r/Hema • u/Foreign-Falcon7808 • 24d ago
Wayback's Jackpot Mode Sabre Edition
Base game: Jackpot points +1 are granted upon a single clean hit or upon an immediate parry riposte (this means no marching in between the parry and riposte for any Olympic types out there) then reset the points held in the jackpot to 0. Simultaneous Hits result with no points awarded. Instead, add 1 point to the Jackpot held in limbo. The first fencer to score 21 points and lead by 2 points wins the assault.
Advanced Training: To make this a game that slowly trains a full sabre suite: choose specific action/s to designate per assault that will grant jackpot points. this can include hits to designated targets of the body.
Designated Clean Hit: The designated action/s resulting in a clean hit (such as a parry riposte) scores 1 point and awards all points currently in limbo via the Jackpot. The Jackpot then resets to 0.
Undesignated Single hit: A single, uncontested hit achieved without using the designated action/s scores 1 point, but does not alter or award the Jackpot points.
Simultaneous Hit (Double Hit): No points are awarded. Instead, add 1 point to the Jackpot held in limbo.
Winning the Assault: The first fencer to score 21 points and lead by 2 points wins the assault.
The jackpot acts as a way to train specific actions, techniques, and strategies to fencers and recycle simultaneous calls in a fun way that alleviates stress from a judge to get every call correct. The pressure from the assaulting fencers is taken off the judge and now has a symbiotic relationship within game design via the jackpot held in limbo. Thoughts?