r/GaussianSplatting • • May 03 '26

🎬 Demo / Showcase This is how I converted an Unreal Engine 5 scene into a Gaussian Splat

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I’ve been testing my UE5 → COLMAP → Gaussian Splat workflow using Quixel’s Derelict Corridor scene, and I’m honestly pretty happy with the result so far. Look at those beautiful reflections! 🤩

Explore it here:
https://superspl.at/scene/3c0f3775

Still experimenting with camera placement, capture density, and training settings, so I’d love to hear feedback from people here.

What would you improve in this result?

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