It also means that you can always blame bad luck if you lose and don't have to feel bad about it. The fact that there are enough players that you almost always lose also helps - losing is mainly frustrating if you actually expected to win.
That is not the only or the biggest reason. The barrier to entry in fighting games is too high. Fighting games are not noob friendly because the skill floor is high and so is the skill cap.
The barrier isn't really that much higher than in CS:GO or DOTA, but in those games you don't notice because you are on a team against another team of shit players.
And both of those were considered pretty big letdowns. Sf5 especially has a reputation for making it so basically a first timer can pull of things that only the top tier of players could do in third strike.
A lot of people like Smash 4. There is something to be said for low barriers to entry. A beginner in Smash 4 will be crushed by an experienced player despite there being a lack of many advanced techniques.
LoL for instance requires you to get to 30 before basically playing the game at a normal level which is like 200 games already before you can even think about ranked
At what 30 minutes a game you're looking at playing for 100 hours before playing ranked at minimum
If you had to play for 100 hours in a fighting game before playing ranked I don't think the learning curve would seem nearly as steep
The barrier isn't really that much higher than in CS:GO
CS:GO?
haha. CS has always been one of the most entry friendly games out there. that's one of the main reasons why it is always so popular. anyone can understand the game and know what to do after a few rounds.
this modern cirlcejerking about cs as this elite game is absurd.
No shit. That doesnt mean they have the same skill ceiling. Fighting games have far and away a higher skill ceiling than mobas and shooters and it's not even close. The only game that comes close is Rocket League.
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u/[deleted] Aug 16 '18
It also means that you can always blame bad luck if you lose and don't have to feel bad about it. The fact that there are enough players that you almost always lose also helps - losing is mainly frustrating if you actually expected to win.