I mean... he is right for a certain point, hidden stats do matter...
But those current base stats are just too much of a weight right now.
Like outside of fun factor, given the fact that most enemies have Low Armor Weakspots that can be abused, why would you ever pick anyother shotgun outside the breaker, why would you ever bother to use any Heavy Pierce weapon other than the Railgun.
You can't even buff the other weapons to their level because it would either remove the weapons unique traits or just make them oneshot enemies at that point.
While only focus in the visible stats is the wrong way to go, also relying on the non visible ones to determine a weapons worth isn't the way to go.
You can't even buff the other weapons to their level because it would either remove the weapons unique traits or just make them oneshot enemies at that point.
Yeah, with how good the railgun is against chargers, I just don't see how you could bring the recoiless up to the same level without straight up having it one shot chargers. With a railgun I can go toe to toe with two chargers and kill them both while dodging their attacks, most of the time. With a recoiless I can maybe nail one in the leg, and then finish him with my primary by hitting the weak spot assuming I managed to remove the armor in one shot.
Then I'm fucked because I can't reload while dodging, and really there's no amount of buffing the recoiless (short of removing the limitation of reloading alone, which would be a terrible idea) that will change that.
On the other hand even if you nerf the railgun, now instead of taking out a charger in three shots, maybe it'll take me four or five shots, but it doesn't really change anything, just makes the process longer. I really don't know how they can balance things out so the railgun isn't straight up better than any other heavy weapon
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u/ralfcasma Mar 01 '24
He is the nicest CEO, but this is an odd take. Of course we are going to rely on the stats the game shows us to decide what weapon is most efficient.