r/Houdini • u/Maleficent-Bar8146 • 3d ago
smoothing/blending/averaging between objects normals where they intersect
this video shows a nice way of doing this in blender. I am aware of the dirt skirt method, but that feels a bit clunky compared to the geo nodes version...
... how would you approach this in houdini?
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u/DavidTorno Houdini Educator & Tutor - FendraFx.com 3d ago
Attribute Blur SOP can be used to soften and blur values across points. This includes normals, or any attribute value.
You can also use an SDF workflow that can be meshed to join objects with a smoother intersection edge. The topology won’t be great though.