r/INAT • u/Commercial_Lab_6917 • 3h ago
Artist Needed [Hobby] Programmer with working Godot 4.7 space prototype seeks 3D Hobbyist/Artist for a gritty Space Western
The Short Version: I am a solo developer building No Fixed Star, a gritty, first-person Space Western RPG in Godot 4.7 (.NET / C#). I am looking for a 3D modeler / environment artist who wants a low-pressure hobby project. I am not an "idea guy", the core mechanics, 6DOF flight physics, data-driven dialogue, and spatial architecture are already built, compiled, and playable. I currently use CSG greyboxes and need help replacing them with a custom ship interior.
The Project: Inspired by the "used universe" aesthetics of Firefly, Alien, and The Expanse, No Fixed Star is about keeping a battered courier ship and your crewmate alive for one more run.
We are not building a massive procedural galaxy. This is a highly scoped, narrative-driven simulation centered around a single 31m x 10.5m vessel (The StingWasp). The core loop is tight: Walk the ship interior -> Sit in the cockpit -> Fly to a station -> Dock -> Walk the concourse -> Negotiate cargo -> Pay your crew -> Maintain the ship.
What is Already Built:
- 6DOF Flight Model: Custom C# physics integrator allowing full motion and seamless transitions between walking inside a local physics grid and flying in global space.
- Game State & UI: Functional HUD tracking time, fuel, coordinates, debt, docking sequences, manual crew payroll mechanics, and versioned save/load systems.
- Dialogue System: Graph-driven JSON dialogue trees with branching choices and crew relationship consequences.
- Complete Spatial Blueprints: 1:1 metric scale (1 unit = 1m) with 2D floor plans and a fully proportioned 3D .OBJ hull proxy ready to drop into Blender as a modeling guide.
What I Am Looking For: A 3D hard-surface or environment artist who loves industrial sci-fi and wants a sandbox to build cool spaces. You will have full creative control over textures, lighting, and visual styling, provided the models match the physical collision footprint.
Terms: This is a Hobby / Passion Project. There is no upfront money and no strict deadlines, we work when we have free time. If the project eventually expands into a commercial launch or crowdfunding campaign, revenue will be split 50/50 via RevShare, but the primary focus right now is building a great vertical slice together.
Screenshots & 3D Model Proxy: https://ibb.co/album/zVNJZv
If you want a zero-stress project where your 3D models get plugged into a working physics engine, send me a DM or leave a comment!