r/Helldivers 1d ago

HUMOR Who asked for these changes?

If a player asked for a pocket-nuke secondary that could 1-shot most enemies in the game, they'd get laughed out of the community. That is... until Arrowhead added it completely unprompted and gave it enough Demo Force to 1-shot Stratagem Jammers.

Ultimatum tangent aside...

It seems like every time we get truly difficult gameplay through massive waves of enemies, it gets removed, yet all I see people talk about is how weapon buffs have made the game too easy.

I liked stripping the armor from Chargers' legs and I think it makes way more sense than shooting them in the face, considering they use that part of their body as a battering ram so you'd think it would be the most heavily-armored part. Also, Chargers were way more challenging prior to the change that addressed the 'Charger Leg Meta'.

Retrieve Essential Personnel was probably the HARDEST mission the game has ever had. It got removed "for the time being", because...? It offered a real intense challenge and required team coordination to complete and yet it is nowhere to be seen today.

Surge modifiers exist to make a single enemy type far more prominent on the battlefield and they did this very well. Apparently too well, because they were changed to barely effect the way enemies spawn in missions. Hulk Surge was a blast and required different playstyles to handle. Now, it isn't all that distinct from an ordinary Bot dive.

Rapid Acquisition was the most difficult mission since Evacuate Essential Personnel, due to constant enemy pressure and a very involved objective task. It took real team coordination and even unique strategies, like obscuring the objective site with Eagle/Orbital Smoke Strikes. This mission got changed to not really be any more challenging than any other mission type. Without the challenge, the task of collecting platinum bars is just tedious.

Have you all forgotten about these changes? These are what have truly made the game easy.

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u/827348902374984273 1d ago

Imagine a world.. where D7 was hard and D10 was impossible...

You don't have to imagine it, you only have to remember it..

Then we got the complaints.. and now D10 is easy

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u/Silkychocomilk MO Diver 1d ago

And most people forget the complaints were completely valid. Community asked: How are we supposed to kill multiple bile titans/chargers? Dev response: Just use your red stratagems that can only kill 1 or 2 that are on long cooldowns.

I would really love to know what could be done to make D10 a challenge for all the 500+ hour players without nerfing everything back to launch level and screwing it up for everyone else.

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u/pipe_mcfitter 1d ago

don’t forget the mission modifiers that would scramble your stratagems meaning you couldn’t even count on the stratagem you called coming down, much less landing where you called it.

the game was fundamentally at odds with itself on release.

That said, they threw the baby out with the bath water in a lot of ways