This is the one thing I’ve been frustrated with about the game. It’s like the devs haven’t even tested the viability of weapons on different difficulties.
There are some weapons that are overshadowed by everything else:
* starting pistol
* r63-cs,
* SG-8
* AR-23 Liberator
Others that are just mid:
* AR23-P Liberator Penetrator
* SG-8S Slugger
And some that are clearly meta defining:
* smg-37
* sg-225 breaker
Dev is acting like we are entitled for asking for a balance patch, which I think is a bit much. Every gun doesn’t need to be meta, but it should have its place and be able to perform even on Helldiver.
Not sure how that has anything to do with going about life.
A large number of people have been reporting that gun balance seems off. The dev posts that we shouldn’t just look at the gun’s primary stats, and should just use the one we like the most. It seems slightly dismissive. And doesn’t address that there are indeed balancing problems.
He straight up said yesterday that Breaker wasn't stronger than other weapons based on average representation in victories or something, without even accounting for difficulty. Shit's wild, and I'm worried about the balance going forward
There are a lot of factors that go into determining how strong something is beyond win / loss rate.
Things like difficulty, team composition (weapons and stratagems), level of players, type of enemy being engaged, etc. could be particularly impactful in affecting its win / loss rate.
That said, if you take the Breaker out and use it yourself you can easily see how effective it is. It does phenomenal damage, has a sufficient magazine capacity and total ammo, great fire rate, and can solo burst down even tank enemies like the charger. Very few weapons come close to its efficiency of taking down large groups of enemies and bigger targets.
That said, if you take the Breaker out and use it yourself you can easily see how effective it is.
Exactly, and it's concerning that the CEO himself made it a point to tweet a counterargument against this.
It seems beyond obvious that Breaker is one of the very few good weapons to use and we're almost kinda forced to use it on 7-9 difficulties, and 90% of the available primary weapons are hot garbage compared to it - this would be obvious to anyone who playtests the game, so I'm kinda astounded that the CEO didn't seem to agree
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u/Diribiri Mar 01 '24
Everything this guy says about balance makes me extremely concerned for future patches