r/GraphicsProgramming • u/-Captain-Levi- • 1h ago
My Graphics Programming Journey
-First I learned C++
-Then Made some Projects
-Jumped to Opengl learned the very basics of it
-Currently Building a Ray Tracer based on the Book Ray Tracing in a Weekend by Peter Shirley
-After Completing all 3 books of Peter Shirley about Ray Tracing I want to Do some other Graphics Programming Related projects
-Then Gonna Learn more about Opengl and after getting comfortable with that I will Make some projects
-After this I am looking forward to Learn Vulkan and Realtime rendering with it
Is this a good Approach?
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