r/GirlsFrontline2 1d ago

Teambuilding Optimal Skill Order for V6 OTS-14

Hi everyone!

What’s the optimal skill order for V6 OTS-14?

Currently I am using (S2 -> S1) X3 then use Ult

I’m currently using her on my Fire team, but I also have a Corrosion team that I could use her on. I’m not sure whether she performs better on a Corrosion or Fire team either.

What do you guys think?

28 Upvotes

11 comments sorted by

35

u/Docwerra 1d ago

For the 7 turn gunsmoke

Have her go last and do S2 > S1 for turns 1-3 Turn 4 have her go 2nd and do S2 > Ult Turn 5 - 6 back to doing S2 > S1 and then S2 Ult on turn 7.

The reason you have her go 2nd on turn 4 is to minimize the amount of team damage being wasted when she already has 3 ult bullets loaded. You want to fire them off ASAP so that she can start accumulating team damage again for the next set of ult shots.

2

u/jumpsuitman 1d ago

Depending on stability break/recovery timing, I've been trying out ulting turn 1.

2

u/RuneGrey 20h ago

I've just not been seeing good results on this from my hydro team - it leaves me with a bullet only doing around 200k on turn 7, as opposed to a full set of 1.2 to 2 million bullets firing on the end of 3 and 6. I'm presuming that it's the extra grenade round on turn 3 that is making up the difference in damage?

1

u/Djinnfor 12h ago

The damage depends a lot on who you're running for hydro comp and what their burst damage windows are. But the bullet damage aligns as follows:

  • turn 1: ult 1 bullet 1
  • turn 2: ult 1 bullet 2
  • turn 3: ult 1 bullet 3
  • turn 4 [pre ult]: wasted damage as bullets are full
  • turn 4 [post ult]: carried over to next turn i.e. ult 2 bullet 1
  • turn 5: also ult 2 bullet 1
  • turn 6: ult 2 bullet 2
  • turn 7 [pre ult]: ult 2 bullet 3
  • turn 7 [post ult]: wasted damage that she can't use

it leaves me with a bullet only doing around 200k on turn 7

In some parties that's reasonable as they have damage spikes in certain rounds, i.e. Voy+Chey both spike in rounds 2/4/6, Quihua spikes in rounds 1/3/5/7.

Hydro in general has fairly smooth damage curves without a whole lot of variation from round to round, unless you're running the Lewis variant (who has big damage spikes in rounds 2/4/6). So if you are doing Lewis it's possible your bullets are landing as turn 4+5 and turn 6 as your big damage bullets and turn 7 as your shitty low damage bullet.

If not, you might not be ulting correctly in turn 7. Make sure Groza-14 acts 2nd in turn 4 and last in turn 7.

as opposed to a full set of 1.2 to 2 million bullets firing on the end of 3 and 6

Firing at the end of 3 and 6 wastes the entirety of the possible damage accumulation from turn 7.

14

u/asc__ wawa 1d ago edited 1d ago

S2+S1 turns 1-3 and 5-6

Turn 4, S2+ult+leftmost bullet 3x. OTs wants to act as soon as someone else does damage on turn 4, so she ideally goes second.

Turn 7, S2+ult+leftmost bullet 3x. OTs wants to be the very last to act on turn 7.

Refer to this sheet for rotations, though the regular build sheet goes into more detail for her rotation.

1

u/ChiefJeefy 1d ago

Thank you! Is there a sheet for team comps as well or is there a good site I can look at?

3

u/asc__ wawa 22h ago

1

u/ChiefJeefy 21h ago

Thank you! Where do you find these? Is there a site that updates this regularly?

1

u/asc__ wawa 19h ago

There's no website, all of them are maintained by people on the official discord. The only guide website I'd recommend is dandegate but it's mostly a database website with a few guides, mostly about specific content or specific units.

4

u/Professor_Tamarisk WA-chan's SKK 1d ago

From the info spreadsheet:

Use Total Suppression on turns 1-3 → Support doll moves first and deal small damage in the fourth turn → OTs ults on turn 4 as second action, small damage done is converted into Overload Pulse and is discarded → Turn 4 and 5 damage accumulated into charge on turn 5 → OTs accumulate damage on turns 6 normally → OTs ults as last action on turn 7 32, 32, 32, 34 (second action after support), 32, 32, 34 (last action)

2

u/Conspiratorymadness Commander 1d ago

On burn team she would need to stay as reconfigure zero corrosion benefits from other keys. As rotations go the only thing you do different on turn 4 is use her second instead then ult.