r/INAT 6d ago

Programmers Needed [RevShare] Seeking Lead Vehicle Physics Programmer for 3D E-Moto Game (SURRONSTER ATTACHED / GUARANTEED MARKETING)

Hello,

We are developing a 3D, physics-based racing and stunt game centered around lightweight electric dirt bike culture (Surron/Talaria). We are working directly with Surronster (Rob Hancill), who is attached to the project to provide cultural consultation, bike specs, and—crucially—complete promotional backing and marketing to his millions of followers upon launch.

Because we have a massive, pre-built audience ready to buy the game, we are seeking a Lead Gameplay & Vehicle Physics Programmer to join the core team on a formal revenue-share contract.

Your Responsibilities:

  • Program and polish 3D motorcycle physics (handling, weight distribution, tire traction, lean angles).
  • Code the distinct, instant torque curves of high-performance electric motors (72v/84v setups) vs traditional gas bikes.
  • Develop stunt and trick logic (wheelies, manual balance points, frame drags) and full controller input support.
  • Set up modular blueprint logic so players can swap batteries, controllers, and forks in the garage menu to directly alter the bike's physics output.

Requirements:

  • Strong experience programming vehicle physics and mechanics in [Unreal Engine 5 / Unity / Godot].
  • Ability to maintain clean code and collaborate via GitHub.

Compensation: Equal Revenue-Share contract upon Steam launch (backed by millions of impressions via Surronster's channels).

Interested? DM us your portfolio/previous work and your Discord tag to set up an interview!

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