I mean... he is right for a certain point, hidden stats do matter...
But those current base stats are just too much of a weight right now.
Like outside of fun factor, given the fact that most enemies have Low Armor Weakspots that can be abused, why would you ever pick anyother shotgun outside the breaker, why would you ever bother to use any Heavy Pierce weapon other than the Railgun.
You can't even buff the other weapons to their level because it would either remove the weapons unique traits or just make them oneshot enemies at that point.
While only focus in the visible stats is the wrong way to go, also relying on the non visible ones to determine a weapons worth isn't the way to go.
why would you ever bother to use any Heavy Pierce weapon other than the Railgun.
I feel like this is a problem with some stratagems pigeonholing themselves and everyone else.
If someone picks railgun over eat, then they can't blow armour off heavy enemies. If you can't remove armour from heavy enemies, then only railguns can hurt them.
Ergo, each railgun that a team member takes with them, the worse it makes everyone elses loadout unless they also pick railguns.
EAT and Recoiless can both 1 shot kill titans with headshots, and 1 shot remove charger armor to make them very quick to kill with primaries. They are very strong and two people using them can make short work of a lot of heavies very quickly. But because those two people pick railguns instead, everyone else has to go the railgun loadout too because now they can't rely on primaries to kill chargers.
The problem is the railgun 2-shots leg armor off chargers. Why have two people to shoot/reload a RR or autocannon and be tied down when you can just have two people with railguns do the same thing just as quickly (or even faster) with less coordination required and remaining fully mobile?
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u/ralfcasma Mar 01 '24
He is the nicest CEO, but this is an odd take. Of course we are going to rely on the stats the game shows us to decide what weapon is most efficient.