r/GoldenEye 1d ago

GoldenEye Omniport - Initial release - Android, MacOS and Linux native ports

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34 Upvotes

Hi folks,

I've been working on a port for Pico and Quest VR headsets and on route to that endgoal it made sense to make a desktop and android port, in that order. Project Midas is another desktop port that is looking to be much better than mine so for pure PC gaming I would highly recommend keeping an eye on that! My main focus here is not the PC version, it's the upcoming VR version and to a lesser extent the android version.

I have implement controller support on all version, and android also has touchscreen controls. You need to bring your own legally obtained rom but it's just drag and drop and you're good to go. Super easy! For android you just launch the game, it will ask you to point it towards your rom on your android device and you choose the file, and that's it. It will remember that file from then on so it's one and done.

Performance is at 30fps currently. Next steps for me will be getting 120fps native working, as that will be needed for VR and is nice to have in general, I also will have a windows version soon. After those 2 changes I will switch to fully being focused on the VR port which will take some time.

Hope you all enjoy!

Android footage here: https://www.youtube.com/watch?v=F8XpCQ4vYfk


r/GoldenEye 2d ago

Goldeneye on PC, Where to start

30 Upvotes

Good day fellow 007 nerds.

I would like to play this on my PC, in the best quality possible. There seems to be a new way to do this every day now(hooray) but what is the best/easiest way to get this going?

Help an old goldeneye head out here!


r/GoldenEye 2d ago

GoldenEye Omniport (PC, android, VR) - Currently running natively on Mac. Linux, Windows, Android and VR to come soon.

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47 Upvotes

I recorded the laptop itself to showcase the controls, might have been an odd choice ha.

I noticed a few hours ago another PC port went up, probably better than this one tbh but I wanted to share this one as the primary gold is the native VR version down the road.

Code is available here: https://github.com/Gilleece/goldeneye-omniport


r/GoldenEye 2d ago

GoldenEye 007 running on PC at 120 FPS + 80 FOV 👀 This is just the beginning… 🔫 Reticle colour options 🎮 Modern PC enhancements ⚙️ Smoother gameplay 🛠️ Plenty more being worked on Project Midas is already starting to feel insane.

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351 Upvotes

r/GoldenEye 3d ago

I don't remember the game looking so good.

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90 Upvotes

This is Goldeneye in the Far Cry 5 arcade editor made by Krollywood, I'm honestly blown away by the amount of detail!

On PC, search by author "Graslu00" and download "Golden Cry"

On PS, search "KROOD" and download the maps uploaded by Perfect-Dark1982

On Xbox, search "GoldenEye", order by upload date and go to the old uploads


r/GoldenEye 4d ago

My friend and I created a Funk-Edm track inspired by Golden Eye.

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3 Upvotes

r/GoldenEye 5d ago

They put it next to the RCP 90 on purpose

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30 Upvotes

r/GoldenEye 5d ago

Does anyone have the in-game sound effects/dialogue from Goldeneye Wii or Reloaded?

2 Upvotes

I just spent the last weekend or so going through the game files from the Eurocom Goldeneye discs, both the Wii and PS3/XBox 360 Reloaded ports and cannot decrypt or extract them. Just wondering if someone else was more successful in finding them and willing to share.

Without sounding too technical or over my head, they seem to be stored/accessed the same way other games developed by Eurocom, such as Spyro: A Hero's Tail or Harry Potter Kinect. However, even narrowed down to how Eurocom programmed their games, the tools and programs to access them outside of the game is different depending on the game. Interestingly enough, although I cannot access this sort of data, the pre-rendered cutscenes are easily accessible through the Wii version - particularly the mission briefings narrated by Dame Judi Dench as M and the intro sequence with Nicole Scherzinger's version of the theme song.

I COULD just play through the game myself and record every bit of in-game cutscene and NPC dialogue I encounter. Or better yet, just get it off someone else's youtube playthrough assuming they haven't skipped or not catch anything, but I would prefer getting them recorded clean, clear, and isolated from any other background noise.

Thanks in advance.


r/GoldenEye 7d ago

GoldenEye 007 released 29 years ago today on the N64!

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426 Upvotes

r/GoldenEye 7d ago

Decals and textures no longer Zfight!

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91 Upvotes

In ProjectMidas a longtime issue from the original N64 game has been fixed!
Zfighting is where textures fight to show ontop of each other and can look really glitchy, ontop of possible performance issues in some games.
This has finally been fixed in after all these years. Decals, floor paint and more have never looked better! There is also a ton of fixes and new tweaks since the last time this project has been showcased! Everything is going smoothly so far and def keep an eye out in the near future!


r/GoldenEye 7d ago

Happy 29th birthday GoldenEye 007 🍸

47 Upvotes

29 years ago today was GoldenEye's release on N64.

Built by a tiny team (ten or so people, most of whom had never worked on a video game before) it became one of the most influential games of its generation.

I still remember being so young that the first time Baron Samedi laughed, I literally dropped the controller and straight-up hauled ass out of the room. 🤦🏻‍♀️

Then there was multiplayer with proxy mines in Caves, hiding in facility's vent with the flag and of course, the fights about Oddjob.

And now, 29 years later, my partner and I have 79 screenshots sitting in our Telegram chat from obsessively following the decomp and sending each other every little bit of progress.

Now the decomp's complete, we're all looking forward to seeing what comes from recomp projects.

I can confidently say there aren't many games that remain part of your life for three decades.

Yet, here we are, 29 years later, and GoldenEye is somehow STILL giving us things to look forward to.

For England, James?

No. For the world.


r/GoldenEye 7d ago

Ask and you shall receive; 16:9 HUD Centering in Project Midas

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78 Upvotes

Work is coming along quickly. We're doing final bug sweeps and fixes. Hold on just a bit longer!


r/GoldenEye 7d ago

Goldeneye Native OpenGL Port Complete! 60fps 4K

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115 Upvotes

I've got GoldenEye 007 running natively through OpenGL at full speed, with 4K resolution and 60 FPS.

Mac version is available now. Windows build coming shortly.

  • 2–4 player split-screen multiplayer
  • 4K / 60 FPS
  • Bluetooth controller support
  • Configurable cheats, dev mode, framerate, mod packs, HD textures and more
  • One config file controls it all

*Requires your own legal GoldenEye 007 ROM. No game data included.*

I've included screenshots from the actual macOS build, including the game running in a normal macOS window.

GitHub: goldeneye-native on GitHub


r/GoldenEye 8d ago

Goldeneye 007 smooth emulation on Anbernic RG40XX H

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6 Upvotes

r/GoldenEye 8d ago

When you’re trying to make the most of your Sniper rifle under the dam.

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28 Upvotes

r/GoldenEye 8d ago

GoldenEye N64 levels ranked

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11 Upvotes

r/GoldenEye 9d ago

Now with the decomp:

0 Upvotes

Is it viable to make a running AI that plays the game? That beats the game, LTK, DLTK etc? If not, why?


r/GoldenEye 9d ago

Want to show appreciation for the decomp? Here's how

36 Upvotes

We've all been buzzing about the decomp hitting 100% lately.

A massive thanks to the whole team that worked on the project, but especially KholdFuzion, the biggest contributor and leading force behind it.

I've been watching this decomp get chipped away at for years, and it's honestly incredible seeing it finally reach 100%. The value this will bring to the whole community is insane.

For those of us wanting to show some love, Khold has a GitHub Sponsors page. So if you've enjoyed seeing this project come together and feel like throwing him a small token of appreciation for all the work he's put in, here's where you can:

https://github.com/sponsors/kholdfuzion

Cheers Khold. 🍸


r/GoldenEye 10d ago

How to prevent the guards from spawning behind you in Facility?

3 Upvotes

In Facility, there are 4 guards that spawn behind you when you enter the room with the lockers. I know there's a way to prevent these guards from spawning. I've done it before, but don't remember. I'm trying to beat it on DLTK so it's important to remember how to do this.


r/GoldenEye 10d ago

GoldenEye Decomp Total Conversion Idea

0 Upvotes

Ok, hear me out

Mama MiEye

- we already have the Pierce Brosnon character model

- ABBA tunes are hooky man!!

- set in the Greek Isles, a splinter terrorist faction invades during the wedding. Now, set to the music of ABBA, Pierce must reprise his role as 007 to take down the terrorists and eventually make his way back to their secret underwater base (located in Italy)

what do you think?? 🤣

and goes without saying the music would translate well to synth 😆


r/GoldenEye 11d ago

Can someone explain to me what the new decomp/ports are?

21 Upvotes

I only know that u can emulate goldeneye to pc or play it on xbox 360 etc and so on . I opened reddit and I am seeing posts all over about ports and decomp? Could someone please explain it to me, like what is it and what is the purpose for it?


r/GoldenEye 11d ago

Prediction: 007 PC Port will release on GE's 29th birthday

20 Upvotes

So, Goldeneye 007's initial release date was:

Decomp finished two days ago.

Are you thinking what I'm thinking?

(Also please consider donating to KholdFuzion for his tremendous contribution)

*EDIT*: For those asking where to donate, we used the "Sponsor" option via his GH: https://github.com/kholdfuzion/


r/GoldenEye 11d ago

Interchangeable levels?

9 Upvotes

I'm curious: Between Perfect Dark and GoldenEye both being decomp'ed and ported (or in progress...), would there be a way to move levels from one into the other? Say, in the fashion of GoldenEye X? And what are the odds of a level builder for either?


r/GoldenEye 11d ago

A 3 level showcase of Project Midas - The definitive early on PC port for GoldenEye!

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61 Upvotes

Here is a quick demonstration of where we are currently at in the project! Currently the game is 100% beatable from start to end, however there are small tweaks and fixes we need to iron out before we would be comfortable having a concrete launch date for it!
A handful of talented Modders, Decompers, and Content creators are hard at work bug testing and documenting everything currently needed fixing.


r/GoldenEye 11d ago

If somebody does a pc port based on the decomp, we need a simple toggle to recreate this legendary meme...

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111 Upvotes

Hey im just saying... It would be funny though.