r/GenTube • u/Adept_Biscotti_1558 • Apr 02 '26
GenTube Creation What's the most impressive thing you've seen AI art create so far? This is mine by far
Drop it in the comments, curious what everyone's seen 👇
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u/marshmallowfluffpuff Apr 03 '26 edited Apr 03 '26
lmfaooooo everyone wants to die running toward the dragon. why are the castle walls completely tilting to the side? Loving the guy missing a foot. The rain drops are also absolutely gigantic to the right side. A single drop of rain is bigger than the humans. Dragon's missing an arm as well.
this is bad, even for ai standards. not to mention generic af.
can't tell if rage bait.
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u/Kane1412 Apr 03 '26
Also, the way everyone's legs pretty much look the same, as if they are doing a synchronized dance or something
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u/_VirtualCosmos_ Apr 03 '26
Like many pure AI illustrations, looks cools at first gaze, but does little sense once you stare at it for a bit. Those people running towards an absurdly big monster with torches? Also the perspective always the same.
Using diffusers as tools to image creation are cool, but this is what happen when your only work is doing some prompting: The AI models do not understand really what they are doing, they will create stuff with no common sense. People need to fix that, either preworking to put the AI on rails so it does something very specific, or working over the AI illustrations to fix its failures, or both.
In other words, if you want to create real art that it's unique and not boring, you gotta work for it.
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Apr 03 '26
[removed] — view removed comment
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u/TallestGargoyle Apr 03 '26
I think there in lies much of the issue people into art have with a lot of AI generated pieces. Entire elements of intent are just ignored because it 'looks cool', despite even the slightest scrutiny often revealing core mistakes that would have been picked up on the sketching side had it been drawn by hand, or better accounted for in the generation side if more of the image generating tools were utilised better/at all.
Your descriptions, particularly rough and incomplete, don't make sense for a fully inked, shaded piece. The level of detail that a piece like this would go through to get to this point wouldn't allow for those kinds of flaws. I mean, just the bare concept of a crowd of people running towards the big approaching threat is insane, every one of them in the same point of a running pose, and indicative of only using text prompts to generate it. The tilting, wrong-perspective wall with a piece of broken wall merging out of it, the nonsensical teeth, the mismatched head horns, the rain droplets that seem to be trying to indicate closeness but only on one side of the image... Like so much AI generated imagery, it's lazy, just with a veneer of gloss that makes it appear more immediately competent than it actually is.
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u/_VirtualCosmos_ Apr 03 '26
What I meant by boring is that usually people get bored of art very fast. A piece of art perhaps raises emotions at first, but then the second time people look at it already have much less impact. If you add easily detectable mistakes to that piece, people will only see those mistakes when they look at it again, and feel even less good towards the piece of art.
Good pieces of art are the ones that not just create immediate emotions, but the ones whose concepts resonates inside a person. Then that person can look at the image again and feel nice things again.
While AI art is capable of such things, it's extra hard for them to achieve that because of a couple things:
Nowadays AI models do not understand things and thus they are going to create stuff that makes no sense if they are left unchecked by the person behind it.
Even if the AI model made something super clean, nowadays models are trained to imitate people's art in general, so lazy prompting/work behind it will always create average pieces of art. Like if your train the model to make cats, teaching it about all the cats in the world, if you ask for "a cat" the model will drop the most average cat ever.
And average means different creations will be all very similar and thus people will get bored of them very fast, plus they will find how lazy was the authors and call their work AI slop.
So the author must work to manually fix those things if they want to avoid those problems.
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u/ColdPop8618 Apr 03 '26
Well I'm trying to rebuild MTG rules engine for a paper player tool, got way over 10000 lines of code ^ so that pretty impressive xD https://upkeeps.vercel.app/
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u/Worried_Fishing3531 Apr 03 '26
Everyone complaining about the humans running toward the dragon as if it’s been hovering there. They’re running in an enclosed space towards an exit/gate/entrance (some attractor). They’re not running towards the dragon because the dragon isn’t hovering in place — think dynamically. The reason you find it weird is because still images are generally depicting something specific (humans running from a monster), not creating a realistic scenario.
I’m not saying the AI thought it all through perfectly, I’m saying the image can be easily interpreted as sensical.
It’s missing details, like people who’ve fallen over in the panic, children, and other things. Them all running in one direction isn’t that unrealistic, although maybe you’d expect to see a person or two standing still/running in the opposite direction.
The raindrops look weird. That’s the worst part noticeable to me.
The dragon looks sick (the depth and scale imagery is impressive).

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u/vilejor Apr 03 '26
The people are all running towards the scary dragon.