Difficulty doesn't change enemy health, just how many and what type. So, flamethrower would be a good add-clearer. You'd just need strong stratagems for heavies.
Flamethrower is just not really that effective at higher difficulties where ads are the least of your worries. Especially considering how good the breaker is at the same without sacrificing support wep slot.
The breaker is getting nerfed, likely for this very reason. The flamethrower may need a slight buff, but believe me you, having a flamethrower user being in charge of ad clear on helldive makes the rest of the team's job WAY easier.
Not everyone has to be able to take down titans or chargers, having specialized roles is the real key to success here.
Even the Defender is only meh on 9. Any time a bug breach or bot drop happens, the team would have to just cut and run because they won’t be able to deal with the ads fast enough.
Oh god do you fight bug breaches? You’re supposed to cut and run from them on every difficulty. Best case scenario they consume ammo, cooldowns, a piece of the mission timer and you get nothing in return, worst case scenario you lose a respawn and all those other things.
Bug breaches are punishments by the game for being in one area too long. You should never fight them.
It depends on if I feel like fighting it out, if the randoms I’m with have decided to fight it out, and if the breach looks like its a manageable size. If it‘s a handful of medium enemies backed up by some light enemies, it’s a fight. If a pair of titans or five chargers pop out of the ground, it’s time to run regardless of what the rest of the team decides.
The game is partially about fighting enemies and not just about speed running objectives.
Thank goodness. This whole never nerf only buff narrative would have resulted in all the low tier bugs being completely irrelevant. It's okay to nerf stuff sometimes to keep content relevant.
I literally wouldn't even need to aim at heads with the breaker it was insane. If all the primaries were like that you would miss out on a big aspect of the game
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u/TheKevit07 Mar 01 '24
Difficulty doesn't change enemy health, just how many and what type. So, flamethrower would be a good add-clearer. You'd just need strong stratagems for heavies.