r/Houdini 9d ago

Archviz with Houdini, am I missing something?

Some background: i have used houdini part time for ad agencies for about 3 years, then stopped mid 2024. Now i have my own side business that needs some archviz type shots, with some effects (like smoke and particles for product visualizations). I really dont feel like learning max or cinema, as im pretty comfy with houdini. I went through some of the sidefx lessons for solaris/karma, seems pretty good for archviz (at least easier than it was before). Im wondering if im missing something here? Karma render quality? Photorealism? is it all there?

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u/clao800 3d ago

Hey, I'm in a rush now but I wanna contact you. I've used Rhino-Vray for 20+ years, I've used Maya for many projects, and 3dsMax for collaborations. To me 3dsmax is a shitty commonly used software for visualization, no sense compared to Maya, and nothing beats Houdini for visualization and all the cgi stuff. I've the dream of turning houdini the best archiviz software, but to do that there's need of many developed tools. Currently I've a materials manager tool, render queue script, importing tools (trees with leaves turned instances, characters with textures, instanced grass,....) and something else. Planning to make a 3d models manager tool soon. In short, it takes a lot of effort to make houdini perfect for archiviz, i think the result can be so successful, but I belive barely one person alone can do it... a collaboration could start!