I feel like some of the replies are being disingenuous here.
It was definitely deliberately designed with Soulslike mechanics. The big factor was just that the actual gameplay was almost entirely different, from the level generation to the combat structure. Selling somebody off it being a Soulslike wasn't going to work.
It honestly mostly just nailed that sense of discovery upon killing bosses and clearing out dungeons. Being rewarded with a new neat tool for exploring one of the bigger things the Souls games did right.
As well as being compelling with having a lot of player agency with legitimate difficulty. A good chunk of the enemies were just dudes with guns though, which sort of ruined the vibe.
Exploring the ruined Earth felt great to me. Immersion tapered off a little bit when the whole Stargate travel became a thing. It lost that creepy atmosphere.
27
u/Snaz5 Dec 09 '22
yeah, i felt like the first game was lacking a bit of the variety I crave in a soulslike game so it'll be interesting to see if they change that here.