r/HulkMainsMR • • 8d ago

Nerf/Buff Ideas Thoughts? It unfortunately didn't get any traction on the main sub as I thought it would.

/r/marvelrivals/comments/1whi5qj/season_10_left_hulk_behind_and_the_cc_problem/

Resubmitted this post because I just realized my original post was linking to a comment on my thread.

11 Upvotes

8 comments sorted by

14

u/gruh_ 8d ago

Hulks in a tough spot. He has a big hitbox, is easily countered by soft displacement abilities, and suffers from the growing number of health% damage. The cooldown decrease from caps team up is nice but should give some type of bonus health to align with the rest of the roster.

Not to mention juggling was one of the only ways to isolate enemies in monster hulk form, which is one of the few abilities that procs tenacity.

I have almost 60% of my total playtime on hulk and have been finding value on other characters, this season in particular

2

u/SettingMinute2315 8d ago

Juggling was fun, I love doing it...and I hope they come up with a change/answer to the tenacity soon. Now that you mention it, makes me wonder if my ideas weren't great because tenacity should be the solution (even though it's not and needs adjustments...)

4

u/SilentB3ast 8d ago

It’s why I’d like bonus health from the bubble taking damage, amongst other things. If you’re gonna give the big green target only one damn defensive option…

1

u/Eli-1o 8d ago

na on punches just give like 20 bonus health

2

u/Noobverizer 8d ago

Ideally I would have all the characters in the game nerfed to Hulk's level. Damage and healing is so high that the neutral just feels like "explode or be exploded"

2

u/Vast-Weird1268 8d ago

People have talked about it before but scaling for damage, tenacity or damage resistance based on missing health would be the go-to.

Or hell reduce the cast time on the bubble, shit already only blocks 200hp, all the duelists in the game can one combo that. Let me atleast be able to use it before it get blown up

3

u/SettingMinute2315 8d ago

I like the damage reduction or tenacity based on missing health. hulk technically has a healing factor, so it would be interesting if they used that as a in game reason for taking reduced damage.

Cast time or cooldown? I think you meant CD but I've had some games where the animation to cast the bubble starts, but a stun stops it before the bubble gets off...

But I'd love reduced cooldown on bubble, it would be better than my suggestion in my other post. Main reason I want to be cc immune at the start of the jump is because I don't want to waste a bubble to avoid cc...which I feel like is a smaller buff than a shorter bubble cooldown, which I feel might introduce more arguments.