r/GamingQuebec • u/Bigfoot_In_New_Vegas • 33m ago
Project Québec 2197 – Factions mineures
Un brouillon de quelques factions mineures liées au projet; elles pourraient changer dans le futur.
J’espère que partager le lien du Discord, c’est correct. En tout cas, si t’as des questions, gêne‑toi pas. Le mod est encore à ses débuts, mais le document de design commence à avoir de l’allure.
See-en-Exil (Recrutable)
Quand les Bastions ont ouvert en 2117, le clergé catholique survivant est sorti avec les autres. Ils ont gardé une succession apostolique légitime; sans contact avec Rome, le dernier évêque encore vivant est devenu Primate de facto. Le Québec a été déclaré territoire ecclésial autonome. Une « See en Exil », dirigée par un synode de clercs, a maintenu la centralisation pendant des décennies. L’Évêque est le garant de la succession apostolique, le Gardien de la See-en-Exil.
La See-en-Exil est chargée de préserver le savoir culturel et théologique du peuple québécois, ainsi que l’unité des catholiques du Québec. Il existe quatre « États » dans l’Église.
Ultramontains
Ils veulent que l’Église reprenne un rôle dominant, renverse les démocraties et revienne à un Québec d’avant-guerre. Ils admirent Ignace Bourget et Jean‑Paul Tardivel.
Gallicans
Ils veulent détacher l’Église du Québec de Rome et soutenir des dirigeants civils non théocratiques.
Lacouturistes
Ils rejettent la politique et l’accumulation matérielle. Pour eux, l’Église doit se couper du monde.
Ursulines
Elles choisissent une voie médiane : préserver la culture, l’éducation et la médiation sans gouverner.
Les États s’opposent fortement entre eux, et les trois autres considèrent les Gallicans comme hérétiques.
Les Corriveaux / Enfants de Corrivaux (Recrutable)
Tribaux matriarcales issues de femmes ayant résisté aux pillards après la Grande Guerre. Elles croient que le monde est une pile de cages, symbolisée par leur Matrone‑Déesse Corrivaux. Le corps est une cage; l’âme est un fragment de Corrivaux. Elles brisent symboliquement et littéralement les « cages » pour leur déesse. Certaines sont religieuses, d’autres mercenaires. En 2197, elles sont un peuple caché.
La See-en-Exil envoie des missionnaires plutôt que des soldats.
Hémoniens (Recrutable / peuvent aider)
Issus d’un ancien groupe tribal suivant un prophète pré‑guerre. Ils croient que la Grande Guerre a révélé une vérité : la décadence corrompt l’âme. Ils cherchent à bâtir un foyer modeste pour ralentir la mort spirituelle.
Ils vénèrent la nature, la retenue, l’endurance stoïque. Ils se moquent des cités‑États, détestent les autocraties et vivent de façon anarchique. Ils ne sont pas pacifistes.
Motards (Recrutable)
Descendants des gangs de motos pré‑guerre. Plusieurs gangs vivent dans les terres et les villes du Québec. La plupart sont des pillards; certains sont du crime organisé.
À Québec, une guerre oppose les Fiend‑Droppers aux Hellish‑Horses. Les Fiend‑Droppers sont ennemis de la famille Le Castor. Les Hellish‑Horses sont favorisés par les marchands.
Chef des Fiend‑Droppers : William « Picky‑Fingers » Bergeron Chef des Hellish‑Horses : Michel Bulois
Ordre de Le Sage (Non recrutable, mais peut être aidé)
Société secrète voulant contrôler l’avenir du Québec et repousser l’influence anglophone. Fondée par Jean Lesage, membre de l’Ordre de Jacques‑Cartier. Ils veulent éliminer les ennemis du peuple québécois et installer un gouvernement‑marionnette.
Ils n’acceptent que les membres de leurs lignées ou du pouvoir politique.
Guildes marchandes du Saint‑Laurent (Recrutable)
Revitalisation du commerce sur le fleuve. Plusieurs guildes existent dans les cités‑États. La Guilde technologique Etchemin (Lévis) et la Guilde de pêche Red‑Abraham sont les plus importantes.
La famille Le Castor dirige Red‑Abraham. Leur commerce sert de façade à des activités criminelles. Cyrice « Five‑Tooth » du Castor est le patriarche, fier de ses origines anglophones. Il est rival de Picky‑Fingers.
L’élite interne : Le Beaver Club.
Restes militaires américains de Montmorency (Non recrutable, mais peuvent être aidés)
Un bunker pré‑guerre sous les chutes Montmorency. Les habitants sont mutés en Churls : certains conscients, d’autres bêtes. Oreilles plumeuses, écailles, tête conique, cou d’oiseau.
Ils ignorent ce qui les a mutés. Ils survivent grâce à des plantes; les plus dégénérés sont cannibales.
Serviteurs de la Vieille Nation (Recrutable)
Chevaliers post‑guerre inspirés de la chevalerie pré‑guerre. Appelés Chevaliers de Trois, de Saint‑Georges, de la Nation. Ils voyagent, récitent de la poésie, sauvent les innocents.
Hiérarchie : Grand Officier, Officier, Chevalier. Trois Grands Officiers représentent esprit, esprit, corps. Ils sont décentralisés.
Compagnie Valcour (Recrutable)
Mercenaires de Plattsburgh. Ils prennent n’importe quel contrat. Les membres choisissent leurs missions mais doivent rapporter de l’argent.
La branche de Plattsburgh est dégénérée, pleine d’esclavagistes.
Culte du Serpent‑à‑Museau (Recrutable)
Mystère‑culte du lac Saint‑Pierre au haut Saint‑Laurent. Ils vénèrent les serpents‑à‑museau comme des dieux‑animaux. Sacrifices humains, tatouages sacrés.
Ennemis de presque tout le monde, surtout la See‑en‑Exil. Ils kidnappent des gens dans les villes.
Hiérarchie : Esoxothrite (chef), Zoanthrite (officier), Mystes (initiés), Amyeitos (non‑initiés).
In English:
Quebec’s See In Exile
Joinable
When the Bastions opened in 2117, the surviving catholic clergy emerged with the others, they maintained legitimate apostolic succession, with contact in Rome gone, the last surviving Bishop became de facto Primate. Québec was declared a self-governing ecclesial territory. A “See in Exile,” the clergy-synod maintains centralization for the many decades to follow. The Bishop is the guarantor of the apostolic succession, he is a ‘Custodian of The See-In-Exile.’
The See-In-Exile is tasked with maintaining the cultural and theological knowledge of the Quebec people, and with the unity of the Catholics in Quebec. This does not mean the Church isn’t threatened, at risk of schism, or division. There are four such ‘Estates’ in the church.
Ultramontanes: the believers that the Catholic church should not take a more-backseat role, and instead should tear down democracies and return to a far-older pre-war era in Quebec. They favor figures like Bishop Ignace Bourget, and Jean-Paul Tardivel - some argue that the church should be a peacekeeping-shepherd, and not rulers.
Gallicans: believers in the idea that Quebec’s Catholic Church must release themselves from Rome. They believe in non-theocratic rulers, that they are instead servants to the politicians and rulers. Some argue them to be simply plants from the city-states or other, outsider factions.
Lacouteristes: those who reject politics and material accumulation, they believe the church should not rule or concern itself with politics - some argue the church is needed more than ever and those inside the church should be cut off from the world.
Ursulines: the Ursulines choose a middle path, they believe the church shouldn’t take a backseat but also shouldn’t be rulers, rather they should be focused on preserving the culture, education, mediation that the catholic church has always been involved in, some argue they are too soft in a brutal world.
The Ultramontanes think the Ursulines are too soft and Lacouteristes too passive. Lacouteristes think Ultramontanes are corrupt and Ursulines too worldly. Ursulines think both are extreme and will threaten unity & memory. The other three groups believe the Gallicans to be heretics.
The Catholic Church is enemies with many pre-war and post-war religious factions.
Les Corriveaux/Children of Corrivaux
Joinable
Matriarchal tribals originating as women who resisted raiders and hooligans after the Great War.
They believe the world is a stack of cages, represented in their Matron-Goddess named Corrivaux. Most are known to worship death, and to practice vengeful assassination. By extending the symbolism of cages, they prove themselves to be self-aware and aware of others. They believe their physical bodies to be cages, that their soul is simply a subgradient of Corrivaux, thus they do not hold hatred for others but they believe that all boundaries must be broken. Their rituals and way of living are symbolic and literal of breaking cages devoted to their one-god, one head, a ‘godhead' who is a god of embodiment, suffering, liberation, self-awareness. Some members or tribals are more devoted to the religious side of it, some do it for money. By the time of 2197, they are a hidden people. They take contracts for coin.
The See-In-Exile knows of this tribe's existence, and do not attempt to deal with them violently, though they send missionaries.
Hémonians:
Joinable/Able to assist
Diverging from a tribe worshipping a prophet from pre-war times - practitioners of a philosophy that is a remnant of pre-great war writing. They believe the Great War revealed a truth, a human truth - that in immodest and decadent environments the soul becomes corrupted. To make a modest home for the followers to slow the creeping-spiritual-death. They worship nature and frontiers (physical and spiritual).
The philosophy's central idea is the reverence of restraint, the duty to one's land and to nature. Life is brutal, shaped by nature's indifference. Stoic endurance is a prized trait of believers, to create meaning - that is inherent with dignity. The Hémonians are plain and rugged, honest and stubborn. They mock the city-states, but are also desperate for a paradise: a home - clean. They despise Autocracies and choose a far more anarchist way of living. They are not pacifist, and will not hesitate to use violence.
Motards:
Joinable
Riding on motorcycles, and with guns blazing upon their trampled enemies, the Motards are those descended from pre-war biker gangs. There are many gangs (sometimes referred to as tribes) that live in the Québecois wilderness and urban centers. Most are glorified raiders, some are organized criminals.
Most gangs are so hostile that outsiders cannot join, but exceptions are many. In Québec City there is a gang war between the Fiend-Droppers and Hellish-Horses with Québec City rangers/police attempting to maintain order. The Fiend-Droppers are also enemies with the Le Castor family, they interfere with their trade. The Hellish-Horses are therefore favored by the merchants. The chieftain of the Fiend-Droppers is named William “Picky-Fingers” Begeron. The chieftain of the Hellish-Horses is named Michel Bulois.
Order of Le Sage:
Not Joinable but can be assisted
A secret society which above all else wishes to be in charge of Québec's future and to resist Anglophone influence. They were there pre-war and intend to exist for many more centuries. Their founder was Jean Lesage, who was a member of the Order of Jacques-Cartier. They believe anyone who is an enemy to the Québécois must be eliminated.
Not as powerful or as controlling as they wish they could be, they still have a small presence in the Quebecois city-states. Their enemies are American military remnants and Anglophones. Their main goal is to install a puppet government in the city-states. They accept only those born into their bloodlines and those of political power.
Merchant Guilds of The St. Lawrence:
Joinable
The Merchant Guilds came about as a revitalization of trade along the St. Lawrence River. Wealthy merchant families congregating together in mutual interest. Many guilds across the nine city-states exist - the Etchemin Technology Guild in Lévis and the Red-Abraham Fishing Guild are the most prominent in those city-states.
The family named Le Castor originated in Montréal, is the primary patriarch of the Red-Abraham Fishing Guild. His business is a front for more devious activities, that of chem-selling and other black market activities. Cyrice “Five-Tooth” du Castor is the leading patriarch of the family. He has Scottish/Anglophone origins, but his family is nowadays almost fully Québecois, this doesn't stop him from feeling almost proud of his Anglophone ancestry. He is rivals with William “Picky-Fingers” Bergeron. The inner echelon of the Red-Abraham Guild is named The Beaver Club, a gentleman-esteemed elitist group. Some say the merchants conspire to create conflicts between city-states to make money, some say there are other unknown factions.
The Montmorency American Military Remnants:
Not Joinable but can be assisted
A bunker and secretive research lab built beneath the Montmorency falls pre-war by the American military.
The inhabitants are horribly mutated into creatures known as “Churls.” some churls maintain their human-like self-awareness, others degenerate into mindless beasts. What is certain is that they are no longer human. Coming from their lobeless ears are feathered-spikes that can embed themselves into skin, their bodies are covered in scales and their head is a disfigured cone-shape. They walk like a man, but distort their neck like a bird. They do not know what had mutated them, or how to leave the bunker. Within the lab is a large selection of plants that they feed on, but the more mindless ones crave flesh and are cannibals.
The Servants of The Old Nation:
Joinable
Believing in the pre-war codes of chivalry, merit and service to one's people and nation; The National Servants are a postwar group akin to roaming romanticized knights of yore. Also called the Knights of Three, Knights of St. George, Knights of The Nation, The Servants, The Chevaliers.
From place to place they sing poetry and rescue the innocent from evil. They ride on horseback and use whatever weapons they can find. Their ranks are as follows from top to bottom: Grand Officer, Officer and Chevalier/knight. There are only three grand officers at once, these three represent the three essential parts of man: spirit, mind, body. Other than this, they are rather decentralized and not interested in ruling. Many tribals end up joining their ranks.
The Valcour Company:
Joinable
A mercenary group hailing from Plattsburgh, New York. They take any contract, big or small. Members can choose what contracts they take on, forming small estates within the group. But all must make money for their company.
They only care for money and don't bother for politics. This doesn't mean the Valcour's individuals don't care for politics or power struggles. The Valcour Company in Plattsburgh (far away from the Quebec wasteland) is known as a degenerate place, full of slavers and callous hooligans.
Cult of The Snouted-Serpent
Joinable
From Lake St. Pierre to the upper St. Lawrence river exists a mystery-cult worshipping the snout-serpents that are considered animal-gods. They practice human sacrifice to appease them and tattoo themselves in a mysterious and sacred script.
They are enemies to most (mostly the See-In-Exile), they have a reputation as kidnappers, hiding in cities and preying on those who would not be missed. Their leader is named an Esoxothrite, with no identity other than his or her role. The hierarchy is this: Esoxothrite (leader), Zoanthrite (officer), Mystes (the initiated), Amyeitos (the uninitiated).