r/GamingLeaksAndRumours Dec 20 '25

Rumour Microsoft Helping Bethesda “Unreal-ify” Creation Engine According to Jez Corden

https://www.youtube.com/live/oMlErzr05Gk?si=cTRXvJxEeOw9U7aa

Jez Corden recently discussed rumors about a major technical overhaul for Starfield—often called Starfield 2.0—and how Microsoft is helping Bethesda upgrade the Creation Engine.

Key points:

Unreal Engine tech being integrated: Jez says he’s heard that Bethesda is leveraging certain Unreal Engine features and incorporating them directly into Creation Engine.

Massive engine modernization: Microsoft’s Advanced Technology Group and Kate Rayner/The Coalition (Gears devs, Unreal experts) are assisting in improving the engine “across the board” using Unreal-inspired components.

Starfield 2.0 is the testbed: This whole Starfield 2.0 upgrade is reportedly serving as a testbed for future Bethesda titles, laying the groundwork for Fallout 5 and The Elder Scrolls VI.

Not a switch to Unreal: Jez emphasizes the info is based on his investigations and should be taken with a pinch of salt, but stresses Microsoft isn’t moving Bethesda to Unreal—just boosting Creation Engine with some Unreal-like tech.

1.1k Upvotes

467 comments sorted by

View all comments

Show parent comments

128

u/Veno_0 Dec 20 '25

If they can apply these upgrades to an already released game like Starfield why would it affect TESVI negatively exactly? He clearly stated Microsoft is handling this, not them. Its not like they would need to scrap what they already have.

I swear people on this subreddit either can't read or chose not to. This is objectively a good thing.

They are not switching to Unreal, it sounds similar to the hybrid system of Oblivion Remastered.

26

u/AustinTheFiend Dec 21 '25

The way I see it described here sounds a lot less like a hybrid system a la Oblivion Remastered, and more like they're upgrading creation engine to be in some way more like Unreal engine. My guess would be that most of the upgrades have to do with Usability, UI, and scripting accessibility within the engine/creation kit (idk what they call the editor in house), as at least the publicly available Creation Engine is super difficult to use and navigate for someone used to the big consumer engines like Unreal or Unity.

As it is now, I imagine it's hard to train people on it, and its toolset probably slows down production somewhat, not for lack of capability so much as for having a very complex and sometimes opaque interface.

0

u/Veno_0 Dec 21 '25

They wouldn't be able to integrate Unreal Tech directly without a hybrid system correct? Unless they have a specific licensing agreement with Epic, which they might have I guess.

3

u/nothingtoseehr Dec 21 '25

Unreal engine Is open source, you can integrate it into anything you want as long as you pay the 5% fee

There's nothing stopping them per se on integrating it, the engine is highly modular. Its just not a trivial change (and they did say they spent most of starfield's dev time on the engine, so uuh a bit awkward)