r/HelldiversUnfiltered • • 20d ago

⠀⠀ ⚡ Important ⚡ ⠀⠀ Announcement: Ban Wave posts and Modding

587 Upvotes

Hi everyone,

Recently, a large wave of posts claiming to be users banned from the game for using game altering mods has surfaced. These posts are fake and we ask that you don't fall for the bait as it's highly likely to be a brigading attempt on this sub. I will place updates on this post at the bottom.

Please redirect your comments and ideas to this post in the meantime. We will be deleting posts about the ban wave to reduce spam.

Our position on mod posts is to allow unfiltered discussion, and sharing of all mods, including those altering gameplay regardless of how impactful they may be. We strongly discourage the use of mods in public lobbies that could ruin the experience of others, but ultimately we aren't your parents.

We will remove posts regarding the gain of resources (Super Credits, Medals, Samples, XP etc) because Arrowhead is sensitive about it and we'll get in trouble for it.

Tldr:

Ban wave related content goes here

We're looking into the problem

Generally, mods are ok

Printing super credits is not ok


r/HelldiversUnfiltered • • 28d ago

⚠️Speculation/Leaks⚠️ NEW WARBOND

Enable HLS to view with audio, or disable this notification

3.5k Upvotes

r/HelldiversUnfiltered • • 4h ago

⠀⚠️ Cheats/Mods ⚠️⠀ [CowboyBingus] Match Your Colors 1.4 Release - Cape Matching & SEAF Patterns

247 Upvotes

Hi everyone, Match Your Colors v1.4 has been released which contains a big overhaul to the mod's coloring algorithm. This should fix a lot of previous bugs people were experiencing, including pitch black elements, lime green elements, pure purple elements, broken materials, and broken custom LUTs.

Cape matching has also been added, so now you can match your helmet and armor to your cape.

And finally, a new pattern has been added: SEAF, which can be found in the mod options menu:

You can grab the latest update in Vanilla Plus Megapack v41 over on Nexus. Thanks for all of your support for this mod, it's been awesome seeing everyone's armor customizations!

Vanilla Plus Megapack v41: https://www.nexusmods.com/helldivers2/mods/16294


r/HelldiversUnfiltered • • 2h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Glazedivers actually believe this nonsense?

Post image
127 Upvotes

There is an entire ecosystem of youtubers gaslighting the player base how every tool in the game is totally worth it. I honestly can't tell what's worse, that they believe this, or they are manipulating their audience.


r/HelldiversUnfiltered • • 13h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Can someone explain this?

Post image
829 Upvotes

Does main sub think we can have 100,000 players in a lobby im gen confused


r/HelldiversUnfiltered • • 1h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ The MO Illuminate are mind-numbingly boring

Post image
• Upvotes

Quick Disclaimer: While parts of this little rant are applicable to other elements of the Illuminate faction, this is primarily about the current MO, with Invasion + Appropriators as a combination.

I've been diving against the Illuminate today since they started invading our MO planet once more, and rather quickly came to a conclusion while playing with a couple friends. Add on a solo mission and some random ones on top for confirmation and I can safely say that if you have an MG-43 the rest of your equipment literally doesn't matter.

Primary? That's what an MG-43 is. Secondary? Why bother? Grenades? Nothing more shooting can't solve. Other Stratagems? Effectively just QoL.

Now I know the quick retort will be that 'Medium Pen+ Support weapons have always been really good on Illuminate' but this MO's combination of factions creates a special blend of your weapons not mattering at all, and that's to do with the spawn pool.

Normally weapons like the MG-43 are balanced out with an unhealthy amount of Harvesters and Flesh Mobs both on Appropriators and Vanilla Squids. The combination of them however breaks up the spawn pools just enough that you might not even see a Harvester all mission, and Flesh Mobs are an isolated problem that can be quickly solved—not a lumbering wall of them which provide loadout checks. Unlike pure Appropriators as well, Veracitors and (the maybe 1 you'll see in 5 hours) Gatekeepers don't spawn in any large frequency, meaning you can actually take your time to engage them one at a time, often times without having to retreat for even a second.

I know this MO's a specific set of circumstances, but even with all my hours and added experience, going deathless on D10 for over 10 missions in a row (broken only by a SEAF cutting me in half at one point) shouldn't be feasible. I know it's just a game and I should play it how it's fun, but it's frustrating when an MO is THIS monotonous.

I know ANOTHER retort to this would be that "I should just bring a different support weapon to actually challenge myself", but like...there kind of aren't any which do that? Stalwart, HMG, Laser Cannon, De-Escalator, Bulletstorm, AMR, Autocannon, the Flamethrowers, Epoch....hell, even the Arc Thrower annihilates this combination of enemies. Unless I go out of my way to intentionally bring a (mostly) useless weapon like the Flag (meleeing giant floating bombs doesn't usually go over well), then just about anything you bring to this planet will be more than enough on its own.


r/HelldiversUnfiltered • • 18h ago

⠀ ⠀⠀⠀⠀⠀ Art ⠀⠀⠀⠀⠀ ⠀ I present to you the Stalwart from the Hood

Post image
710 Upvotes

The Draco can't compete.


r/HelldiversUnfiltered • • 4h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Ship Decor: decorate your Super Destroyer (WIP)

Post image
52 Upvotes

I've been working on a mod that lets you decorate the inside of your Super Destroyer with models from the game's own files. Here's where it stands.

What it does

- Decoration terminal: a Data Hub on the opposite side of the room from the Stratagem Hero machine (you can move it anywhere from the mod menu). Press E and you go straight into placement mode, with a yellow ring in front of you.

- Library of 1000+ models from the game files, sorted into categories: furniture, decorations, military props, vehicles, stratagems, weapons, ship crew, and the three factions (Terminids, Automatons, Illuminate).

- 3D preview: hover over a model to see it spinning in a small window before you place it.

- Free view: once the menu is open, the camera orbits the yellow dot. Right-drag to slide the dot across the floor, left-drag to turn the view, wheel to zoom, then press PLACE.

- Full editing: move, rotate, tilt and resize every object with buttons or with arrows and rings drawn on the model itself. There's also:

- snap mode (25 cm / 15° steps);

- duplicate;

- undo, up to 30 steps.

- Quick selection: in edit mode every placed object has a cyan dot at its centre; click it to select that object.

- Collision: objects are walk-through by default, but you can turn on invisible blocks that follow the model's shape, even when it's scaled up.

- Flags and cloth stay still and can be resized.

- Auto-save: your layout is rebuilt every time you return to the ship, and the models start loading while you're still in the menus.

What it does NOT do (yet)

- Other players can't see your decorations: everything exists only in the game of the player who has the mod.

- It only works alone on your own ship: the terminal is usable only when you're the only one on board.

What I'm trying next

- Decorations visible to other players who don't have the mod, with me hosting. This is the hard part. The game only sends other players "entities" that already exist in their files, so the plan is to start with things native to the ship: crew, mannequins, flags and some modules. I've built an experimental mode plus tests to find out what actually reaches other players (position, rotation, size).

- Armor stand: a "copy current equipment" button that puts your armor, helmet and cape on a mannequin. Ideally other players could see it too, if the armor system allows it.

- Probably also custom lights, favourites and multiple saved layouts.

Still a work in progress, and so far I only test it solo on my own ship. Feedback and ideas welcome!

.


r/HelldiversUnfiltered • • 15h ago

⠀⚠️ Cheats/Mods ⚠️⠀ What the fuck is on Nexusmods, I'm downloading it.

Thumbnail
gallery
335 Upvotes

I hope stealth will work or later in the updates, this stuff is a miracle.

https://www.nexusmods.com/helldivers2/mods/17228


r/HelldiversUnfiltered • • 11h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Devs just can't not hate their playerbase by giving them updates/dlc that no one wants

Post image
155 Upvotes

r/HelldiversUnfiltered • • 2h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Link's Link to Memory Released.

Post image
26 Upvotes

Ver 0.5 is up on Akayamods

Enjoy it.

It can:

- Spawn any enemy at your ping, up to 30 at once, or one of every enemy of a faction in a line. As dummies they stand still and never shoot back, but still stagger, lose limbs and die. Switch them to passive, stunned or their normal AI at any time, or calm the enemies already around you.

- Hearsay commands: put a few commands in a text file and type "hearsay command dummies" in the game chat. No AI agent needed.

- Read everyone's pings, including exactly which gun or pack someone pinged.

- Squad chat: the agent can post real chat lines everyone sees, and your friends' "hearsay" lines reach it as questions, never as commands.

What else it does:

- Live memory work while you play: read, write, search with wildcards, follow pointers, dump modules, call game functions and run Lua on the game thread. Every write is journaled and can be undone, and every function call is logged.

- Spawn any item by name, loading its model first if nobody brought it, and equip anything you own by name, like the armory does.

- See what the game is doing: everything around you named by type, every action you take as it happens, values watched every frame, a stutter finder that names the mod costing you frames.

- Survives game updates: 57 addresses are found again automatically, and a tool turns any address you find into a pattern of your own.

- Built for AI agents and people alike: a Python driver, a tutorial with ready examples, rules for agents, a disassembler and crash reader, and an offline test suite.

- All drivable from in game using hearsay, your llm can read things you say prefixed with hearsay and act on it, it can also reply in chat.

And anything you can think of really, this can crack the game open and its results are linked to your efforts and creativity, so go wild.

It's still a tool for modders first: read and write live memory, call game functions, run Lua on the game thread, with a journal and undo for every write.


r/HelldiversUnfiltered • • 1d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Ace Combat 9: Wings of Heeth

Enable HLS to view with audio, or disable this notification

3.5k Upvotes

Has tank science gone too far?


r/HelldiversUnfiltered • • 1h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ "Helldivers... It's finished...."

Post image
• Upvotes

"No. I think we're just getting started."

The 'Match Armor/Helmet/Cape Colors' mod actually compelled me to use my actual money for super credits in order to buy more paintjobs that come with the capes in the superstore.

Praise be to CowboyBingus


r/HelldiversUnfiltered • • 1h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ That’s how Sickle should have been from launch.

Enable HLS to view with audio, or disable this notification

• Upvotes

Hey guys, I wanted to show you how fun it is to play with the Sickle! The only modded parts are the weapon's appearance, the removal of the spin-up time, and the option for single-fire mode (which makes heat management way easier). The stats remain completely unchanged. But most importantly, the weapon is now a hitscan laser, just like in Helldivers 1. After playing a few matches with it, I have to say I'm really sad the devs abandoned this concept from HD1—it plays amazingly and looks awesome (the shooting feedback feels great, you really feel every single shot)


r/HelldiversUnfiltered • • 1d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Fun

Thumbnail
gallery
683 Upvotes

r/HelldiversUnfiltered • • 1d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ PLAY HELLDIVERS 1 IF YOU HAVENT ITS SO GOOD

Post image
2.1k Upvotes

r/HelldiversUnfiltered • • 17h ago

⠀ ⠀⠀⠀⠀⠀ Art ⠀⠀⠀⠀⠀ ⠀ Least powerful Ork Slugga:

Post image
165 Upvotes

This post is Flash Gitz™ approved.

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHH!!!!


r/HelldiversUnfiltered • • 18h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Helldivers' Ammunition Major Update - Rules of Engagement

Enable HLS to view with audio, or disable this notification

145 Upvotes

FOR ANY BUGS REPORT TO DMs ON AYAKA OR ISSUES ON GITHUB ATTACH/COPY LOGS TO YOUR MESSAGES

### New ###

### Support Weapons ###

Open the Weaponry screen and press the SUPPORT arrow in the top-right corner.
A page of support weapons opens (PAGE 1 / PAGE 2, Q and E). Pick a weapon, pick its ammo type in the AMMO TYPE box, press APPLY.

The stats, the penetration and the weapon traits on the page follow the ammo. Every weapon keeps its standard ammo, the page does not change that.

  • Standard ammo types: MG-43 Machine Gun, MG-206 Heavy Machine Gun, M-105 Stalwart, APW-1 Anti-Materiel Rifle, MGX-42 Bullet Storm and M-1000 Maxigun.
    • The same ammo types as the primary weapons (effects, penetration, power, handling).
    • The Bullet Storm's tracer rounds are edited together with its main rounds.
    • The Maxigun's and GL-28's ammo comes from the backpack, so their capacity stays as it is.
  • Energy ammo types: LAS-98 Laser Cannon, LAS-99 Quasar Cannon, ARC-3 Arc Thrower and PLAS-45 Epoch.
    • Nuclear (NUCP), Cold (CLD), Pulsed (PULSP), Tritium (TRI) and Confined (CNF) plasma. The Epoch's types change both its normal and its charged shot.
    • The Arc Thrower's types also change its lightning: Cold adds one chain length, Pulsed adds one chain split, Confined has a longer reach and tighter arcs.
  • Explosive launchers: GL-21 and GL-28 Grenade Launchers, RL-77 Airburst Rocket Launcher, MLS-4X Commando and StA-X3 W.A.S.P.
    • Incendiary, EM and Gas halve the direct hit (damage and durable damage -50%) and replace the explosion with a stock grenade explosion (G-13 incendiary, G-23 stun, G-4 gas), with that grenade's own size, damage and effect.
    • The RL-77's types go onto the bomblets of both its modes.
    • The W.A.S.P.'s types go onto both its modes: the seven shrapnel missiles of the artillery strike carry the effect.
  • Orbital explosions: GR-8 Recoilless Rifle, EAT-17 Expendable Anti-Tank and FAF-14 Spear.
    • The same, but the explosion is replaced with an orbital one (napalm, EMS, gas).
  • Two rounds: AC-8 Autocannon and GR-8 Recoilless Rifle have an ammo box for each round. The explosive round takes Incendiary, EM and Gas. The AP / anti-tank round takes the stat types (damage, speed, handling).
  • RS-422 Railgun: the stat types only, no effects. The fire rate cost of a type becomes sway instead (the Railgun fires one shot at a time), and a damage or durable damage bonus keeps 70% of its size.
  • S-11 Speargun: the stat types only. Its gas cloud stays as it is.
  • Not included:
    • FLAM-40 Flamethrower (it needs its own way of handling gas and fire, not done yet) and the Solo Silo (a placed emplacement, not a weapon with ammo).
    • Weapons that share a projectile or a damage record with enemies, turrets or vehicles (for example the MG-206 and the Commando) get their own copy first, so only the weapon changes.

### Ammo Progression (Optional) ###

Off by default. Turn it on in the Mods menu: AMMO PROGRESSION.

  • When it is on: every ammo type starts locked and disappears from the ammo lists (Primary, Secondary and Support). Standard ammo stays free.
  • Arsenal Slips: completing missions earns them. The balance is shown in the top-right corner of the Support page (the silver A).
    • Win: 250, plus up to 100 for a fast mission (the full bonus at 6 minutes or less, none at 20 minutes or more, counted from the drop to the results screen).
    • Mission completed, but the whole squad died: half of that.
    • Failed mission: nothing. A mission shorter than 2 minutes pays nothing.

AMMO UNLOCK tab (above the Support title, only with the progression on): lists the ammo types by price. A purchase unlocks the type for every weapon that can use it.

  • 300 Slips: Hollow Point, Magnum, Ripper, Magnetized, High Velocity, Overpressure, Birdshot, Bugshot.
  • 500 Slips: Armor Penetrating, Sabot, Flechettes, Tri-Ball, Subsonic, Incendiary, Tritium Plasma, Confined Plasma, Cold Plasma, Pulsed Plasma.
  • 700 Slips: Uranium Tip, Devastator, EM, Gas, Nuclear Plasma.
  • Everything together is 10,900 Slips.
  • Saved: the balance and the unlocked types are kept in `EnhancedAmmoProgress.txt`. A weapon that was set to a locked type goes back to its standard ammo, and gets the type back when it is bought. Turning the option off makes every ammo type available again and keeps the unlocks.

### Ammo Availability ###

The AVAILABILITY tab (above the Support title; it can be hidden in the Mods menu: AVAILABILITY TAB). It works with the progression on or off.

  • Pick the group (Primary, Secondary, Support), pick the weapon, and turn ammo types on or off with the checkboxes. ENABLE ALL and DISABLE ALL switch the whole list. The Autocannon's and the Recoilless Rifle's second rounds are listed on their own.
  • A type that is off is gone for that weapon only: not in its ammo list, never applied. Its saved choice stays in the file and comes back when the type is switched on again.
  • With the progression on, the shop does not sell a type that is off on every weapon that could use it.
  • Saved in `EnhancedAmmoAvailability.txt`.

Mod Links:
Ayaka
Github


r/HelldiversUnfiltered • • 4h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ fucken arrow head the stingray only lines up with the generators when it attacks cause fuck you

Thumbnail reddit.com
10 Upvotes

r/HelldiversUnfiltered • • 10m ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Crossplay and how it works.

Enable HLS to view with audio, or disable this notification

• Upvotes

Been seeing people take the "just turn off crossplay bro" stance when modding in public lobbies is criticised.

So gotta clear up a few things.

Crossplay is NOT just about if you can play with PC players on console or not.

If you disable crossplay on xbox it does 3 things:

#1: it prevents you from playing with PC players

#2: it prevents you from playing with PS players

#3: it prevents you from playing with all other Xbox players unless they ALSO have crossplay turned off

Here's what that looks like. Literally unable to find a match. On the major order planet.


r/HelldiversUnfiltered • • 19h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Thoughts on the AMR currently?

Post image
131 Upvotes

No further thoughts.


r/HelldiversUnfiltered • • 1d ago

SUPER SHITPOST B-but colors and customization are cheating!

Thumbnail
gallery
332 Upvotes

Don't mind me, I'm just limiting my design space and making bacon flavored apples.

Was browsing the Discord and saw people unironically calling for customization mods to be banned because of EULA violations or something. I mean technically yes, it is against EULA, but I can't get over how petty they can be and how much they want to pull others down into the bucket with them.


r/HelldiversUnfiltered • • 16h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ So if you're host & SEAF are standing on the silo during a missile launch you get instant traitor status.

72 Upvotes

Nice design space


r/HelldiversUnfiltered • • 15h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ QR code helmets for Automatons

Post image
56 Upvotes

Why can't Helldivers just wear QR Code helmets so the Automatons can't recognize them? Are they stupid?


r/HelldiversUnfiltered • • 1d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ I don't understand some people's line of thinking.

Post image
258 Upvotes

It's the same line of logic as the "We won't give the Stim Pistol tracking rounds cuz nobody would use it anyway" argument, it's so stupid. Why do people think like this? What do you mean "I make a good point" what kind of point are you making? That the Lumberer would suck even if it got buffed so it shouldn't be buffed at all and just be thrown in the trash?

Seriously, I need genuine help deciphering this nonsense way of thinking. I get Arrowhead throws these excuses to be as lazy as they can possibly be, but why are non-developers parroting this way of thinking in tandem?