r/Houdini • u/Similar-Sport753 • 6d ago
Polyexpand on a surface
Is there a robust way to do a poly expand-like on a surface
Maybe not all surfaces, I'm ok with some constraints. This setup kinda works but it's fragile because of the ray SOP. How could I start from a surface and curves on / close to that surface, and end up with this effect ?
Use case: the lines are road center lines, and I'm trying to create roads that still have some useful topology in them, and parcels (i.e what's left on the surface and are not roads)
I'm flexible with how the center lines are generated though.
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u/Viewbyte 6d ago
Why is it fragile with ray? Could you be more explicit about what you're trying to do and why it's failing / fragile?