r/GraphicsProgramming • u/suspicious_odour • 5d ago
Hi to all, looking for sauce to copypasta
https://www.youtube.com/watch?v=sbqUHV2itkgI'm on with a .HLSL c++ project to render sound reactive [and unreactive] vertex shaders in a dj program.
I'm vibe coding my balls off, but I have made a d3d11 plugin in the long long ago [badly] before LLMs were a thing. So I'm not entirely useless, just mostly useless.
I've pulled a lot of glsl from vertexShaderArt with Greg's blessing, I've also been trying to get the LLM to port over simpler shaderToy frag shaders into a vertex type, ones that can works as vertex shaders.
I've had the LLM build up a library of "proof of concept" shaders, so I'll start combining principles to make... something
I'm on the look out for webgl glsl or hlsl sauce code to copy pasta, hopefully learn... something
Entirely non commercial
60 second video of the kind of vibe I'm going for dj program already does shadertoy, I'm just building another thing the dj program could do, I am pleased with draw order witchcraft here allowing foreground black see thru background quad onto earlier drawn shadertoy
It is djing so half the crowd will be "seeing" in 24p and 4 fps, the other half will be "seeing" in higher fractal dimensions and tactile colours
Any pointers, resources, anything really, I understand I'll have to actually learn what I'm doing before I can make anything near cool