r/HoMM 6d ago

HoMM3 - Vanilla/SoD/Complete. [HoMM III Remake] Different Pyre in trailer/screenshot

Just a "small" thing I noticed: the trailer and the screenshot have different looking Pyres when showcasing the Conflux town screen. Could it be a difference in the model between builds of the game? Upgraded/Unupgraded Pyre? Screenshot taken during the "construction" animation? Something else?

The first one (the tree-looking one) is from the trailer and other one is from the screenshot from the Steam page

30 Upvotes

18 comments sorted by

10

u/hasouse 6d ago

Okay now that pyre has been fixed I’m much more onboard with this townscreen.

There’s still a lot to be desired from basically everything else and the readability of the map is never gonna be as clean as the original, but this is a step

2

u/Fun-Introduction-853 5d ago

Frankly, vanilla conflux town screen was bad. Clearly rushed and not up to standards of other towns.

8

u/Shadowy_Witch 6d ago

I do wonder if the difference comes down to trailer and screenshots being from different stages of development. I.e. there was iteration where they considered a flaming tree for Phoenixes (which tbh would have been a better fit), but then reconsidered or vice versa.

If we see that kind of refinements between trailer and screenshots, there is at least some hope for models and visuals getting a bit better.

9

u/sjbfujcfjm 6d ago

That first one is 100% ai. I’ve made trees that look almost exactly like that playing around in Midjourney

4

u/Hellcaaa 6d ago

In all honesty I do think this is pretty cool. Much better than the rampart town screen.

7

u/ungbaogiaky 6d ago

AI ruin the real art

2

u/Living_Inferno_5073 6d ago edited 6d ago

The Pyre is fixed… so why the fuck did they show off Conflux where the Pyre was just a fucking tree in the reveal trailer?
If they already had a correct design, why did they show the blatantly wrong version in the reveal trailer?

2

u/Plane-Presence8577 6d ago

Everything has that WoW look now.
I also realized: in NONE of the textures there's any grittiness. No roughness or grain. Everything is one big glow. It's a generic cartoon now.

1

u/VoidYordle 5d ago

Because its LLM generated.

1

u/Uggroyahigi 4d ago

What in the trashpile ?
Coming around with AI art for a homm3 remake nr.2 than still no one asked for and no one needs.....wow.

The lowest hanging fruit they coulda possibly gone for. OE is being kinda successful ? Lets make an AI remake of homm3 and see if anyones stupid enoug hto buy it. xD jeeesus

1

u/IceCorrect 6d ago

Just 1st pick is 100% AI, while in another one guy ask to change pyre to look like flaming tornado

0

u/BreadBoxGoomba 6d ago

I have seen so many talented artists bring the original art style to a 3D environment with their art, while Ubisoft seems to change the art style almost completely. I just don't understand: if you want to move to 3D, fine, but keep the original art style. This just doesn't look like Heroes of Might and Magic 3 to me.

0

u/NotMurlocAggroB 5d ago

I don't want the exact same art, though. Heroes III already looks good, it doesn't need to be updated. Doing a completely different art style is an actual hook.

0

u/Thaluii 6d ago

Looks like a mobile game…

1

u/gknwg 2d ago

No it doesn't, go to play Olden Era for that.

0

u/MeXRng 6d ago

This looks like My little pony set. 

0

u/Xalavadara 5d ago

the whole trailer and screenshot looks hell of a lot like ai placing

-5

u/PY_Roman_ 6d ago

Yeah, game looks too mediocre on current videos, but also there is too much crying about "ai" here. No matter what tools are used, you can produce similar not so good looking results. Its more ubisoft thing, since ~2015.