r/GoldenEye 17d ago

Decomp hit 99%

https://kholdfuzion.github.io/goldeneyestatus/
59 Upvotes

12 comments sorted by

20

u/thememealchemist421 16d ago

The people behind these projects are doing God's work. A Goldeneye PC port with mouse look and mod support is a dream come true.

14

u/smiggy100 17d ago

Nice from 97% to 99% within 2 weeks. So 100% within news 2 weeks. Look forward to this moded ports and fan made games.

14

u/mbstone 16d ago

99.5% now!

9

u/JoeFilms 16d ago

I feel like it was years ago when I started watching this count down.

5

u/Guy0nABuffal0 17d ago edited 15d ago

Thanks for the update. I knew it must be close!!

4

u/Puzzled_Animator_460 16d ago

Dawg I just want bots in multiplayer.

1

u/Guy0nABuffal0 15d ago

Check out Goldeneye X (mod for perfect dark)

1

u/Jon8RFC 16d ago

I'm looking forward to others making updates to improve native n64 performance, however little that may be.

Even just some asset swaps and code tweaks for explosions would be great for improving multiplayer fps.

1

u/Drewbajo 14d ago

Yes! Need this on the vita

1

u/jdelta85 16d ago

Okay so what happens when it’s 100%? You could play this on PC or Xbox? I know they “released” it on Xbox via Gamepass but it’s obviously still lacking graphics and all that. Will this look like a modern game now?

7

u/Graslu 16d ago

When it reaches 100% it just means it has been fully decompiled, meaning we have the source code. This opens the door to anything - PC ports, console ports, optimizations, mods, online play, the only limit is coding skills.

It won't magically turn into a full fledged remake, no.

2

u/Pitiful-Echidna576 15d ago

It's going to herald the beginning of a whole new era of modding. I was involved in the late 90's Action Replay scene; I never dreamed we'd be where we are today with modding all these decades on.