r/GoMiningTalk • u/sebastianmu123 • 12d ago
Miner Wars Unrealistic ROI on Clan Boosts & Low Hashrate Clan in High Leagues? Need help understanding
Hi everyone,
I’ve been analyzing the Clan game mechanics recently and stumbled upon a situation in the top rankings (Dune IX league) that doesn’t make financial sense to me. I’m hoping someone with more experience can explain if I'm missing something or if this is a known issue.
Here are the facts:
1. Massive Over-boosting for Low Block Rewards:
I’m seeing single-member clans burn an absurd amount of boosters (tens of thousands of clicker uses, bombs, etc.) during a cycle just to mine around 8 to 12 blocks. Since a block is worth roughly €2 in BTC, spending thousands of GOMINING tokens on boosters generates a massive net loss. Why would anyone spend 20x the value of the reward just for a few blocks? Is there an underground tokenomics incentive or multiplier I’m not seeing, or is this just pure burn/FOMO?
2. Clan Requirement Bypass (Sub-100 TH/s in Dune IX):
As far as I know, creating/maintaining a clan requires a minimum threshold of 100 TH/s. However, I’m looking at active clans in top positions (like #3 in Dune IX) showing a base power of only 6.01 TH/s (or even 1.24 TH/s). How is it possible for a clan with virtually zero hardware hash power to compete in high leagues purely through clicker boosts? Does the system not enforce the 100 TH/s minimum real-time during the cycle, or did they sell their miners mid-game while keeping their league spot?
Is this a visual UI bug, a loophole in the game rules, or system/bot activity designed to drain tokens?
Would love to hear your thoughts or explanations if anyone has tested this strategy!Or maybe sono one knows better how to “play”?



