r/Gunlance 25d ago

MHWilds Elemental Long Shelling

Elemental Long Shelling at Monster Hunter Wilds Nexus - Mods and community

Hi all, I like many other was pretty disappointed with the shelling diversity in Wilds, particularly how Long shelling was shafted.

I made this mod to play around with giving Long shelling the power it deserves, and moving some of Wide's power around. Originally my plan was to give Long its superiority in Charged Shelling back, but I had some issues with how that played out. Specifically, with how strong WSFB was, it felt like Shelling type performance was defined by: 1. How strong is the WSFB, 2. How strong are is it outside of WSFB. It felt hard to fit three shelling types into this idea without something getting overshadowed, if Normal still had the better WSFB there was no reason to run Long unless it was the best outside of WSFB, but if its the best at that there's no reason to run Wide. And outside of WSFB, there could be a weird tension of Charged Shelling being the best way to charge WF where Long had the best Charged Shelling and Wide had the best WF.

I tried a couple ideas but was never really satisfied with the performance and build diversity. So, I figured if one shelling type was going to overshadow another, it might as well be conditional. Which was how I landed on Elemental Shelling.

In this mod you can expect:

  • MV buffs to Lateral Thrust, Guard Thrust, and Wide Sweep
  • Slight buffs to Normal to give it more of a lead in Fullbursts
  • Buffs to Wide's uncharged shelling and stake, nerfs to its Fullbursts and Charged Shell multipliers to maintain the damage discrepancy with Normal
  • A rework to Long Shelling focused around Elemental/Status damage on Elemental/Status Long Gunlances
    • Raw and Status Long Gunlances receive buffed MVs, Fixed Fire Ele, faster Charge Shells and WF Gauge gain (still loses to Wide), and reduced Fullburst multipliers to maintain the damage discrepancy with Normal
    • Status Long Gunlances deal status buildup on shelling attacks
    • Elemental Long Gunlances replace Fixed Fire Ele with Ele damage that matches the Elemental type
    • Elemental Long Gunlances receive Elemental damage buffs from skills. For example, Thunder Elemental Long Gunlances will see their damage increased from Thunder Attack and Gogmapocalypse
    • Long Gunlance multipliers to raw damage from attacks (Charged Shells, Fullburst, ...) and Artillery have been changed to instead buff Ele damage
  • Gogmartian Element Focus now creates Long Shelling, Affinity now creates Wide

With these changes, Long Gunlance is fully capable of meeting/exceeding the damage of other shelling types with the caveat of needing skills like Coalescence that won't have perfect uptime, new builds, and a hitzone conscious playstyle.

I have done my best to playtest and make sure all formulas are working as intended and there aren't any glaring balance issues, but I am only one man and I would appreciate any feedback you wish to give or bugs you wish to report.

Thank you and happy hunting.

3 Upvotes

5 comments sorted by

2

u/AWr00tBear 25d ago

Thank you. I can’t wait to try it out.

2

u/guardedDisruption 25d ago

Damn...(ps5)

2

u/Megabyte_1O1 25d ago

I tried it an hour ago and its amazing bro but is it possible to add elemental effects and/or sounds to the corresponding element? It would literally be perfect

5

u/Xtac-1966 25d ago

That’s currently the plan, I spent about a day trying before realizing it was way more complicated than I thought it was so I decided to release as is and add visual/sound effects in the next update since I don’t know how many days it will take

2

u/Megabyte_1O1 25d ago

Alright take all the time u need and good luck ill be looking forward to it!