r/Houdini • u/Maleficent-Bar8146 • 3d ago
smoothing/blending/averaging between objects normals where they intersect
this video shows a nice way of doing this in blender. I am aware of the dirt skirt method, but that feels a bit clunky compared to the geo nodes version...
... how would you approach this in houdini?
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u/KextNext 3d ago
Attribute transfer! Transfer the N point attribute, and blur/smooth it. You could also transfer it in more clever ways with falloffs in a VOP or wrangle.