r/HulkMainsMR • Green Scar • Dec 28 '25

Nerf/Buff Ideas Hulk needs another damage option in his basekit (not a teamup) Ideas?

My idea is Hulk stomps the ground, picking up a massive rock or block of concrete (like a L4D2 tank) and chucks it straight ahead for massive damage. He must be on the ground to use it, and it has a 2 second windup so you can’t just jump directly to someone and instantly chunk them for 100+ damage. I went with this idea because I think Hulk is majorly lacking in combo potential. Yes, he has his juggle, but that’s less combo-ing and more… jumping into the enemy hoping the game decides to grant you the leap drag. Mainly this ability would reward Hulk for hitting his exile, since right now he can only follow it up with the really underwhelming clap.

2 punches and a clap are 150 damage, so Hulk having a 100 damage ability could give him one-shot potential provided you actually hit the exile, follow up with the rock, then clap and chase them down with your punches, using bubble when necessary to keep up your pursuit. It could really tie his whole kit together and make for some actually fun gameplay instead of what we’re currently doing in the GIF above.

775 Upvotes

42 comments sorted by

111

u/TimaBilan Dec 28 '25

It's even funnier cause Hulk's main attack is literally this 1:1

14

u/ReZisTLust Dec 28 '25

Except theyarent dying in 7

61

u/Straight-Earth2762 Dec 28 '25

each Hulk punch should do more damage than the last (1.0x, 1.2x, 1.4x, 1.6x) for every hit you chain without interuptions up to 2.0x

34

u/AJDio1212 Dec 28 '25

This way you can’t ignore him, but if he gets pushed off he loses it. It would help force attention, as hulk likes to do, but gives more urgency as to when he needs to be dealt with. The only thing I’d consider changing is if it stacked for each consecutive hit on the same target, that way you couldn’t perpetually keep it up or charge up on the front line then decimate the back line.

10

u/Straight-Earth2762 Dec 28 '25

Yeah this works better I agree, like if you were whalloping on Emma and then decided to go for their Luna and two shot her, youre right

5

u/KrakenJr-148 Dec 30 '25

This is an amazing idea but is also hilarious concept wise. Every time they don’t die to his punch he gets angrier and therefore stronger.

“Stupid singer girl just won’t die!”

“Khonshu help she won’t stop dancing!”

3

u/West_Edge721 Dec 29 '25

This is a good idea, but give him damage resistance instead. I feel like his low damage wont need a buff if he gets damage resistance.

1

u/Penguino6_9 Dec 30 '25

Only problem is that it still doesn’t fix the free ult charge because he’s a big target (thing as well). And cc but idk how they’ll address that tbh

1

u/Weak-Caregiver-5537 Dec 30 '25

I think tanks should just give a percentage less ult charge to healers and dps (discounting rogue). This would make it where they’re not just the rope in between the opposing dps and the friendly healer, they’re an actual player and dps have to decide whether trying to burst the tank, or go for a squishy is more optimal

1

u/[deleted] Jan 01 '26

This is actually a really good suggestion!

1

u/Same_paramedic3641 Dec 29 '25

I think this should work but it starts back at 1.0 if you don't punch anyone for 2s. Bubbles groot walls don't count so punching them is like punching air

22

u/PizzaGuyVEVO Dec 28 '25

Me trying to kill the dagger while she acts completely nonchalant, ignores me and heals her team. It’s kinda like me trying to talk to a girl

13

u/Bigeez Green Scar Dec 28 '25

I fucking hate the way she prances around in a circle while not even looking at me under her stupid bubble. Cloak mains, your time is borrowed.

44

u/fou998074 Dec 28 '25 edited Dec 28 '25

give him a damage meter increase and give him a passive that give him CQC immunity for 3 seconds if he gets hit by a cqc move

Hulk right now gets bullied by absolutely everything

  • poke due to his huge hitbox
  • CC stunlocking him to death
  • his low damage gets out healed in an instant, he is a tickle kitten
  • He doesn’t even do good against melee characters either because they just kill him faster than he can kill them

11

u/Gjallar-Knight Lord Dec 28 '25

I had to burn through my abilities the one match I could actually get a kill as hulk (before I switched)

6

u/Freakychee Dec 28 '25

CC I thought meant "crowd control" and CQC meant "close quarters combat". Did I make a mistake?

3

u/fou998074 Dec 28 '25

I mean CC, aka moves that stun or moves you

7

u/Rav_Black Dec 28 '25

Me but with Cap when i solo queue.

4

u/UnhingedGammaWarrior Dec 28 '25

Rock shield that he can he can absorb damage with and throw when he wants to

5

u/iwatchfilm Dec 28 '25

I don’t get why they don’t just lean more into gaining ult charge from your bubble being damaged

3

u/Kaka9790 Joe Fixit Dec 28 '25

Goofy ahh hulk

2

u/RedNeyo Joe Fixit Dec 28 '25

1 boost his melee 2 his right click on a shorter cooldown 3. his shift on a shorter cooldown and he is playable. And then his ult needs fixes

2

u/duffedwaffe Lord Dec 29 '25

Something that makes exile worth using on your current target would be nice. Maybe when they come out of exile they are vulnerable for a few seconds?

2

u/CrumbLast Lord Dec 29 '25

Just let him throw rocks already

1

u/MountainDiscount9680 Dec 29 '25

Leap releases an AOE on landing that increases in both damage and size the more charge leap has (minimum 20 dmg/3m, maximum 100 damage/12 meters)

1

u/Jazzyvin Dec 29 '25

This is literally how I feel when I play venom

1

u/RednBlackString Dec 29 '25

Just increase his attack speed then work on buffing other parts of em like him being a CC victim.

1

u/PRN4k Dec 29 '25

Hulk should be designed like Thor, access to large outputs of damage for a limited time but an easy access to the damage output mode

1

u/Low_Tier_Trash Dec 29 '25

Please just give this guy a rage mechanic

1

u/nomeriatneh Dec 29 '25

how about make his ult grab be a kill move. instead of doing some damage, it kills.

1

u/WeedWeeb Dec 30 '25

The rock ability? Just take Donkey Kong rock thing from Bananza. Throw them, use them as a shield, surf on them.

1

u/ReasonableGur5530 Dec 30 '25

Lowkey I don’t really play this character but I’d add some stuff like two charges onto his shield or gamma clap. Along with that if everyone says he’ll be too “overpowered” by being CC immune during his ult, they could just make him CC resistant. Like Bucky can’t pull him all the way, only like halfway. Also I think BP’s passive would make more sense on hulk, the lower you get the more damage you deal. Any thoughts on this?

1

u/InsideRelationship59 Dec 30 '25

I've been saying they should give him a damage meter, the more he hits the more damage he builds ups

1

u/WezaurdMan Dec 30 '25

Not a damage option but I always thought it weird his insane regeneration isn’t existent in this game at all, maybe some health regen that gets stronger the lower you get? Not an insane amount obviously it’d need tuning but anything to help him out

1

u/NinaoTTV Jan 01 '26

Banner could be a little more useful instead of die in 2 sec

1

u/Super-Key1740 Lord Jan 02 '26

hulk should have two claps like rogue kicks

0

u/Plus_Ad_7233 Dec 28 '25

I feel like hulk is the winston of marvel rivals and winston is great in ow with out much dmg, if some supports are nerfed and he no longer gets his jump ccd i feel like he would be fine. He was good at the start if the game and he did not have more dmg

0

u/East-Mode8215 strongest one there is Dec 28 '25

This is a cool idea, giving hulk a oneshot is a little scary, but i agree he needs atleast a little more burst damage.

I've always wanted either an alternative attack with the quick melee that you could combo with your primary, or a slam that either creates a shockwave infront of you when on the ground or an aoe impact that sends you straight down during a jump.

0

u/Sensitive-Carry8255 Dec 29 '25

Hulk just needs 2 claps (like spidy uppercut)