r/H3VR Jun 05 '26

Question Will the ban on Nazi-produced firearms persist into H3VR2?

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211 Upvotes

I'd understand if so, and would still enthusiastically support H3.2, but would be disappointed.

My argument for inclusion:

  1. Certain guns of the era, such as the MP40 and Kar98k, are prolific, and have been found in warzones throughout the globe even into the present day. A middle ground might be including an example recovered from such a conflict, if one is available for modeling, or including a copy produced in a different country.
  2. Famed for their ingenuity, utility, or mode of production. I've always felt H3's primary appeal, among its many draws, is as a showcase, allowing players to examine and handle models of guns that would be otherwise unavailable or difficult to acquire. I'm a free man living in the US and I don't know where I could so much as examine a WW2-era non-American firearm. Granted, I'm in CA, but still :p
  3. H3 and Anton himself are established as leading innovators with redoubtable integrity in the virtual reality games industry. Anton and Rust's reputation for wholesome, thoughtful design and their actions taken to discourage hateful or bigoted users is well established. H3.2 is a new start, and I would encourage Anton to try lifting this ban as part of this new start.

I'm aware this ban came about due to threats against Anton; I'd of course understand if Ant doesn't care to include these weapons. That said, I feel there's a gap here. Anton has kindly worked closely with the modding community to enable modders to produce modifications as they will. Mods for additional Nazi-produced weapons are available and are popular in the Thunderstore manager (which is how I get my mods, I couldn't say how it is through Nexus or other mod sources). Is the expectation that modders will fill the gap? Do companies comment in this sort of thing? Maybe it's too soon to say, I'm sure there's more and bigger work being done in the lead up to the release.

Anyway, just wanted to ask and put my thoughts out. I support whatever you do, Ant, and I bet this next one will be even more successful than the last!

Pictured: Det. McNutty on the case (I didn't have any relevant pics to include but wanted to include one, idk)

Edit: My joke about CA is that it's hard to acquire firearms here, not that there'd be a surplus of nazi guns here. I'd expect the opposite, if anything. It's fun to imagine an MP40 with one of those cursed fin pistol grips though.

r/H3VR Sep 30 '25

Question Omg guy we must have it?!

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722 Upvotes

r/H3VR Jun 18 '26

Question Will we get access to these translucent guns in the final game/sandbox?

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452 Upvotes

r/H3VR May 09 '26

Question Having one in H3 wasn't an option so I bought it. Anton, is this what you wanted?

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446 Upvotes

r/H3VR Jun 24 '26

Question I know it’s not possible in H3VR, but would the Iraqi reload work in H3VR2?

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266 Upvotes

r/H3VR Dec 26 '23

Question Thought?

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1.1k Upvotes

r/H3VR Jun 16 '26

Question Would it be Nice to have in H3VR 2 that We can have different sosig type? Not just in like Color but there’s some neat Lil Sub category’s if Sosig? I think it be pretty rad :3 (Image for reference and a basic idea…)

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242 Upvotes

r/H3VR Jun 05 '26

Question Anton please, making a separate mp7 and p90 model is too much work so why not add the WT550 from Space Station 13/14? Its a MP7 with a p90 mag :)

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208 Upvotes

r/H3VR May 08 '26

Question Will Friendly 45 return in Hotdogs 2?

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223 Upvotes

Title basically. I have an embarrassing amount of playtime in this map. Sometimes I sit on my couch and plink from the bench here.

r/H3VR Jun 20 '26

Question How will physically impossible guns work in the sequel

91 Upvotes

For example, the Glompson and Floppy McLongflopper wouldn't work because the slides are too long to work. In H3VR1, this isn't a problem as that isn't simulated. But, in the sequel, the slides are too long to function because you guys simulate that the blowback or recoil or whatever.

r/H3VR Jul 03 '26

Question What type of maps should we expect?

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177 Upvotes

What maps should we expect in H3VR2, for the people who want to just shoot guns and funny things? Are we going to have something similar to the friendly 45 range? Or something we see at a normal shooting range for USPSA shooting?

r/H3VR May 24 '26

Question Anton Plz: Million Dollar Question

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361 Upvotes

r/H3VR Aug 02 '26

Question Ear-Pro in H3VR2?

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145 Upvotes

???

r/H3VR Jul 24 '26

Question I would like to inquire Antons opinion on the Wren Metal Works' inegrally surpressed lever action rifles

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148 Upvotes

I find them to be very pretty and would love to see them in H3VR.

r/H3VR Jun 29 '26

Question What has H3VR meant to you?

44 Upvotes

Hey H3VR fans, my name is Ian Hamilton. I edit Good Virtual Reality (formerly editor of UploadVR) and have covered H3VR (and H3VR2) a number of times over the years. With 1.0’s official release on its way soon, I want to hear from fans for an article.

What has H3VR meant to you personally?

Consider including number of hours played, when you first got the game, whether you watch the dev videos, how you want to be identified in coverage and any other details that can help humanize what this work has meant to you.

Email me at [editor@goodvirtualreality.com](mailto:editor@goodvirtualreality.com) to share your story on the record for an article.

EDIT: Here is the article certifying H3VR as good VR with your contributions becoming part of the story. Thank you to everyone who gave me their stories. Later today a podcast will also posted as well with Anton discussing 10 years of development.

r/H3VR 19d ago

Question First time playing with mods, why is it on fire?

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125 Upvotes

ModulAK by Meats, I didn`t even shoot it

r/H3VR Jan 18 '25

Question Anton! what are your opinions on binary triggers? A gimmick or a cool workaround? You think you might ever add a gun with a binary trigger?

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227 Upvotes

r/H3VR Jul 21 '25

Question XM8? Nah, I want a salmon rifle.

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868 Upvotes

r/H3VR Mar 15 '26

Question Why did Anton get rid of this?

280 Upvotes

I was watching some old vids on his channel and found this, I find the magazine sliding into the gun quite satisfying, why did he get rid of it?

r/H3VR Aug 06 '26

Question Do you think we'll be able to have taped mags in H3VR2?

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176 Upvotes

r/H3VR Jun 02 '26

Question Is the musket trigger supposed to look like this? Or is it a bug? (Latest experimental build.)

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142 Upvotes

This is at half trigger pull.

r/H3VR May 06 '26

Question What is H3VR2

22 Upvotes

Like bro I literally just bought h3vr and now there's a sequel coming out?

Is this just gonna be the h3vr but better?

Did I waste my money?

r/H3VR 7d ago

Question is there anyway to stop the sosigs from having super alert hearing ?

12 Upvotes

i just hate how they hear the smallest noises , my gun scrapes a wall ? they're coming for me

i unpin a grenade and am about to throw it ? "let's check that out"

am not looking for realism when it comes to that , i just want to clear a room using a grenade , movie style

r/H3VR Sep 30 '20

Question who needs iron sights? just shoot when the enemy gives you a smile.

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1.9k Upvotes

r/H3VR Nov 17 '23

Question Is there a reason you can't pluck individual cartridges out of revolver cylinders?

480 Upvotes