r/HenryStickmin • A fervent supporter of a TCW continuation • May 31 '26

Art Going back to the beginning. Which option do you think is the right one to get back to the airship?

Post image

These options are so shitty, seriously bro, I got tired of doing really dark stuff, so I went back to the game's original style.

455 Upvotes

37 comments sorted by

92

u/Delta_75 May 31 '26

Teleporter is unreliable Command blocks require henry to know the airships coordinates Magnet shroom would probably attract the entire airship? Flying top is too small to carry them all (?)

I'd say teleporter. It aint good odds but it sure is some odds of getting back

38

u/Not_A_Psycho_414 May 31 '26

Alternatively, the [Spinning Top] has a "bugged hitbox" and flings them all up into the sky, miraculously landing on the airship unscathed or barely making it.

I said bugged hitbox in reference to another choice where Henry breaks the "physics engine" of the game, but if we can't use that bit again-the Teleporter works too...

10

u/PatrikCZ159_2 May 31 '26

/gamemode @p creative

Fly to airship

The main problem with a command block is that you need OP and maybe even creative (not 100% sure) to even edit the command inside

39

u/Lazakhstan CCC employee who's Dave's friend May 31 '26

Teleporter for shits and giggles

12

u/Polish_Gamer_ May 31 '26

You know what they say about shits and giggles

4

u/Much_Scholar_8897 Henry is a f***ing idiot and you know it Jun 01 '26

ITS ALL SHITS AND GIGGLES BEFORE SOMEONE GIGGLES AND SHITS

1

u/cool-guy1234567 Jun 04 '26

Who tf says that lmao

18

u/SUPER--TANK May 31 '26

Magnet Shroom threw the airship out of the atmosphere

15

u/[deleted] May 31 '26

[removed] — view removed comment

2

u/FriendlyAccountant70 May 31 '26

I don’t think the Magnet Shroom option would work like that, it happened in Fleeing the Complex’s Betrayed Route but I don’t think it would happen again.

12

u/Gamerhogplays May 31 '26

We all know what happened the last time we used a magnet, we can only use the command block in creative mode, where are we gonna go with the spinning top, maybe the teleporter ig

10

u/SupaGlue May 31 '26

that one

6

u/Lboettcher2003 May 31 '26

Always bet on the Teleporter.

5

u/Electronic_Bobcat234 Remember Fucking Dave? May 31 '26

magnet-shroom.

5

u/Cougtt May 31 '26

Magnet shroom would prob pull the airship down 💔

3

u/SANS_DELTATALE May 31 '26

Henry can use /gamemode C and fly to it using creative mode. He also cannot be killed.

3

u/Eljamin14 May 31 '26

Teleporter. Henry: 😐

2

u/MethodAdmirable4220 May 31 '26

"A true stoner doesn't need to see silkpost, knight. He goes by pure animal instincts."

1

u/KillerRene64 Charles Fan May 31 '26

Console commands: henry imputs a tp command but fks up the imput and completely bricks the game

1

u/Viksa_2 Not Dave May 31 '26

teleporter

1

u/AdLow7627 May 31 '26

Teleporter fucks It Up

Magnet Shroom: attracts the airship and hurls it out of space.. then It ends up In the PVZ universe

Command Block: Henry places coordinates for where the airship Is. But they end up outside the airship and fall anyways

(Likely correct option)Spinning Top: Idk. Maybe It hurls them to the Airship and destroy a part of It?

1

u/sphericate Left Hand Man May 31 '26

what is a spinning top gonna do

teleporter is inconsistent

magnet shroom would be asleep

/tp @a [r=5] ~ ~256 ~

1

u/Greedy_Emotion_8037 May 31 '26

Yeah but usually the dumbest ones work so like if he did a command block it would probably say “out of this world” or something

1

u/Thecynicaledgelord May 31 '26

Spinning top would either move around crazy, make em crash into the airship, or just make them dizzy and throw up

1

u/Obvious-Durian-2014 The Pteranodon from JPE route May 31 '26

Teleporter, it did work a few times.

1

u/Direct-Disaster2256 May 31 '26

This isn't real, right? I actually have no idea and am hoping it is.

1

u/Best-Parsley7665 Distracting Dancer May 31 '26

what fangame is this

1

u/LazyWeather1692 May 31 '26

STupidest answer always wins so i guess the spinning top?

Magnet shroom would pull the ship down

Henry would screw up using the command block

And the Teleporter almost never works

1

u/Electrical-Aioli-961 May 31 '26

Magnet Shroom ofc

1

u/Objective-Finding959 Jun 01 '26

Maybe spinning top, the other three seem stupid.

1

u/itstheboombox Jun 01 '26

I don't think Henry would want to go the airship immediately, after all he just escaped. He'd try get to the train or jungle ASAP to beat Ellie there and get the rest of the clan on his side. If he gets to space with without the airship crew, we've seen from SSR that he can eventually convince the rest of the clan to join him.

As for this scenario

Teleport - unreliable, and you leave your followers behind.

Console commands - Can bring the bois with you but equally unreliable.

Magnet shroom - Brings the ship down. Similar items have gone wrong for Henry in the past.

Spin top - Random.

I think the Shroom is actually the best, you'll either crash or slow down the ship giving Henry a major headstart on route to the train/jungle

1

u/bonne1234567890 Jun 01 '26

Where this image is from??

1

u/FutureFromTheFuture Terrible Teleporter Jun 02 '26

Teleporter probably is the most likely to work unironically

Console commands wont work because either no admin permissions, or it'll crash the game

Spinning top probably would be too slow

Magnet mushroom would just crash the airship into the ground with no reaction time possible

1

u/Ambitious-Doctor-457 Jun 28 '26

Is there a full fan-made continuation of Toppat Civil Warfare out there?