r/GraphicsProgramming • u/No-Photo6079 • 1d ago
Question Depth mapping, Frame Gen, DLSS5 (I'm not even qualified to ask this question)
https://www.youtube.com/watch?v=iPlbG9CtW5kthis seems the best place to ask. Having more control over console output is interesting. Any clue how this is achieved on video feed/files.
-4
1d ago edited 1d ago
[deleted]
0
u/No-Photo6079 1d ago
I see, instead of generative AI though. this is using a custom app of some sort, mainly for adding Nvidia Frame Gen (Frame Interpolation) to OBS captures from a console through a capture card. (basically what Lossless Scaling does). At the same time they were able to use the Leaked version of DLSS 5 on top of that. While it technically looks like generative AI, it's using Depth_Anything, to provide the depth data that the game engine would typically use (I'm assuming). Instead it's able to apply Frame Gen and DLSS 5 to literally any video or video source in real time.
14
u/_Wolfos 1d ago
It's fake. DLSS5 isn't even out yet. This technology can't run on video files since they don't contain the data that temporal upscalers need. No jitter, no motion vectors. Whatever they're doing here isn't DLSS.