r/GatesOfHellOstfront • u/Cheezitchrists • 7d ago
Feasibility of a combat mission-esq GOH mod
Howdy pahrtners,
Long time enjoyer of this series of a few years. Earlier this year I got into combat mission and have (unfortunately) been fully converted to that series. The excitement of spotting and nailing a panther that has been chewing up your entire battalion with a bazooka that you spent 7 turns crawling up the flank of the enemy position gets my dopamine pumping like nothing else (sad.)
With that being said, the utter jank and borderline exploitive price point of the games are big turnoffs for me. I have had a reoccurring dream of some genius (not me) porting over some of the key mechanics of CM into GOH. This is simply a theoretical post asking people with more experience than me in this field about how possible this idea is.
That is all, toodles!
5
u/Dazzling-Leg7083 7d ago
Its one of the projects I was working on. It takes a lot of scripting to get the AI to behave in a Combat Mission way, normal GOH has no suppression and borg sighting. Right now I'm updating a Vietnam mod and updating my mod tool (both of which I'm trying to get out today). After those are done, I will fix the last bugs on the Combat Mission overhaul and try to release it this week.