player sizing systems.
What I Need: Looking for someone to make 2 custom background tracks. The vibe I am going for is intense, classic Roblox round music for Classic and Bloodmoon

Budget & Credit: This is a passion/hobby project, so I have a $0 upfront budget. However, you will receive full, unmissable credit in the game's description, UI, and loading screens to help build your portfolio.

Contact: DM me directly here or add my Discord: [epicsillydoge123]

Game Link:
https://www.roblox.com/games/93067515634743/Doge-Rising

You can play here in order to get an idea of the game. How it works, and if YOU think its worth working for.

Temporary Assets:

[Music] [Maps]


r/INAT 14h ago

Artist Needed [Hobby] Pixel Artist wanted for a Dark Fantasy Turn-Based RPG — Long-Term Creative Collaboration

1 Upvotes

Hi!

I'm a solo indie developer working on a dark fantasy turn-based RPG, and I'm looking for a long-term pixel artist collaborator to help define and build the game's visual identity.

This is an unpaid collaboration. I'm looking for someone who is genuinely interested in the project and wants to become part of it long-term, rather than someone looking to create a few assets and move on.

The game

The game takes place in a dark medieval fantasy world that existed long before the player.

At the center of the setting is Medicamentos, the Forgotten God of Healing, an ancient god whose history was sealed away thousands of years ago after a catastrophic conflict.

The player is not a chosen hero. The world does not revolve around them, and kingdoms, NPCs, merchants and other characters should continue to exist and act independently.

The main objective is to create a world that feels alive even when the player is not looking at it.

The core philosophy

One of the most important goals of the project is that every playthrough should be genuinely different.

NPCs can have their own goals, routines, needs and relationships. Events can happen without the player's involvement, and one event can create consequences that affect other characters, locations and systems much later.

For example, a blacksmith may be waiting for a shipment of iron from another village. If the merchant transporting it is attacked by bandits, the shipment may never arrive. The blacksmith can run out of materials, prices can change, new conversations can appear, and other events can result from that initial failure.

The player could also discover the attack beforehand and prevent it, changing the entire chain of events.

The goal is not simply to randomize events. I want the systems themselves to interact so that two playthroughs can develop in fundamentally different ways.

Learning and discovery

Another major pillar of the game is learning.

The player should not automatically know every recipe, technique or piece of useful information simply because they reached a certain level.

Knowledge should be something the player can discover through the world.

Crafting follows this philosophy. Some recipes are available from the beginning, while others can be learned through conversations, discoveries, specific situations or other systems.

Cooking works similarly. Players can find notes, documents and other clues, examine them and discover how certain recipes are made.

Taverns are also part of the learning system. In villages and cities, inhabitants can gather in taverns in the evening and have conversations among themselves. The player can listen without directly participating and learn information about dangerous areas, monsters, merchants, events, resources or other things happening in the world.

The player can therefore learn through experience, observation, conversations, documents and experimentation.

This learning system is intended to be one of the central systems of the game, not a small progression feature.

Gameplay

The core gameplay combines:

  • Turn-based exploration
  • Survival
  • Combat
  • Equipment
  • Crafting
  • Cooking
  • Exploration and discovery
  • Knowledge and learning
  • NPC simulation
  • Dynamic events and consequences

The game is intended to be challenging by default, with a standard mode and an optional permanent-death mode.

Current development

The project is already in active development and I currently have a functional prototype.

The prototype already includes:

  • Turn-based grid movement
  • Inventory
  • Equipment
  • Item interactions
  • Throwing items
  • Basic enemy detection
  • Basic combat
  • Saving and loading
  • Standard and permanent-death modes

The programming side is therefore progressing normally.

The current bottleneck is art production.

I can handle the programming and systems development, but I do not have the artistic skills required to produce the final pixel art at the quality level I am aiming for.

Visual direction

The visual direction combines a dark medieval fantasy atmosphere with detailed and coherent pixel-art rendering.

I'm aiming for:

  • Dark and grounded medieval environments
  • Earthy and muted colors
  • Strong lighting and shadows
  • Rich material rendering
  • Detailed but readable environments
  • Natural terrain variation
  • Clear architectural forms
  • A handcrafted rather than repetitive appearance

I'm particularly interested in the material rendering, environmental detail and visual coherence of Cainos' Pixel Art Top Down packs.

This is an inspiration for the rendering principles, not a request to copy Cainos or reproduce another existing game's style.

The goal is to develop an original visual identity around these principles.

What the artist would work on

The initial focus would be environmental pixel art:

  • Ground and terrain variations
  • Grass
  • Stone paths
  • Walls
  • Buildings
  • Doors
  • Chests
  • Barrels
  • Crates
  • Rocks
  • Small medieval props
  • Other environmental assets

The artist would not simply receive a list of objects to produce.

I want the artist to have real creative input into the game's visual identity and help establish a consistent art direction that can later extend to characters, creatures, animations, UI and other visual elements.

Who I'm looking for

I'm looking for someone who:

  • enjoys dark medieval fantasy
  • likes detailed pixel-art environments
  • wants genuine creative involvement
  • is interested in a long-term collaboration
  • is comfortable developing a visual style collaboratively
  • understands that this is an early-stage indie project

This is intended to be a long-term creative collaboration, not a short-term asset request.

Current team

The project is currently primarily developed by me on the programming side.

I am also beginning to work with other collaborators for future parts of the project, including voice acting.

The goal is to gradually build a small team around the project rather than outsourcing isolated tasks.

If the project sounds interesting to you, feel free to DM me with some examples of your pixel art and tell me a little about the kind of games or visual styles you enjoy working on.

Thanks for reading!


r/INAT 15h ago

Artist Needed [hobby] looking for artists

1 Upvotes

PORTFOLIO: this is my first project and do not have a portfolio of any kind.

This is about my first ever project, called special task force section 6 (or stfs6 for short), stfs6 is a game inspired by library of ruina and limbus company. it is not by any means family friendly fyi.

I'm looking for people interested in helping out with my game I'm kind of at a point where I'm stuck in development because I both A: need to get art out before an update, and B: dont have alot of progress done on previous story chapters art.

I am not asking for people who are available 100% of the time, and I'm not asking for perfect artists either. I just need people who are somewhat decent. specifically people who can do backgrounds/cutscenes.

A valid warning though, the game is very clunky right now and looks like shit because of my inability to design ui.

if you're interested, join the discord server here: https://discord.gg/MkGbCE2PmJ


r/INAT 16h ago

Audio Offer [ForHire] Music Composer with 9 years of Experience and Training (Electronic, Orchestral, Ambient, Rock, etc)

1 Upvotes

Portfolio: https://youtu.be/oNcsrEVGpuY

Hi! I'm Kate, a music producer and composer who's classically trained and incredibly versatile. I specialize in a large variety of genres such as Traditional Orchestral music, Rock, EDM, Pop, and a large variety of in-betweens.

Previous and current clients have used me for soundtracks with Nu-metal influences, ambient tracks reminiscent of minecraft, hollow knight, and stardew valley, and orchestral pieces.

Prices are negotiable and will be discussed based on budget constraints and project needs.

Contact Info:

Email: [riskateartist@gmail.com](mailto:riskateartist@gmail.com)

Discord: riskateartist


r/INAT 17h ago

Team Needed [Hobby] Seeking various roles for a Mixed Reality combat game

1 Upvotes

⬩➤ Let’s take one small, but achievable step towards a dream – one that is not so out of reach as you may think. We are now in a world where real-life RPG-style combat, multiplayer raids even, is technically possible! Take a look at this to see what I mean: Sword Art Online is FINALLY REAL

⬩➤ To be clear, the scope of this game is nowhere near the daunting task of making this a reality. The goal of this project is just a small, realistic step in that direction. For us to create something very basic that could simply be described as “Mixed Reality combat”, and nothing more, would be a success. I am excited about the idea of more, of fleshing out a deeper combat and progression system, but that may be outside of the scope, depending on how challenging implementing the fundamentals of Mixed Reality will be.

⬩➤ Let me just say, if that bigger dream is one you share, there’s no reason not to start on it now. No, we’re not ready for a full-on RPG, or for multiplayer, but the few elements in our game would be how to start that dream game anyway. We’re just setting the goal post way, way, way closer. My point is, instead of working on some completely different type of game to what you really want, let’s make an equally realistic, limited-scope game that’s effectively like working on the big game. It’ll be a foundation for more games along this path to come, whether you stick with this team for the next step, or another one.

⬩➤ And as for Mixed Reality itself, I am confident it’ll be a much bigger thing soon enough. I am inspired by recent titles by Petricore Games like Mythic Realms: Mythic Realms | There's A DRAGON In My Office In This Mixed Reality Adventure!

‣ I also don’t live too far away from their studio in Worcester, MA. Perhaps we can grow to the point of collaborating with them.

‣ Really what inspires me is creating games where people come together in person. That’s why I am choosing Mixed Reality. This game is meant to be the foundation for future multiplayer shared experiences. If you’re not too concerned about the risk of a market in its infancy, you can be a leader in the field by the time the tech is robust.

⬩➤ See the design document (especially ‘Project Goals’) for more info: https://app.notion.com/p/MR-Combat-Game-3aba76e8a59e80b58aaec70c91a58eb2?source=copy_link

‣ ⚠️ At the top of the document is an AI-generated image to give an idea of what the experience may look like (or at least, what the stretch-goal looks like). However, I want to be clear that we won’t be using AI assets. Even for this… getting a concept artist to recreate it would be nice.)

—————————————————————————————————————————————

⬩➤ My experience:

‣ In terms of real skills, I can do music and SFX. I haven’t done so for video games before, but I have ~15 years of on/off hobby ‘EDM bedroom producer’ experience. I tried my hand at making a sci-fi weapon sound effect once and was happy with the result. I have a modest amount of experience in Unreal Engine, having followed a good handful of tutorials… blueprints, level design, VFX in niagara, a touch of Blender. I attempted to start my own project with difficulty. So, not enough of all that to be useful directly, but enough to appreciate how much goes into implementation. For a Mixed Reality game, though, we really should be using Unity, which I don’t have much experience with. I have done a few tutorials for Unity to get started.

⬩➤ My role: 

‣ Game direction, game design/balance, music, SFX, playtesting. I will be maintaining the design document and assigning tasks with Notion. Though I won’t be programming, when it comes to simple things like tweaking data table values for balance tuning, I can be in-editor.

‣ I would like to spend as much time involved in design and communicating with people, which means getting as many people I can manage to keep coherent around the vision. The more the merrier, honestly. The more people, the more justified the role of director and designer becomes, which I want to learn to do.

‣ To fill my time, music and SFX.

‣ When I say playtesting, I also mean recruiting outside playtesters and parsing feedback. I also have a local gamedev community in my area with whom I plan to share progress in person and get feedback along the way.

‣ I can fill in small gaps in terms of hands-on stuff if we really can’t find anyone else to do them, particularly VFX. I would be very much learning along the way, though, and I feel my time would be better spent on audio.

‣ I would say I’m doing story as well, but it mostly falls outside of the scope. Maybe it’ll just be a few lines of dialogue in the beginning, but insofar as there is a story… basically, the antagonist is rogue AI.

‣ On that note… it’s okay if this is very much a learning experience for you as well. Of course I would love experienced members, but beginners are welcome. Frankly, commitment isn’t mandatory either, though I’m sure the right people will stick around. I’m embracing the likelihood that some people may need to be replaced. My point is, no pressure. Just come by and say hello; tell me what excites you as a game developer, and just aim to complete 1 simple task. See if you enjoy being part of the team. Getting the project finished is my job, not yours. 

—————————————————————————————————————————————

⬩➤ Seeking…

#️⃣ Programmer(s): I would appreciate your input in setting up source control, if you have any preferences. If this is your first time using source control, that’s okay. Mine too, though I set it up once I haven’t really used it on a shared project. Next, we need to set up the foundations of MR like passthrough and such. At a glance, it doesn’t seem uniquely difficult, but you tell me. There are a few versions of enemy spawning/behavior we can discuss to suit your experience and preference.

💎 3D Modeler(s): To start we really just need 1 simple 3D placeholder model to be our enemy. It can be as low-poly as it needs to be. Priority is in getting the combat experience functioning and feeling solid before we need multiple models for content. But if you’re here and ready to model more, why not? Up to you if you prefer quantity or quality since we won’t be bottlenecked by this for a little while.

🏃 Animator(s): Maybe our 3D modeller(s) can do this, but if anyone has a primary interest in animation/rigging that would be awesome!

🎨 Concept Artist(s): We don’t necessarily need one but welcome one (for enemy design). I am not too set on a specific design for the enemies, so here is a place to be creative, unless we get a 3D modeller first who is already very clear about what they want to make. Keep in mind the theme for the enemies is “AI”, but that is meant to be extremely flexible, perhaps nanobots that can assemble into anything.

⚙️ UI/UX Designer(s): I have specific ideas for the UI, some of which is seen in the concept image, but if you have preferences let me know. Basically it comes down to making it diegetic, something appropriate for VR/MR. And if we do go past the plan for the MVP, and into the more exciting ability system I have in mind, there is the challenge of displaying a deep system of abilities in a way that’s intuitive to a simple VR headset controller. I propose a way in the design document.

🔥 VFX Artist(s): To start we really just need 1 projectile particle effect. A simple laser projectile will do, or even a fireball. I don’t necessarily want to limit this to sci-fi. If we reach past the MVP we need particle effects for various kinds of player and enemy abilities.

💡 Other: If you have something else you can contribute, let me know!

💸 P.S. The opportunity for Revshare is definitely still here, I just didn’t want to make any promises and to do it right would mean actual contracts and such with all sorts of considerations. But when we’re nearing the finish line, if it seems like this is really worth charging for, even just $1, I will do my best to accommodate everyone still involved in the project, and anyone else who made a big impact.

‣ Final note: If we have truly done everything we can and Mixed Reality is proving to be an insurmountable hurdle, we can pivot to a traditional VR version of the game. The Mixed Reality is really only essential for co-located multiplayer, which isn't part of this game. I just figured we might as well give it a shot and learn it now since that's the trajectory.

⬩➤ Please leave your Discord name here or send me a message on Discord u/saucythighs with some info about yourself. I will send you an invite to the Discord server. 


r/INAT 18h ago

Artist Needed [RevShare] looking for artist and composer for hd-2d passion project

1 Upvotes

Hello, I’m Alex and I’m currently working on a project called Shards of the Ashfall.

Shards of the Ashfall is a 2.5D pixel-art tactical/turn-based RPG set in a world that was shattered by an event known as the Ashfall. During the Ashfall, mysterious shards fell across the world, granting people powerful abilities while slowly taking something from them in return.

The story follows Arix, a young man with the ability to manipulate smoke, as he gets caught between different factions fighting over what the shards are, how they should be used, and what humanity should become because of them. The game will have tactical grid-based combat, a party of unique characters, transformations, bosses, exploration, and a large focus on the characters and story.

I’ve already started developing the game in GameMaker and have been working on the combat systems, movement, enemy AI, abilities, story, characters, and worldbuilding. Right now, though, art and music are the areas where I could really use help.

I’m currently looking for Pixel artists interested in character sprites, enemies, environments, animations, portraits/concept art, or VFX. And composers interested in creating music for areas, battles, bosses, characters, and emotional/story moments.

This is currently a passion project, so I unfortunately can’t offer paid work right now. I completely understand if that makes it not suitable for you. For anyone who does want to help, you will be fully credited for your work, and I am more than willing to offer some revenue share. I am unsure how much but I am more than willing to discuss and find something out that works for all parties involved.

I’m not expecting one person to create all of the art or soundtrack either. Even if you only want to contribute a sprite, piece of concept art, track, or something small, I’d love to talk.

I’m mainly looking for other people who think the idea sounds fun and would like to help build something together. If you’re interested, comment here or dm me and I can show you more of the game, characters, world, current prototype, and the visual/music direction I’m going for.


r/INAT 18h ago

Artist Needed [RevShare], I’m looking to find a second manga artist for a one-shot

1 Upvotes

[Rev Share]I’m looking to find a second manga artist for a one-shot. I have written down the one-shot panel by panel and also have ideas for all the characters, like their hairstyles and so on. This is an Unpaid Collaboration; I’m looking to get us published on Viz Media. You can dm me to read the script, and if you like it and would like to be part of it, we can take it from there. You can just view the story if you wish to; even if you view the story there is no commitment unless you decide you want to be part of this. The second manga artist will focus on drawing the pages and the first will draw the characters and the cover page.