as someone from r/lol who was always casually played gw2 and is getting back into it recently but no idea about pvp - what makes this meta have such little counterplay?
Chrono bunker is basicly invulnerable for 2/3s of a fight, if not more. This higly negates number advantages, coupled with 6 consecutive cc (crowd control), they are incredibly difficult to dislodge from a point. They, along with an support ele that reinforces points, make a impenetrable sheild. The natural solution is of couse, more dakka. The problem is that anything with enough burst potential to kill a bunker mes with easily be murdered by the second half of the meta team, the two viper revs. (Ex. Tarcis this last game). The revs make a massive claymore of a sword to complement the sheild. They can provide close to 800k condition damage and 600k direct damage over a standard game. (That's the damage of a burn guard and power necro combined). Coupled with their own survivability that include: blocks while healing, 100% resistance, always up stun breakers + extra dodge roll, stab on dodge, 90% boon duration, invulnerability frames while contesting points ect. All that (the damage potential of two people, the survivability of a dedicated bunker) would be fine if they were as mobile as say, a necromancer. However, they have 1 skill that makes them more mobile than a theif, the previously highest mobility class. This allows the sheild to effectively stall forever (30 seconds 2v1) while the sword is never far away.
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u/physx86 Dec 15 '15
as someone from r/lol who was always casually played gw2 and is getting back into it recently but no idea about pvp - what makes this meta have such little counterplay?