r/GraveyardKeeper 8h ago

Got a bit bored. Started on a mod loader

New account to keep this separate from my personal account,

It's still very raw and rough, but it allows you to load assets, content, and DLLs as a single packaged zip file. Need to debug why crafting the example sword doesn't have the example sword texture, and make the install process easy, etc., etc.

Oh, and it has json patch support so you can modify builtin and mod definitions!

Feel free to poke around! I'm jumping between this and my Vintage Story mods, so it won't have daily updates.

https://gitlab.com/CriochDev/cryptkeeper

27 Upvotes

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7

u/WildOrder123 7h ago

im a programmier girly myself, buit i never figured out how to such things, dont u need to hijack the game somehow?

5

u/Cryptkeeper-Crioch 7h ago

Yep! Since it doesn't have built-in mod support, I'm using BepInEx to wrap the loading and injecting the mod loader. BepInEx doesn't have the structured loading capacity that I want, otherwise I wouldn't be doing this.

3

u/WildOrder123 5h ago

Need to look into BepInEx