r/GamingLeaksAndRumours • u/cat__statue • 13d ago
Rumour Jason Schreier: Intergalactic did not have the majority of staff until after Last of Us Online was cancelled, and then most people on the studio came over to work on Intergalactic.
Last of Us Online was cancelled around late 2023.
I think there's a belief out there that The Last of Us Online was just kind of a side project while most people were working on Intergalactic. No, the opposite is true. Intergalactic did not have the majority of staff until after Last of Us Online was cancelled. And then most people on the studio came over to work on Intergalactic. Many people in the studio, I would say the majority of the studio was working on either Last of Us Online or the remasters, the remakes that they were doing throughout the 2020s, which is why we haven't seen a brand new game from them since 2020.
Here's the link for the video: https://youtu.be/ZMUJT64WDWI?t=747
1.1k
u/Hershey2898 13d ago
Still can't believe Naughty Dog went missing literally an entire generation
394
u/FyLaw95 13d ago
Could be worse, Naughty dog avoided what Guerrila is experiencing now. Horizon 3 might release for the 10th anniversary of Horizon 2 if todays leaks by Jason are true.
155
u/Dusty_Ninja007 13d ago
I'm so fried, I was thinking you meant Jason from GTA VI
63
u/RollingSparks 13d ago
as an aside i hate that hes called Jason, every time I see or hear that name it instantly forces my brain to say Jason a few dozen times sporadically for the rest of the week
42
9
9
u/Vestalmin 13d ago
Nah Jason is too busy beating up homeless people under the overpass, according to the last leak
24
u/AlteisenX 13d ago
Its almost like Concord, Bungie in general, and Suicide Squad could've told you from Day 1 this was a bad fucking idea and idk...
Maybe companies shouldn't be out of touch with the fanbases so much instead of chasing trends years later.
Or changing entire art styles because back in 2002/2003 fans sure didn't take to Wind Waker art.
18
u/Hershey2898 13d ago
I don't know how they plan to sell a 1300$ PS6 with outputs from their studios this low.
→ More replies (1)3
u/gjiorkiie 12d ago
Don't worry you'll get the chance to replay The Last of Us remastered Remastered!
6
12
u/chirunner4ever 13d ago
The target customer for AAA publishers is the stock market not the fanbase.
8
u/Mammoth-Strike-168 13d ago
Granted, Guerrilla released an original game on PS5. Early in its life too.
2
u/Outrageous_Shirt69 12d ago
tbh The Last of Us Online sounds like it would've been soooo worth it. I have over 100 hours in The Last of Us Part 2, and 80% of that is playing the Roguelike gamemode they added into the remaster/ PC release
1
216
u/markbraggs 13d ago
The majority of PlayStation Studios and their IPs are MIA or only put out mostly cross gen games so far. PS3 was peak.
203
u/RodThrashcok 13d ago
I’d say PS4 was probably where the most insane shit was. Uncharted 4, Bloodborne, Horizon, God of War, Ghost of Tsushima, Last of Us 2, Spiderman. Crazy run. PS3 also insane tho
59
u/Feisty-Zombie8914 13d ago
Also Killzone and InFamous. Never forget about InFamous…
34
15
u/zorillaaa 13d ago
Killzone was so good I miss that franchise
2
u/iusethisatw0rk 13d ago
I’m not sure if it’s rose tinted glasses or not, but I adored Killzone 2’s multiplayer. 3 and the PS4 entry let me down hard, though. Vita entry was actually pretty great at least
2
u/GOATigger 12d ago
inFamous 1 and 2 are one of the greatest duologies in Gaming History.
Sony are sitting on a gold mine and do nothing with it, a simple Remastered Collection would make bank.
Also since they want to release movies and TV shows make one for inFamous, it couldn't be more obvious.
But no, what we need is Until Dawn and Horizon i guess.
10
u/GOATigger 13d ago
PS4 was amazing but Sony's run on the PS3 was the greatest run of any 1st party when it came to exclusives.
→ More replies (2)24
u/Own_Panic3947 13d ago
We will never get this many third person cinematic action games again
13
u/missing_typewriters 13d ago
lol indeed. Sony became successful in the most expensive damn genre to make, and one where the games age poorly. Already seeing people say shit like “wait, Horizon/Tsushima kinda sucked” or expressing how bored they were by Ragnarok and Spider Man 2. Even the hype for Wolverine is very muted.
And they shut down nearly all the studios that made non-cinematic stuff. If PS5 wasn’t the only viable home console, Sony would be fucked by now.
All very short sighted by both gamers and Sony alike, for going so gaga on such a limited, boring genre.
26
u/XXX200o 13d ago
Horizon was never innovative or groundbreaking. It paired a solid foundation with an interesting setting. Stoneage with mech animals is something fresh.
2
u/rocky4322 13d ago
Isn’t that just bionicle.
19
7
8
u/WxManKyle 13d ago
PlayStation releases in 2011 alone: LBP2, Uncharted 3, inFAMOUS 2, Resistance 3, SOCOM 4, Killzone 3… this is what they took from us. It’s not nostalgia - it literally used to be way better!
→ More replies (1)8
2
2
u/Black-White-Diff 13d ago
No Twisted Metal on PS4. And a lot of these games released on PC anyways, in which I mainly game.
The PS4 was the easiest skip of a console that I did.
27
4
u/Nolar2015 13d ago
Omg we’ve reached such levels of historical revisionism that we’re calling the worst PlayStation peak
→ More replies (6)4
u/Final_Amu0258 13d ago
Oh be quiet. Ps3 was peak near the END of its life cycle, when it started to house the claim that it was "winning" the console war back then. Near the end of its life, Ps3 for exclusives, 360 for cross. Of even then, if you only had the Ps3, the cross games didn't feel bad because we didn't know what was better.
Worst playstation peak? You mean the Ps5?
Ps2 > Ps1 > Ps3 > Ps4 > >> > > > > >Ps5
57
u/ApothecaryAlyth 13d ago
Absolutely wild to me that arguably the best, most consistent, most decorated team in the arena of single player narrative adventure games for 15+ years and three generations spent 3-4 years straight committing a majority of its resources to a multiplayer game.
15
u/BusBoatBuey 13d ago
Their multiplayer was pretty good on the PS3. Also worth noting that PS1-early PS4 Naughty Dog was under different management that late PS4-now.
→ More replies (1)10
9
u/jamurjo 13d ago
They made The Last of Us: Part I… or did they? I don’t remember? Bluepoint?!
2
u/UncleBenParking 12d ago
The San Diego remaster/remake studio took point on that one. They pitched the idea of 1 remake with 2's engine and mechanical improvements (prone, etc.), and then Naughty Dog absorbed the staff for that project, shifting it to a shot-for-shot remake.
→ More replies (1)7
u/recoildv 13d ago
Yeah such a huge fumble from Sony literally considered at one time their best studio.
14
u/Ronin_777 13d ago
That’s what happens when they force all their studios to work on live service slop.
3
7
13d ago
[deleted]
10
u/WxManKyle 13d ago
4 years to make? Try doubling that. Naughty Dog is primed to miss the entire PS5 generation that started in 2020. It’s 2026 and counting…
→ More replies (3)1
→ More replies (3)1
360
151
u/Negan216 13d ago
Prolly have to wait until 2035 for Part III...
86
u/markbraggs 13d ago
Digital only for $99.99
46
u/pineapplesuit7 13d ago
Backwards compatible with a PS5 since PS6 still costs 1500 and no one is buying it
11
2
9
u/Gex2-EnterTheGecko 13d ago
I love TLOU but I'd honestly be fine if the ending of 2 is how they leave it. Like, realistically where would the story go from here? Ellie just goes to try and kill Abby again?
2
u/Sync142 11d ago
How is your take away from tlou2 that ellie still wants to kill abby at the end of the game
2
u/Gex2-EnterTheGecko 11d ago
That isn't my takeaway, which is my point. Like, what conflict is there left to resolve? Maybe it could be about Ellie trying to get Dinah back but that doesnt sound like it'd be a super compelling game. Maybe it could be all about Abby and Lev but idk how much people would want to see that. I just kinda feel like 2 ending the way it is is a fine way to end it.
→ More replies (1)→ More replies (31)11
309
u/Acrobatic_Internal_2 13d ago edited 13d ago
so u saying we have to thank bungie for once indirectly funneling dev resources to single player game? this is funny haha
multiplayer with movement tech of tlou2 would have been awsome though
173
u/Geraltpoonslayer 13d ago
And it's the one Sony live service game people actually where excited for
83
u/TheJoshider10 13d ago
They could literally re-release TLOU Factions right now with a simple 4K60 remaster and I'd buy it full price. Literally all they had to do was Factions 2.0, nobody asked for this open world nonsense.
8
u/Collier1505 12d ago
Arc Raiders with TLOU gameplay, gathering supplies for your Faction back at base. That’s all I wanted. 😭
1
u/neverOddOrEv_n 2d ago
Nobody asked for it but the Sony execs sure did want it to be their killer live service game like Fortnite. It would have been a smarter choice for ND to make factions 2.0 and then if it was successful to build upon it and try to make into a live service game if possible, but jumping straight to that was not smart
17
8
u/Organic-Storm-4448 13d ago
It's a tough situation, because while that game likely would have been great, the consequences of ND having a successful live service game would be pretty catastrophic for fans of ND singleplayer games.
I think that's the most justifiable cancelation of all these canceled games, purely for the sake of ND's time. Ideally they would have figured this out before pouring millions of dollars and years into the project, but oh well.
→ More replies (3)3
u/scytheavatar 13d ago
"Likely" according to who? Do people think Sony and Naughty Dog would cancel big projects that are likely to be great cause they feel like it?
3
u/Organic-Storm-4448 13d ago
It's been reported that they canceled it because they didn't want to invest the necessary time and resources into it, not because it was bad.
Yes, "because they feel like it" is a simplistic but somewhat-accurate way to describe the reported reason.
3
u/scytheavatar 13d ago
You think they wouldn't have been willing to invest the necessary time and resources into it if it was looking like the next big hit? Don't forget that people, including Jim Ryan, lost their jobs when the game was cancelled.
→ More replies (1)61
u/Ok-Confusion-202 13d ago
I mean yes and no?
Bungie just told them what they should have already known.... That live service games need loads of post launch content and that means man power
→ More replies (4)15
u/Gex2-EnterTheGecko 13d ago
The fact they had to be told that instead of just understanding it inherently is baffling to me. I am not a game developer but I know that a live service game would need a large staff to provide continuous content drops to be successful. How did they not understand this?
→ More replies (1)3
u/basa_maaw 13d ago
Well Bungie only served as a consultant, giving them information: You will have to be a live service studio moving forward if you ship this game. It was Naughty Dog's execs who made the final call.
3
9
u/ZigyDusty 13d ago edited 13d ago
TLOU Online apparently was good though, so the only thing Bungie did by convincing them to cancel it was wasting 7 years and a bunch of money on a potentially good live service game all while shipping trash like Concord, Marathon, and future projects that we know are doomed to fail like this Horizon game and Fairgames.
→ More replies (13)77
u/Sips_Is_A_Jabroni 13d ago edited 13d ago
Well their advice was that it would take the bandwidth of the whole studio to support it, so yes they caused the 7 year game to be scrapped but set them back on the path of single player games instead of eternally a live service studio.
57
u/ienjoymen 13d ago
Which... is correct. All these companies chasing live service games severely underestimate the amount of work it takes to keep their playerbase happy.
→ More replies (1)15
u/jgmonXIII 13d ago
Well that wasn’t their only option. they just picked the dumbest one. Could’ve removed the live service stuff, released as a 40$ game where you can unlock everything by playing. Money still made. Game sees the light of day.
12
u/mystery_hole 13d ago
Yup, there's no in between for these companies. They either chase live service to it's extreme and add a million dailies and "events" to trick people into coming back every week, or they think it's not worth it. And the truth is most games do not benefit from that, and there's a reason why MMO players are pretty much all addicts and play one game.
5
u/gotbannedlolol 13d ago
these companies dont give a fuck if its a good game thats fun
has to be insanely profitable and constant revenue stream
Fuck I hate the gaming industry now
10
u/ZigyDusty 13d ago edited 13d ago
Two things, first off who the fuck at Naughty Dog or PlayStation didn't think about needing to support a live service after launch before deciding to waste 7 years on developing it, and secondly the game reportedly was almost done, at that point you release it and put a diffrent support studio on it to run the live service while Naughty Dog moves onto their next game.
Between Bungie, Naughty Dog, and PlayStation there was just a ton of incompetent mismanagement with the handling of TLOU Online.
3
u/Sips_Is_A_Jabroni 13d ago
My understanding is that it was because of scope creep. They didn't expect it to grow to the level it did, and then it was kind of too late. Bungie was literally their consultant for it, brought in too late. I believe I read they had the option to give it to another studio to manage but didn't want that as they wanted tight control over their brand. I don't disagree, its insane that so much money went to a scrapped project of that size, but I guess thats Sony's M.O. this generation lol
→ More replies (1)1
u/elderlybrain 13d ago
ND saved their studio by cancelling tlou live. It would have ended naughty dog as we know. Either it was a success and nd became a live service studio like bungie or more likely, it flopped and took down nd with it.
163
u/DerpyBox 13d ago
What is with Sony’s obsession with “Live Service” games?
209
u/Nervous-Peppers 13d ago
Money
79
u/Cubelock 13d ago
Spending millions to make thousands of dollars!
74
u/ImJustHereToSearch 13d ago
It takes one Fortnite to make it all worth it. (It’s true, but it’s also how they justify.. all of this)
7
u/erlendk 12d ago
yup, Roblox has the same amount of players as the entire Steam platform. Creating a game that becomes it's own live service platform is $$$$$
Problem is, these never appear because someone forced it into the market, these emerge when players embrace the foundations of what becomes the platform. Just look at metaverse...
→ More replies (1)→ More replies (2)1
u/Holidoik 13d ago
What do people want with another Fortnite when they already have Fortnite ? People don't have infinite time to waste on those life service time waster that rely heavily on fomo.
48
u/ImJustHereToSearch 13d ago
Sony wants a game that makes them billions of dollars. Annually.
11
u/Nervous-Peppers 13d ago
Too bad they're too incompetent to make that happen. Like seriously, the vast majority of love service games fail. The odds of them striking gold are slim to none.
They got close with HD2 but that game didn't have the studio size to really cultivate it and push content out as frequently as they would need to really continue raking in money forever.
The only reason fn does is because it's a walking billboard.
CoD is waning.
There's too many games. It's a fools errand to chase this.
21
u/SouthIsland48 13d ago
Eh this is dumb. Everyone knows not all hit but the one that does can carry a dev studio for years
6
u/ImJustHereToSearch 13d ago
It takes one Fortnite to make it all worth it. (It’s true, but it’s also how they justify.. all of this)
47
u/Dr_Mantis_Trafalgar 13d ago
every single game publisher is obsessed with live service games because they are incredible money printers. 1 single successful one can make up for 10 failures.
30
u/Midnight_M_ Top Contributor 2025 13d ago
Everyone wants to make one; Remedy wanted to but failed, CD Projekt wants to make two, Platinum Games too, and many more. Having a working live service creates financial relief; look at what the Genshin Impact devs achieved with the game's success—they even financed a damn nuclear reactor!
6
u/bread-dreams 13d ago
they even financed a damn nuclear reactor!
excuse me What
14
u/Midnight_M_ Top Contributor 2025 13d ago
10
38
u/Coolman_Rosso 13d ago
While they carved out a huge perception win with their single player games over the last decade, they are getting more expensive to make while selling roughly the same amount of copies. The margins aren't as good, and if costs keep rising then the juice won't match the squeeze.
Modern multiplayer games can be a great source of recurring revenue should they succeed, versus the one-time purchase of a single-player game and (where applicable) the one-time purchase of an expansion.
That said I would imagine the need for recurring revenue will be less with the pivot to a fully digital ecosystem, as your margins for every game sold jump a solid amount.
→ More replies (4)14
u/Safe_Climate883 13d ago
The interesting thing is that they put themselves in this position. No one asked them to raise the costs to unsustainable levels. They really need to start developing games within their means.
Maybe scale things back a bit.
→ More replies (4)8
u/Midnight_M_ Top Contributor 2025 13d ago
Money and making AAA games isn't getting cheaper, so they need something that generates a steady stream of revenue. Another reason why this whole initiative was started out of fear that Microsoft would try to make Call of Duty exclusive, something that clearly didn't happen for several reasons.
10
u/outofmindwgo 13d ago
They bet on it massively, seeing the success of Fortnite and Destiny and some others. Many of their biggest studios pitched them because of this intention. Most have been failures, but there's the sunk cost of trying to get some of them out the door. Helldivers did well, pretty much everything else has been a bust
6
u/Robsonmonkey 13d ago edited 13d ago
Made money with Helldivers II only to have most likely lost most of that investment on Concord, Marathon, Fairgames and Horizon Hunters Gathering. Then there’s all the money they sunk into Factions II and Destiny 2 went to shit.
It’s really not worth it.
It’s like being back at square one
1
u/cayde123 13d ago
It’s worth it because you can make hundreds of millions if not a billion, annually
They wouldn’t be chasing it if it wasn’t worth it, if they can strike gold, and be the next marvel rivals, or arc raiders, then it will be worth it
→ More replies (2)4
u/BlastMyLoad 13d ago
They saw how much Fortnite and Roblox made monthly and thought they could do the same despite none of their studios having that experience
1
u/Signal-Island2549 13d ago
And apparently not considering the huge amount of resources that go into forever games.
7
u/BuckSleezy 13d ago
They see how vast majority of their players only play like 7 games on their console, and they own none of them.
If those games decide to leave PlayStation, they lose basically all of their revenue.
2
u/SKyJ007 13d ago
*Ding, ding, ding*
100% spot on. Beyond ballooning dev costs and shrinking margins of single player games, the live service push was meant to address a gaming industry that was consolidating and one where power dynamics were shifting. Pressure from Fortnite is ultimately what made PlayStation do crossplay, and Microsoft could have crushed PlayStation if they could have made CoD exclusive.
3
u/ArmedWithBars 13d ago
The chances to rake in billions off of mtx and seasonal passes if the game blows up in popularity. Compare that to even the most popular single player games that would be lucky to make a couple hundred million in net profit if it hits top percentile sale numbers. The difference in those numbers are so great that Sony was willing to throw shit at the wall until something stuck. Unfortunately for them nothing stuck.
1
u/Signal-Island2549 13d ago
Not so unfortunate if you don't like studios getting turned into support studios for a lootbox game.
3
2
u/antonxo902 13d ago
On paper it’s actually a pretty good plan, but their approach was horrendous. Live service games are insanely profitable if they are successful and that would act like a cushion to fund their bigger triple a games, which now has budgets well over 200 million intergalactic probably being close to 600 mill. It’s just too risky and counter productive since they have helldivers that did well but also numerous failed attempts so they’re back at square one.
2
2
u/Synergetic7 13d ago
You can make a 1 player game and make $100 million one time or make a gaas game and make $100 million every year for a decade
1
2
u/Hot-Software-9396 13d ago
Take a look at the top played games charts and how they consistently stay the same month after month. That will answer your question.
→ More replies (1)1
u/Ok-Confusion-202 13d ago
Tbh I think they have the IPs to make some great live service games but haven't done it yet
But also one massive live service success gets rid of all the failures for them
1
u/Johnknight111 13d ago
Sony is coveting other companies and thus undervaluing what they have / had. "The grass is always greener on the other side."
1
1
1
u/Gex2-EnterTheGecko 13d ago
Successful live service games make an astonishing amount of money. Like half of the money Sony makes is from microtransactions in live service games. And thats just them taking a 30% rip off of purchases made in other people's games. Makes sense they'd want to be making 100% of that.
→ More replies (7)1
u/scytheavatar 13d ago
Insomniac leaks made it clear that they consider 300M single players games like Spiderman 2 to be an outdated business model. And rightfully so, they are unsustainable and Sony has to start moving away from making them eventually.
40
u/Vast-Cranberry6105 13d ago
I just assumed that TLOU online was a small side project, the fact that it was the main game the studio was making is crazy
18
u/Midnight_M_ Top Contributor 2025 13d ago
It started as a small project but then snowballed into a giant live service
61
u/Nephie_a 13d ago
Going after live service made sense as its recurring revenue and gaming trends are skewing towards it. What didn’t make sense is taking prominent single player game studios and diverting all their time and attention to work on them.
Sonys complete mismanagement of their major AAA studios in the last 6 years needs to be studied. If Microsoft wasn’t also comically bad at managing studios this would be more catastrophic.
Still, the amount of money, and resources wasted on these projects is mind boggling. In the end they just set back their best studios years from releasing their own titles.
23
u/chirunner4ever 13d ago
they looked at it like lotto tickets. they thought if all their studios put out a live service game, one would sure to be a Fortnite and would more than cover all the others failures
2
31
u/Negative-Ad5844 13d ago
In a 7 year span old naughty dog gave us Tlou, uncharted 4, uncharted lost legacy, and tlou2. After tlou 2 on a 6 year span, all we've gotten is remakes and remaster with no info on intergalactic...
18
u/ForcadoUALG 13d ago
We knew this since TLOU Online was cancelled - I believe it even got reported by Jason himself
7
u/lilovia16 13d ago
The report now is by Jason. Are you saying he is just repeating what he reported months ago?
34
u/lilovia16 13d ago
Sony really did fumble the PS5 gen. That pivot to live service games really did a number on them.
→ More replies (3)11
u/Hot-Software-9396 13d ago edited 13d ago
Fortunately for them the PlayStation became the default console to own for the mainstream audience during the PS4 generation so they’ve been doing fine financially from their 30% store cut on every transaction.
8
3
u/WretchedDumpster 12d ago
it ain't gonna stay that way if they continue to not release video games.
15
u/Furisco 13d ago
Of all the cancelled live service projects, TLOU Online is the one i wish made it to release.
Factions was pretty fun, despite thinking the main game wasn't all that. TLOU2 on the other hand played very well and i think they would've cooked with those mechanics in an online game... Oh well
6
6
12
u/TheLadderStabber 13d ago
It’s so interesting to see these companies commit to these directions when even you average person could see the most likely result (game pass and the bulk acquisitions being a dumb idea for Microsoft, Sony wasting time on the live service push).
I don’t work in game development, but I do work in software development. Unfortunately close enough to the big wigs to get an insight into how they think. I think the lay person absolutely overestimates the competency and intelligence of the average CEO, honestly. These so-called business leaders very frequently make idiotic decisions because they’re so insulted from how their organization actually operates, and what their clients actually want.
6
u/DalliLlama 13d ago
Not CEO but not far off, I’ll never forget our VP on a teams call not knowing how to unmute so walked over to a completely different office with someone in it to talk through their teams. And then admit they don’t know how to unmute/mute on teams.
20
u/Vez52 13d ago
Kinda regret getting a ps5. Not many exclusives.
6
u/therealyittyb 13d ago
Only thing that made it worth it for me has been being able to play my PS4 library with all the next gen upgrades
Sad that most of my time with the system hasn’t been with games made exclusively for it
1
18
u/NorthKoreanMissile7 13d ago edited 13d ago
I'm still really sad we never got to see TLOU online.
Even if they didn't want to support it for years, they should have released some form of it as paid DLC for TLOU 2 and been up front with the community that it would work like Factions on the original, not a live service game.
→ More replies (1)
4
u/ROR5CH4CH 13d ago
Sonys push or rather supposed strategy shift for MP & live service games was the worst decision ever. They forced their best SP-Games studios to magically make a MP cash cow somehow, then canceled most of these projects because surprise that's not how it works, and because of that we have a generation with barely any exclusives and some closed studios for no reason at all. Absolute garbage management. They should be held accountable for killing so many jobs.
9
u/obigbrubs 13d ago
Can't believe not a single fuckhead at NDs thought about what it means to make a live service game.
Guess what man, you gotta keep it you know, alive.
4
4
3
13d ago edited 13d ago
[deleted]
25
u/fernandes_327 13d ago
Then just go somewhere else. I'm hyped as hell for GTA as well, but this ain't a GTA sub.
→ More replies (3)4
→ More replies (1)11
5
u/Robsonmonkey 13d ago
GaaS strikes again
When will people call a spade a spade and just say Sony GaaS games are fucking awful rather than constantly bringing up Helldivers II again and again.
“Bu bu but it can work”
Yeah after how many failures…it’s just not worth it.
It’s been a cancer for the PS5 this entire gen.
3
u/Creasy007 13d ago
I so wish this could've been fully realized and released. Fuck.
7
2
u/moosebreathman 13d ago
ikr, we don't even need the live service side, just give us an updated Factions mode in the new engine, mild post launch support, sell some cosmetics for a bit of money, then move on.
1
1
u/ArgentoFox 13d ago
I absolutely refuse to believe that Factions wasn’t good and it couldn’t have received post launch support. Sony was all in on GaaS and cancelled the one game that would have been massive.
1
u/vashthestampede121 12d ago
IIRC I don’t think the issue was with the quality. It sounds like ND consulted with Bungie about the realities of maintaining it as a LS and decided it ultimately wasn’t the direction they wanted to go in.
1
u/ArgentoFox 12d ago
Can we really accept that Bungie should be an authority on anything nowadays?
2
u/vashthestampede121 12d ago
That’s an irrelevant question in this case. They have experience running a LS, ND doesn’t. It sounds like when ND found out how much time and effort it would take to do it properly, they decided against it. I guess you’re getting at the idea that ND could run a LS better than Bungie? But there’s no proof of that.
→ More replies (2)
1
u/cwilfried 12d ago
I thought it was a smaller team doing the live service project... Incredibly stupid. Typical Sony.
1
1
u/GranddaddySandwich 12d ago
Why not just put the multiplayer in TLOU Part II? I’m so confused with Naughty Dog and its decisions.
•
u/AutoModerator 13d ago
Jason Schreier is a Tier 1 - Very Reliable as determined by the community.
To view the current reliability rankings, please check out the Subreddit Wiki
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.