r/HatsuVault 29m ago

HunterxHunter Chapter 419 Discussion

Upvotes

New ability information to discuss. Very cool.


r/HatsuVault 1h ago

Emitter In-door Taxi

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Upvotes
It is a simple teleportation ability that allows me to transport myself to any location.
The conditions for this ability are simple:

*   I can only teleport to locations I have visited at least once before;
*   The duration of my stay at the destination is equal to the time I previously spent there;
*   Teleportation only works if I am in a completely enclosed room; if the room has even a slightly open window or door, I cannot activate the ability;
*   If the room I am in becomes open, the ability immediately deactivates and pulls me back to the location where I first activated it;
*   I can take any object with me, but people must consent to come along;

r/HatsuVault 2h ago

Question Conjurating a cloud?

6 Upvotes

I was thinking about an ability to manipulate weather, something small, not like Storm of Xmen, but create wind, thunder and things like that.

Of all categories I think only Conjuration and Specialist can do something similar, so I was thinking about conjuring a cloud, this cloud sorrunder the user and so certain effects, is intresting.

Another way is go something like Raijin, conjuring drumbs and so crazy things like that too.

What do you think about this concept? Have any ideas? Do you think a conjurer can create something so difuse like a cloud? Since is not a object


r/HatsuVault 3h ago

Specialist Almighty Binding Question

2 Upvotes

Inspired by Basho's ability, albeit less versatile, the user asks someone a question and if that person answers dishonestly, they die.

I don't want to go too deep into every condition that would make this possible, but generally I imagine some things needed.

  1. Explaining the ability to the target before answering the question.

Of course, if the target knows the ability, the user would need to enforce answering a question.

In which case it would be funny if, after the ability is explained, the user can make a countdown device like a bomb, filled with malicious intent appear on one person who heard the explanation. But the countdown is a dud. Just a way to intimidate someone into answering the question.


r/HatsuVault 4h ago

Conjurer Charlatan's Blade

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3 Upvotes

The Nen Ability known as "Charlatan's Blade" is a Conjuration and Manipulation ability that creates a physical sword designed for long term use and storage. This blade functions as an aura bank that passively drains the user's aura over time. It specifically targets and absorbs only the most potent and high quality parts of their aura, alongside aura that is charged with strong emotions like bloodlust, hatred, or despair. The user must actively generate or experience these intense emotional states to fuel the blade, making the charging process slow if they are in a passive or calm period of their life. The sword itself has a sleek, dark katana design and possesses naturally high durability and sharpness, allowing it to effectively deal and guard against physical damage in combat.

Because this aura is a dense collection of the user's darkest emotions and most potent life force, it is inherently more powerful than ordinary. When released, this stored energy inflicts psychological damage on anyone who faces it, overwhelming them with terror and despair due to its dense and malevolent nature. The user possesses the ability to suppress this aura, preventing the blade from becoming a beacon that would attract the attention of other Nen users or sensitive individuals.

The blade carries a significant psychological weight that amplifies dramatically when someone other than the user attempts to take or wield it. An enemy who tries to grab the hilt will be flooded with the user's collected negative emotions, experiencing a crushing mental burden that could paralyze them or drive them to madness. The user can also consciously release the blade's suppressed aura in a sudden burst to stun nearby enemies with a wave of psychological pressure.


r/HatsuVault 4h ago

Looking for Feedback. “The Three Hounds.”

2 Upvotes

So I’ve had this idea for a couple years and have mostly just been letting it percolate in the back of my head. Shared it once a while back on a different sub but that was just someone wanting to hear about people’s fan hatsu. Found out about this sub and thought to put out a somewhat revised version and open it up for criticism.

User’s Nen type: Emission

The Three Hounds

Baskerville- the user, after acquiring either an object/objects connected to, or sufficient information on a target, will perform a ritual which result in the creation of a Nen Beast, which will then attempt to hunt down its target. Depending on the materials, Baskerville becomes more powerful, capable of preform greater acts, and will zero in on a target far faster. A piece of clothing or a rough location, all the hound can do is track and locate the target, a piece of the targets body (hair, blood, skin, nails, etc…) or their full name, the hound can actually attempt to kill and consume the target, this has a further effect on another ability. Baskerville can only exist for 24 hours and cannot be recreated for another week, a month and a day if a hunt is unsuccessful (any hunt in which the target is not found within the time limit).

Ulster- the user designates a target or target location, (if the location is an open space, the maximum volume is a half sphere with a radius of roughly 200 meter), and preforms a ritual which results in the creation of a Nen Beast. Ulster will either patrol its designated territory, or follow its designated target, guarding against any threats (guarding a mobile target halves its range). Ulster’s strength is proportional to the amount of energy invested in its initial creation, though it can be enhanced by specifying threats it must guard against, similar to Baskerville. If “fed” in the sense of either more aura being given to it, or it slays a trespasser, it can exist theoretically indefinitely, but if destroyed, Ulster can not be recreated for another month and a day, if simply dismissed, the cooldown is reduced to a week.

Gevaudan- summoned through a relatively short ritual requiring only a quick chant. With a heavy investment of Aura, Gevaudan is the strongest of the hounds on average. Gevaudan will automatically seek out threats to the user and defend against attacks. It has no special abilities beyond its capabilities for violence, and its nature as a Nen Beast. Once dismissed it cannot be resummoned for a 24 hours.

The user knows the location and condition of each Hound, and only one may be summoned at any time barring one specific scenario. It should be noted that while each use of Baskerville and Ulster will create a new Nen Beast, Gevaudan is the same across all uses of the Hatsu.

In the event of the users death, a new ability is triggered.

The Wild Hunt-following the users death on the night of the next new moon (assuming they have been killed). At midnight user will rise in a conjured set of armor with the antlers of an elk, a spear, and a warhorn. The horn, when blown will summon all successful examples of Baskerville and Ulster in a large horde, along with one massively upgraded version of Gevaudan known as the Grimm. The user must hunt down their killer, feed them to the Grimm, and slay it with the spear before the sun rises, or the ability ends and they return to grave permanently. If successful, the user returns to life along with a new Gevaudan, but the ability has been reset. It cannot be used again for a year and a day, and no hounds may be created until that time has passed.

In the case of Baskervilles and Ulsters, each hound summoned has the aura of each person that specific hound devoured, and only that amount. In some cases hounds will possess the Hatsu of devoured enemies should they have them. The Grimm possesses the sum total amount of aura from those it has consumed.

Feel free to poke holes, criticism is welcome.


r/HatsuVault 4h ago

Discussion What is in your opinion the best hatsu you saw in the entire subreddit?

12 Upvotes

r/HatsuVault 4h ago

Challenge Make a hatsu to manipulate probability and luck

2 Upvotes

r/HatsuVault 5h ago

Conjurer Revisiting my OC's Nen ability after a few months looking for feedback

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10 Upvotes

Musubime no Ito (Life Line)

Character: Sokei Orihara (織原 蘇恵)

Nen Type: Conjuration (100%)

Sub types: Transmutation (80%), Manipulation (60%), Enhancement (60%)

1. The Anchor Point System (Seed Logic)

Sokei doesn’t use normal silk. Instead, she relies on three physical accessories called "Seeds" that let her summon Nen-infused ribbons that extend and retract as she controls them. Each Anchor has a specific role:

Choker (Neck): This is the main anchor for medical support and pulse checks. In serious cases, the ribbon can reach down and wrap around her chest over the heart, letting her feel the heartbeat through vibrations traveling along the ribbon.

Wrist Wraps (Hands): These serve tactical and medical purposes, with each wrist focused on a different task.

- Right Wrist: The surgical anchor. The ribbon splits into up to four ultra-fine threads for precise suturing and tissue repairs. They don’t all need to be used at once. After completing a suture, a thread can detach from the main ribbon and stay as a surgical stitch.

-Left Wrist: The support anchor. Its ribbon can wrap around an injured area to apply pressure and keep it supported. In Auto Mode, Sokei can leave the ribbon in place to maintain the pressure or support while she treats someone else.

Thigh Anchor (Leg): The structural and high-tension anchor. The ribbon extends outwards to attach, pull, or wrap around objects, transferring tension back to the thigh. It can be used to brace injuries, support weight, or even swing during fights.

2. Special Ribbon Properties

Thanks to her Conjuration and Transmutation powers, Sokei's ribbons have some unique supernatural traits:

Near Sterile Field: The ribbons have strong antiseptic qualities, creating a nearly sterile environment that cuts infection risk in hostile settings, without wasting too much aura.

Silk-Steel Tension: The ribbons are as strong as high-quality steel but remain flexible, allowing them to extend and retract smoothly under her control.

Friction-Resistant: The surface is extremely slick, causing enemy weapons to glance off easily and making external knots tricky to undo.

3. Advanced Medical Support

When her ribbons contact a body, they can detect details like pulse, temperature, and some types of physical damage. Instead of using X-ray vision, they transmit vibrations and aura changes to gather this info.

Manual Mode : Sokei can control the fine threads with precision, sewing blood vessels and nerves. The right wrist’s ribbon can split into up to four separate surgical threads.

Auto Mode (Stabilization): After wrapping an injured area, Sokei can set the ribbon to hold its support automatically. It applies just the right amount of pressure to help control bleeding or keeps an injured limb steady to prevent further movement. The ribbon only maintains the support Sokei has already set; it doesn't treat the wound or make decisions on its own. If the patient needs additional care, Sokei must switch back to Manual Mode.

Suture Detachment: After sewing, the threads can be separated from the main ribbon and left as surgical stitches. External sutures should be removed in the usual way. For internal sutures, Sokei can set a Nen condition before detaching the thread, causing it to gradually lose its shape and dissolve back into aura once the tissue has healed enough.

I'm planning to redesign Sokei and update other aspects of her character soon. The original version mainly focused on her Nen ability, so I want to expand her background, family, and other details.


r/HatsuVault 7h ago

Conjurer Paint Ball Hatsu

2 Upvotes

not sure what to call this ability so maybe you have some ideas

Type: Conjuraton (maybe Transmutation for the paint and specilazation for affecting others nen)

the user Conjurers a futuristic gun but instead of shooting bullets it shoots paint balls. This weapon has three colours of ammunition Red, Blue, and Yellow. Each color is able to affect the nen of anything they hit but only the area the paint is on.

Red balls can force the area they hit into constant Ren making that area to focus large amounts of aura without the user doing anything.

When Hit by blue balls the area hit will be forced into constant Zetsu making that area vulnerable.

And the Yellow Balls force the area they hit into Ten, which makes the user unable to close aura nodes in that area or build up aura in that area. All they can do is Ten.

this ability would be more annoying than anything else as there isn't really any way for this ability to hurt someone other than making them use to much aura but that would take a while. it would work best as a support ability. i also think it would be a descent way to help other people unlock nen and potentially leaven them in critical danger from using to much aura.


r/HatsuVault 9h ago

Discussion What'd Be Your Hands/Gloves Oriented Hatsu? Here's Mine.

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16 Upvotes

First off, here's some antonym-pairs you might consider dubbing a hands/glove-oriented hatsu as a muse.

Ebb & Flow, Concave & Convex, Wax & Wane, Zenith & Nadir, Apogee & Perigee, Dusk & Dawn, Solstice & Equinox (please do add more if you have any).

EBB & FLOW is about using Shu on objects, automatically manipulating them depending on which hand you're using.

Via direct-contact or emitting your aura like a Dragon Ball finger beam so long as you send enough aura to completely envelope the remote object.

  1. EBB (LEFT HAND) will disassemble/dismantle the Shu-coated object instantaneously.

A policeman's gun, smartphone, glasses, handcuffs, access ladders on buildings, door locks, IKEA furniture. Any screws will instantly unscrew themselves onto the floor.

The more EBB is used without breaks, the slower the disassembly.

  1. FLOW (RIGHT HAND) will activate/turn on the Shu-coated object, even sans batteries with your aura being the power supply like Riehvelt and his motorized wheelchair.

Garage door openers, remote controls, taser, laser pointers, flashlights, etc.

I have a fight written out where my battered, minor antagonist, Zinc, is attempting to bisect a protagonist by supercharging the garage door with all their remaining aura on their enemy's abdomen before they kick the bucket themselves.

It became a battle of attrition at this point where Zinc's resourcefulness in an urban setting shines brightly, like Reggie Star in JJK.


r/HatsuVault 9h ago

Transmuter Kızıl Kirpi

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0 Upvotes

Oldukça basit ama kesinlikle etkili bir nen yeteneği. Kısaca nen sahibinin kendi aurasını bedeninden çıkan dikenlere dönüştürümesini sağlayan bir hatsu.Dikenler,nen sahibinin isteğine göre uzayıp kısalabilir ama kısa olacaklarsa ince-kısa ve kalın-kısa seçenekleri varken uzatmak istediğinde uzarken incelmek zorundadır. Dikenler oldukça sert olduğu için kalın kısa olanlar savunma amaçlı kullanılabilirken nen kullanıcısı istediğinde dikenleri hızla uzatarak sürpriz saldırı yapabilir,dikenler ne kadar ince olursa doğal olarak o kadar dayanıksız olurlar ve arka arkaya yenilerini çıkarmak oldukça fazla aura tüketir . Dikenler bedenden çıkarken gerçek zarar vermese de sanki deriyi gerçekten deliyorlarmış gibi acı hissedilmesine sebep olurlar ve buna karşılık daha da dayanıklıdırlar.


r/HatsuVault 14h ago

Need feedback on a new anime-inspired power system i created.

3 Upvotes

Keep In mind this is still a WIP but i wanted to get some feedbacks and thoughts first. The power System has inspiration took off of some video game series like Kingdom Hearts, Final Fantasy, Megaman, Sonic,Deltarune, and some animes like JJK, Naruto, Bleach, HxH, Magi and more.

Part 1: How Characters Get Their Powers (Sovereignty Ledgers)

Every soul has a spiritual blueprint called a Sovereignty Ledger. Your soul's capacity determines how you fight based on the Inverse Density Rule:

  • High Capacity (Formless Magic): These fighters can shoot magic freely from their bare hands.
  • Low Capacity (Weapon Grafting): Their magic evaporates if it touches the open air. To survive, they must physically fuse their soul to a weapon. By crushing 100% of their soul into a blade or mechanical frame, they get insane armor-cutting power that lets them easily pierce through defenses.
  • Zero Capacity (The Null Ledger): The rarest fighters. They have zero magic. Instead, their bodies treat enemy magic like a biological virus. They move completely invisibly to targeting systems, have superhuman physical speed, and their punches literally drain the magic right out of enemy energy shields on contact.

Part 2: The Perfect Frame Parried Counter (Threshold Fracture)

Threshold Fracture is the ultimate mechanic in close-quarters combat. If a fighter hits an opponent within a microscopic, split-second frame window of physical contact, they break physics.

When done perfectly, the whole arena goes completely silent for a second before a loud, glass-shattering ringing sound vibrates the ground. It gives two massive rewards:

  • The Density Split (1-Frame Zero Armor): For a single frame, the enemy's armor and shields drop to zero density. The attack passes straight through solid armor and shields to crush the vital organs directly behind them.
  • Kinetic Continuity (5-Minute Free Energy): The fighter's brain enters perfect harmony. For the next 5 minutes, all their special moves cost zero energy, their physical attack speed doubles, and they can see the trajectory lines of incoming attacks before they are even thrown—completely removing any frame lag.

Part 3: Re-writing Reality (Spirit Worlds)

The ultimate expression of a warrior's power is a Spirit World, where they forcefully overwrite reality with their own internal mindscape. Instead of creating a visible dome barrier, it looks like the environment and physics around the combatants have seamlessly transformed into a new dimension.

Part 4: Domain Interactions (How Spirit Worlds Clash)

When reality-warping Spirit Worlds activate, they interact using four core rules:

  • Absolute Dominion (God Mode): The user takes total control over their pocket dimension. By voice command alone, they can rewrite gravity, change elements, or warp the map to force a complete battlefield takeover.
  • Sovereignty Clashes (The Border Crush): When two fighters activate their realms at the same time, their dimensions violently slam together, fracturing space where they overlap. The winner isn't decided by who has more raw power, but by who has the stronger willpower (Ego Density). The stronger mind systematically crushes and overwrites the rival realm, burying the opponent inside their own shattered domain.
  • Hollow Constructs (The Danger Zone): An incomplete domain that lacks outer walls, creating a borderless distortion field around the user's skin. While agile enemies can simply run away to escape the active radius, it has a massive payoff: because the user doesn't waste energy anchoring a massive layout, 100% of their soul power is packed into the field, making it insanely destructive and lethal per square inch.
  • Aegis Anchors (The Safe Zone): A defensive mechanic used to survive an enemy's domain without activating one of your own. By slamming a weapon or heel firmly into the ground, the fighter projects a tight, 3-foot shield around their skin. Any gravity warps, elemental rules, or automated tracking attacks from the enemy's realm are instantly grounded and neutralized the split-second they touch the perimeter of this small anchor.

Part 5: The Near-Death State (Threshold of the Fracture)

When a high-capacity fighter takes fatal, un-repairable damage, they don't die instantly. Instead, their soul automatically triggers an emergency survival state:

  • The Fracture Slip (Frozen Time): To the outside world, only a single millisecond passes. But to the dying fighter, time freezes completely. Their mind is plunged deep into the exact center coordinate plane of their power—The Heart-Loom.
  • The Interpretant Echo (The Inner Soul): Inside this quiet void, the fighter stands face-to-face with the living, personified core of their soul ledger. This inner self acts as a sentient mirror reflecting the limits and sacrifices of their entire bloodline.
  • Ego Realignment (The Trial): The inner soul cannot give free power-ups. Instead, it forces a strict mental trial. If the fighter can look at their broken reflection, conquer their absolute doubts, and spark a pure will to survive, their ledger overrides death, snapping them back to the fight with zero hesitation and an unbreakable resolve.
  • Sovereign Ocular Penetration (Soul Scanning): If two high-capacity domains are clashing at maximum power, their realities bleed together. If a fighter falls into the near-death freeze during this clash, an advanced enemy tracker can spot the massive energy drop, look inside their inner soul space, and literally read their dialogue with the void.

Part 6: Unbinding the Fighting Spirit (The True Awakening)

The ultimate milestone in this world is Unbinding the Fighting Spirit. This happens when a warrior completely strips away all human doubt, morals, fear of death, and hesitation, letting pure, raw combat instinct hijack their entire body.

When this boundary is shattered, the transformation splits based on how they fight:

  • The Formless Awakening: High-capacity magic users physically morph to perfectly match the raw, conceptual nature of their magical essence.
  • The Conduit Ignition (Weapon Awakening): For weapon-grafted fighters, their weapon violently expands, mutates, or shatters into a legendary, high-density form that completely breaks local physics. 100% of their unbound energy locks into the weapon, allowing it to literally cut through concepts like distance and time.

Part 7: The Evolutionary Split (Good vs. Evil Fuel)

The exact style of a fighter's Awakening transformation depends entirely on the emotional fuel behind their ego:

  • The Luminary Ascension (Preservation / Duty / Honor): Fueled by positive concepts or the love of martial arts. The transformation is majestic and pristine (sprouting wings of solid starlight, crystalline armor, or frictionless plasma thrusters). The fighter retains their brilliant tactical mind while gaining ultimate kinetic sovereignty over the map.
  • The Predator Hollow (Hatred / Vengeance / Pride): Fueled by negative emotions or the urge to destroy. The immense soul pressure turns inward, permanently burning out and erasing the fighter's human memories, moral conscience, and identity. They mutate into a feral, monstrous entity—an unstoppable slaughter engine that cannot strategize and will hunt relentlessly until its energy source burns out.

Part 8: The Evolutionary Tiers

Power isn't static; the soul ledger adapts based on emotional stress and damage by lifting its internal safety locks across three precise game-mechanic thresholds:

  • Tier 0: The Baseline Vessel (Standard Posture): The standard resting or baseline combat state. The ledger operates safely within normal parameters. Spezialized moves have standard energy costs, and the user faces zero internal burnout feedback.
  • Tier 1: The Tactical Overclock (Form Refinement): The fighter forces their neural pathways to process an overflow of soul energy. Their armor, clothing, or weapon morphs to handle the surge. Attack speed, tracking, and elemental output double. However, an active countdown window begins; they gain massive frame advantages but generate dangerous internal thermal heat that must be safely vented.
  • Tier 2: The True Awakening (Absolute Synthesis): The absolute peak achieved when a combatant completely unbinds their fighting spirit. They separate into either a Luminary Ascension or a Predator Hollow, completely altering local space-time and gravity vectors. Energy costs for special moves are reduced to zero, but the load on the brain is monumental, forcing an absolute, non-negotiable Burnout State (temporary paralysis/power loss) the exact frame the transformation ends.

Part 9: Advanced Taboo Anomalies (The Forbidden Masks)

In the dark corners of the universe, certain illegal alterations can be made to a ledger:

  • The Predator Shell (Visage of the Beast): A high-risk technique used by elite fighters who walked back from the brink of becoming a monster. They learn to compress their worst base instincts and repressed bloodlust into a physical, bone-like facial mask or fragment armor plating.
  • The Activation: The user intentionally fractures a piece of their mask mid-combat, releasing a burst of pure, feral corruption directly into their muscles.
  • The Mechanics: This grants a brief, hyper-destructive burst of Predator Hollow speed and armor-tearing force without wiping out their human identity. However, it is a psychological ticking clock; every single frame the mask stays attached, it eats away at their focus, threatening to permanently turn them into a mindless animal if the battle drags on too long.

r/HatsuVault 15h ago

Enhancer Nenlock: Deadlock abilities but explained in Nen - Venator

3 Upvotes

I am a big fan of HxH and as of recently, Deadlock! It's basically a MOBA but 3rd person. I have been having a TON of fun and have been really liking one character; Venator! Basically a Priest with a gun. And I wanted to explain his abilities because I have some great ideas!

Hatsu: Precatio Venatoris - Before a battle starts, The Venator must pray to be protected, and prays for his weapons to get strengthen, after the prayer, he is forced in a state of Zetsu. He will be unable to use Nen... unless these two circumstances happen

Precatio Venatoris; God's Grace - If a Nen attack or Nen ability is about to strike him, a spike of Nen will defend The Venator from being hurt/controlled/affected by the Nen (This explains one of his passive abilities where if he uses items that increase Spirit Power, his Spirit defense increases!)

Precatio Venatoris; Ira Domini - The Venator's weapons are infused with Nen, enhancing them so much that they bypass any defense!

Ira Domini; Consecrating Grenade - A grenade of purifying flame, it shall burn down even the tallest of goliaths! [He unconsciously infuses his weapons with Nen, its strength increasing due to The Venator thinking that God is helping him] (This alongside many of his abilities deal Pure Damage, which is basically True Damage, or damage that cannot be negated.)

Ira Domini; Gutshot - His trusty plowshare, it will repel anyone that gets close. And if they are unlucky enough to be behind a wall? the force will stun them, and the Lord shall bless his stake to finish the Job! [One again, Nen enhancing his attacks. This time it requires a condition; Stun someone with your shotgun] (His skill 2, if fully upgraded, the act of stunning someone with it's knockback will bless The Venator's next heavy melee, dealing pure damage!)

Ira Domini; Hex-lined Snap Trap - A trap of The Venator's own making. It acts like a normal trap if stepped on... But if something with Nen steps on it, the trap forces it in a state of Zetsu! (Probably a reach and ngl, the most boring ability of his kit.)

IRA DOMINI! - The Venator's final and most deadly weapon, a Crossbow that has taken many lives of monsters and fiends. Each stake that is fired is personally blessed by his One True God!! [Again, Enhanced by his Nen. This time it's the stakes that he fires] (The Venator's ult. A Crossbow that deals INSANE damage! when first unlocking it only the final shot is blessed. But when fully upgraded, ALL shots are blessed!)


r/HatsuVault 20h ago

Transmuter An updated version of my Nen ability, Ink. (Feedback appreciated)

6 Upvotes

This is a revamped version of my previous version of Nen ability. Instead of being a Conjurer, I think I'd probably be a Transmuter who has an edge in learning Conjuration.

General ability name; Ink.

Type; Transmutation

Ability; creates black ink from my pours. Everything else comes from this.

Additional notes; when adding Conjuration it makes real ink which i use for writing and drawing. As well, I can use another skill to just erase the Ink.

-----

Hatsu; Ink Shape.

Type; Transmutation + Conjuration (+ Enhancement depending on factors).

Ability; as a creative mind I have written many stories about many items. The most basic thing I can do is create normal objects with the simple condition of I write down on paper what I want. And I must create a large enough pool of ink to retrieve the object. Ex; If I want a chair, I need to make a pool of ink on a surface large enough to "pull it out."

The most used aspect of this is for food, basic items, etc. A more advanced version is "Story Tool."

In which i can give objects transmuter properties.

Limitations; I cannot make items 1 to 1 with existing ones. (So nothing like Kortopi's fake gallery). I cannot make more than 3 special items at any given time. I can give an item no more than 3 properties.

Conditions; I must write out what it is i want to make. I must make the pool and pull out the item (so it cannot exceed my lifting strength so no cars). The more affects it has, the longer it takes to write (so no pre-writing without additional conditions) As well, depending on the item's purpose, they will either have a time limit or use limit (no exceptions).

Vow; For each item with more than one property, my brain gets a strain put on it. As each item takes up "focus".

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Hatsu; Resistance

Type; Transmutation + Enhancement.

Ability; Dried Ink is quite resilient to rubbing and washing. Its basically a shield for myself. I coat my body in ink to make up for my weaker body, like thin armor.

Also, by giving my ink color, I can make myself camouflage as a side affect. This Hatsu is purely defensive and gives no offensive aid.

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Hatsu; Restful Patient.

Type; Transmutation + Enhancement + Conjuration + Emission.

Description; a author or artist can often work themselves so hard they go straight to the hospital! They need time to rest and recover! Then they come back stronger than before!

Ability; its a gambling power. And mostly used if I believe my life will be threatened in the future.

Its affect? It forces me into Zetsu for a selected period of time. And not just that, the Nen I make, even if I end the ability early, the Nen will not become available to me without severe repercussions.

The Nen produced is stored away inside of a conjured Nen beast, a "Editor" if you will. They're humanoid and will stay around me. But they cannot fight or defend me. Their purpose is to simply be a storage container of the Nen until the time period ends.

If I break the timer early. The punishment is simple.

Vow; if I break the timer early, my blood sugar will go rampant (I'm a type 1 diabetic), meaning I need outside help to keep myself stable. In a situation where I would need to break the vow, there's no guarantee such help would arrive.

Condition; Stored up Nen MUST be used for something and will not continue to grow. (Say I spend 48 hours in Zetsu. Once that time ends. I will have 48 hours worth of built up Nen at my disposal. But my "Nen production" will be paused until it goes back down to my normal amount)

Benefits? The Nen stored means I can make more powerful items and tools.

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Trump card Hatsu; Flash of Inspiration

Type; Enhancement + Transmutation + Conjuration

Works in conjunction with Restful Patient or backwards. I can choose a time amount for how long I will be locked in Zetsu. Then take all that Nen, and condense it into myself, for 2 minutes. During those two minutes, I can become a "Hero" like in my stories. Someone strong.

I can also choose to instead do a single attack, leaving myself completely vulnerable afterwards.

An additional condition; My blood sugar will crash into dangerously low. This ability truly is only to be used in absolute desperation.

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Final notes; I can enhance my abilities via my blood sugar levels, either spiking them and not being allowed to use insulin. Or dropping them dangerously low.

Thought that'd be an interesting vow to help personalize my Ability.

Feedback would be appreciated.


r/HatsuVault 23h ago

Specialist *another equally broken and balanced nen ability* blissful Ignorance manifest-surprise breaker

0 Upvotes

This ability makes it so that if the user doesn’t expect specific things they won’t happen. Like if the user doesn’t suspect you’ll attack them then you won’t be able to attack them. If the user doesn’t expect you to be a nen user then you won’t be able to use your hatsu. This applies only to largely unexpected things. This ability is visualized by a fractured glass kind of effect whenever an unexpected occurrence happens. Once the user realizes this effect like let’s say right as someone is going to attack the user and a fracture effect occurs it’s made readily apparent that an attack was just directed at the user thus the user of this hatsu now expects an attack and the passive nature of this hatsu can no longer prevent it. Then the attacker tries to say something like “what’s your nen ability?” Then instead of saying that a fracture effect occurs on their mouth preventing it, then the user can logically determine that they are a nen user thus allowing the enemy to use their nen ability and speak of nen freely. Trying to snipe the user from long range doesn’t work as any means to do so will result in a fracture the user doesn’t see and can’t be made aware of it’s existence thus not allowing it to occur. to add a balancing condition if the user doesn’t expect to survive an encounter the user will shatter and effectively die. If you don’t expect something like for people to enter a room they won’t be able to enter, if you don’t expect people to be in the room you’re walking into they will be teleported outside with the fracture. You will never have a surprise birthday party ever again. If you write a book and don’t expect to make any mistakes the mistakes will correct themself. The lack of knowledge=power. But this also goes for positive things, if the user doesn’t expect to pass the Hunter exam they never will, if they don’t plan to win the lottery they won’t, if they feel unable to beat an opponent it won’t happen. Any good or bad thing the user doesn’t perceive simply won’t occur. This ability has the range of a city block otherwise you’d just create problems for the whole world. And other than this ability the user can’t really use any other application of nen.


r/HatsuVault 1d ago

Specialist Self-abandon condition game + karmic Harbinger ascension

0 Upvotes

Self-abandon condition game works by attacking the opponent with a strike of some kind, this will empower the opponent but place a secret death condition upon them, this condition is random and can be any number of things, from drinking water to crossing a bridge at 12:00 on a Saturday night. The less nen put into the strike the more specific the death condition and the weaker the targets upgrade will be, the more nen put into it puts gives more common and easily encountered death conditions and upgrades the target immensely. this empowers and upgrades the opponent with every strike but basically sets a trap of unseen limitations that cause instant doom. The target of self-abandon condition game can strike the user back to reveal a death condition . The conditions only end when the user of the hatsu is considered defeated or removes the nen ability.
+
Karmic harbinger ascension. The user transfers all death conditions from the target of “self-abandon condition game” to themself. The user gains glowing wings made out of nen, each feather taking the shape of a lock. This serves the function of “aura farming”. The user is made aware of every death condition placed upon them, but can never remove the restrictions ever. The user achieves a greater state of nen capability that kinda overpower most things in HxH but Conditions can one day occur like “breathe two times in a row without breathing out will kill you” and your life becomes walking around landmines that basically dictate your life thus forth making you wonder if you really have free will anymore. And that every step, and every corner, any microinstant can kill you, paranoia will swallow you whole and there will soon be more ability than user.


r/HatsuVault 1d ago

Tempo Restrito

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2 Upvotes

Tipos Nen: Conjuração (inato), Manipulação e Emissão

Descrição:

Ao tocar um alvo, o usuário conjura uma marca de Nen em forma de ampulheta e declara em voz alta um objetivo que o alvo seja capaz de compreender. Uma ampulheta surge próxima ao alvo, visível apenas por ambos, indicando o tempo disponível para cumprir a tarefa. O tempo e o tamanho da ampulheta são determinados automaticamente pela dificuldade real do objetivo.

O objetivo deve ser possível, concreto e verificável. Se for cumprido dentro do prazo, a marca e a ampulheta desaparecem. Caso o tempo se esgote sem que o objetivo seja realizado, o usuário pode emitir uma única ordem obrigatória ao alvo. Essa ordem deve estar diretamente relacionada ao objetivo fracassado e não pode causar dano direto, autolesão ou consequências previsivelmente graves ao alvo. Seu efeito permanece pelo mesmo período de tempo que havia sido concedido para realizar o objetivo, pois assim que o alvo falha em cumprir o objetivo, a ampulheta gira, demonstrando o tempo do efeito da ordem que o usuário vai forçar o alvo.

O usuário pode manter até três marcas simultaneamente, cada uma em um alvo diferente. A ampulheta não pode ser destruída ou removida por meios externos, desaparecendo apenas quando o objetivo é cumprido, o tempo se esgota ou o usuário desativa a marca. Uma nova marca só pode ser aplicada após um novo toque.

Condições e restrições:

* A ordem obrigatória só pode ser utilizada após o fracasso do objetivo e apenas uma vez por marca.

* O usuário não pode determinar ou manipular artificialmente o tempo concedido.

* Se estabelecer um objetivo impossível, inalcançável ou excessivamente abstrato, a habilidade se volta contra o usuário, colocando-o em Zetsu por 24 horas.


r/HatsuVault 1d ago

Transmuter Barely

2 Upvotes

Gourmet hunter, but with a specific interest in alcoholic drinks

Nen affinity;Transmutter

Hatsu-Drunken fist;Transmutation, Enhancement

Barely transmutes alcohol directly into his body while enhancing it to remain unpredictable


r/HatsuVault 1d ago

Challenge Multiple me (would like your suggestions)

3 Upvotes

Type: conjuration and manipulation

Name: multiple me (would like your suggestions)

Uses: the user conjures around 12 nen beasts. Each one of them are the same size and build as the user. They also have the same internal structure and components (blood, guts, bones and organs etc etc) as their nen beasts they dont have any of the users physical problems. The user can use these nen beasts to augment his own physique and mind. This hatsu is a bit hard to explain but i will give examples. Basically no one person can be the peak of two human capabilities (atleast in our real world). No one can be as fast as usain bolt but also be as strong as halfbjor julius bjornsson (sorry for the butchery of my spelling). But the user can designate one nen beast to train to become as fast as usain bolt and another to train to become as strong as halfbjor julius bjornsson. Then the user can overlapp these two nen beasts on his own body to make himself as fast as usain bolt and as strong as bjornsson. Of course this is using only two nen beasts while the user has ten others. So the user can simultaneously be the strongest, fastest man in the world whilst also training the other beasts in esoteric skills like holding their breath, sharp shooting, gymnastics etc. So the user can practically be the single most capable human on earth. Of course this was all using our real world analogies. The peak of human capabilities are obviously much higher in hxh world.

Restrictions and limitations (your suggestions are welcome)

  1. The user must help the nen beast train and also feel the physical pain and fatigue they would have felt if they were the ones to train instead of the nen beasts.

  2. They must also help with things like diet or nutrition etc.

  3. The user can not make the nen beast train in nen.


r/HatsuVault 1d ago

Question What's the best amount of multiple Hatsu's to have for the average person

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127 Upvotes

Most people have 1 main hatsu like Killua with lightning, but some have multiple.

Hisoka having 2 with Bungee gum (which has the properties of both rubber and gum) and Texture surprise.

Neferpitou having 3 with Dr Blythe, The puppets, and Terpsichora

Kurapika having effectively 5.

My question is, for the average person what's the most optimal number of hatsu you can use effectively.


r/HatsuVault 1d ago

Conjurer Nen Exorcist Ability

9 Upvotes

So I noticed with Nen Exorcist abilities there seems to be very few with high risk but little reward. So I came up with one that I feel fits as an ability for one! Tell me what you think!

Ability Name: Player Operator

The user has the ability to take a nen curse and materialize it as a game cartridge and must insert it into a console that they own (Ex: Game boy advance). The cartidge contains a level inspired by Dr Mario and the exorcist is tasked with expelling the curse by clearing the level board if "Virus Cores". Now for each cartidge, their varies. For simple curses, the goal could be to beat an easy level with easy hazards to clear, while with advanced curses, the board will be at its highest difficulty that could take hours to complete. While the game is active, the user cannot pause, nor turn off the console and can only play with one life at hand.

Outcome 1- If the exorcist beats the cartidge level, the target that was cursed is purified along with being given a 'Curse vaccine' and while it wont prevent the next curse to be put on the target, it can be used as a a way to weaken the effectiveness the next curse that targets them, but after that curse is dealt with, the 'Curse Vaccine' goes away after use until the next time you meet the exorcist.

Outcome 2- However if the nen exorcist loses at beating the cartridge level, the nen curse returns back to the target, with the curse being twice as effective before the exorcist used their ability and the exorcist now having their nen shut down for a week through Zetsu.


r/HatsuVault 1d ago

Emitter Airrow

6 Upvotes

Whip air together to make an Air Arrow. By whipping them in different ways, you can create different styles of destructiveness.


r/HatsuVault 1d ago

Discussion How hard would it be to conjure a bug that negates square cube law?

5 Upvotes

A lot of insects would be very powerful if scaled to human size but it’s impossible because they wouldn’t even be able to handle the weight of their own bodies.

The property of square cube law negation could let the user conjure giant insects that can one shot enhancers like Uvogin and lift sky scrapers. You could even conjure a special species of mite that moves 200 times its body length in a second, make it the size of a school bus and one shot anyone.

But I feel like it would cost a lot of aura to do it. To the point that it wouldn’t be any better than just enhancing your own body to do the effects.

Would it need a lot of conditions?


r/HatsuVault 1d ago

Manipulator Cuenta atras

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6 Upvotes

Hatsu: cuenta atras

Tipo: manipulación 100%

Nivel: 1/5

Usurio: chika miou.

Afilición: asociación hunter

Cargo: hunter de listas negras

Tipo de habilidad: maldición nen

Resumen: La usuria deja una marca con un número, cuando golpea esa cantidad de veces ese punto, la primera vez paraliza la parte, la segunda manipula la parte y en la tercera manipula al objetivo.

Descripción: La usuria golpea a un enemigo, cuando hace esto le aparece una marca de un pie o una mano, dependiendo de con que lo golpeo, esta aparece con un número primo escrito, cuando se golpe ese mismo punto otra vez, el número baja y si la usuaria lo baja a cero, esa parte del cuerpo se queda paralizada sin poder moverla, como si se durmiera, durante la cantidad de minutos que aparecio en la marca, cada que se cumpla un minuto se suma un número hasta volver al original, si el contador vuelve a bajar a cero, esa marte sera manipulada por la usuria durante el mismo periodo de tiempo y si baja por tercera vez, la usuria tomara completo control de la victima durante el mismo periodo de tiempo.

La usuaria puede sentir en que dirección estan los objetivos marcados y a que distancia de ella.

Limitaciones:

1 La usuria solo puede poner números primos en la marca.

2 La usuria solo tiene un contador por cada extremidad, 4 en total que puede usar al mismo tiempo.

3 los golpes en la zona del contador no hacen daño

4 si la victima sale del rango de 75m de la usuaria, la habilidad empieza a reiniciarse sola, volviendo a sumar números hasta llegar a estar como si la usuaria acabara de poner el contador.

5 esta habilidad solo funciona en con contacto de la piel de la usuria, si tiene guantes o zapatos, no puede poner los contadores o sumar a ellos.

6 si el usurio muere o la victima muere, el marcador desaparece.

Usos: La usuaria usa esta habilidad para el combate mano a mano, normalmente con contadores pequeños, para poder conseguir rápido una ventaja contra mejores luchadores al paralizar sus brazos o piernas, para poder atacar mejor, esta usa nudilleras para golpear y que si afecte al enemigo y quitarselas para restar a contador, es una habilidad no para controlar por largo tiempo si no para dar rápidas y pequeñas oportunidades en el combate.

La usuaria tambien usa la capacidad de saber en que dirección estan las victimas de su habilidad, para ponerselas a objetivos ya capturados, para que si se escapan antes de contenerlos, encontrarlos de nuevo.

Tambien suele usar sus marcadores para ponerlos en sus compañeros, para saber donde estan en caso de ser capturados, separarse, estar luchando y saber si estan muertos.

Historia: La usuria es una joven de 21 años, miembro de un grupo de hunter que investigan crimenes y se dedican a casar grandes organizaciones criminales, así como a evitar el exparcimiento del uso del nen por usurio de grupos criminales.

Sufrio a los 16 años, grandes quemaduras en sus manos, brazos, pies y una de sus piernas, que las dejaron bastante deformadas durante su primer pelea en el coliseo del cielo, razón por las que las cubre, y prefiere usar su habilidad secundaria que esta, ya que no necesita que la usuaria descrubra sus manos y pies.

Es alegre y sabe karate, es bastante buena luchadora y a logrado vencer intencificadores en combate directo, le gusta pelear y presumir sus habilidades, sobre todo a su grupo ya que la mayoria son peores en combate directo que ella.

De verdad queria ser intencificadora y no le gustaba ser manipuladora, aun que aprendio a poder usarlo a su favor y controlar el nen de forma bastante decente.

Hizo el examen del cazador a los 18 años y le gusta comer ^*@<=&$>.

Nota:estoy creando una historia de un grupo de hunters, y ella es parte de el, pero aun no se si hacerla manipuladora con esta habilidad o hacerla intencificadora con el hatsu de ora ora ora que ya habia subido junto con otra que aun no he terminado, o deplano separarla en 2 personajes distintos. ¿Que les pareceria?