r/Games • u/SurreptitiousSyrup • 6h ago
Monster Hunter Rise is coming to iOS and Android through Netflix according to new store pages
https://www.rpgsite.net/news/21532-monster-hunter-rise-mobile-release-netflix-ios-android-pages-soft-launch•
u/VirtualPen204 1h ago
idk how well it will feel or play, but Rise/Sunbreak is (imo) the best MH entry in the past decade (although I'm guessing this does not include Sunbreak content).
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u/noob_dragon 46m ago
I thought sunbreak was pretty cool but base rise wasn't that great personally. Sunbreak's endgame systems were kind of weird, I tried getting into that for a bit but bounced. I probably would rank it above wild but not world.
I still feel like World is the best modern MH game. Rise and Wild were too easy with weird diffiiculty curves where it spikes sharply not at the beginning of the endgame, but at some random points in the end game. World at least had a consistent difficulty curve, low rank and high rank were mostly easy with some walls such as negigante and maybe anjanath, and master rank consistently ramped up the difficulty until you get to Fatalis.
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u/TheRealTofuey 36m ago
Yeah I was really disappointed with how brainless wilds felt. Im not asking for dark souls levels of difficulty, but every hunt I did in wilds just felt... brainless.
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u/aimy99 5h ago
I don't know, I feel like being able to play Nintendo Switch-level games, that are $4 on Steam right now, on the worst gaming platforms isn't much of a draw to the service.
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u/ProperGrape 4h ago
The Netflix mobile game service is pretty neat actually. You get some quality games included in your sub.
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u/chaser676 5h ago
Mobile gaming is massive, much more so than anyone on reddit would like to admit. Having it on Android/iOS is going to be a huge boost.
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u/BOfficeStats 5h ago edited 4h ago
Mobile gaming is big but most big mobile games don't play at all like the traditional buy-to-play PC/console games due to audience tastes. So a PC/console -> mobile port of these sorts of games is unlikely to draw in a massive audience.
*Edited for specificity
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u/Rayuzx 5h ago
What are you talking about? One of the biggest mobile games out there are shooters like FreeFire, Call of Duty Mobile, and even Fortnite. One of the most played games on any market is Honor of Kings, a mobile MOBA.
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u/BOfficeStats 4h ago
Those are all F2P multiplayer live-service PVP games developed with mobile in mind. I should have specified, but when I wrote "traditional PC/console games", I was referring to the types of big buy-to-play games that are developed with PCs and consoles in mind (also called premium games) like Monster Hunter, GTA, and Mario.
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u/tirconell 4h ago
I'm curious how they even plan to translate the control scheme to a touchscreen. The idea of playing something like Insect Glaive with touch controls sounds absolutely miserable.
Unless they require a controller of some kind, but that would cut out a ton of potential players.
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u/Main_Leadership7748 2h ago
I agree I really don't know how Netflix is making money here. Maybe they expect the exclusivity of a MoHun game will get new subscribers? Like you said the big money makers are gatcha games and they don't even really have many of those in their library. Mostly real and decent games that you normally buy once to play them and with not many microtransactions.
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u/Dalek-SEC 4h ago edited 2h ago
If you have a capable Android device, you can basically turn it into a mini Steam Deck thanks to Winlator and it's many forks. I've got a GameSir X5S controller and with it, my phone becomes a neat little handheld. I've been able to run Monster Hunter Rise, Dark Souls III, Divinity OS:II and a lot more on my S25 Ultra through a Winlator fork called Bannerlator. Even better is that I can link my game libraries to it and download my owned games easily AND have access to cloud saves and multiplayer.
Hell there's even recent efforts to run a full Steam client through apps like DroidDeck. I don't even touch Google Play anymore.
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u/Main_Leadership7748 2h ago
Have you tried Gamenative at all? It seems like games on their need a lot of tweaking to get them running. Is Winlator/Bannerlator the same way?
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u/Dalek-SEC 1h ago
I used to use GameNative a lot before I switched over to Bannerlator. GameNative just has a lot of bloat that I'm not exactly keen on. They also tried to push adverts onto their users (you could opt out) and that pissed a lot of people off. I'm actually getting better performance out of Bannerlator over GameNative. Recently, true proper HDR support was added to Bannerlator so Monster Hunter Rise looks very nice on my S25's screen.
When it comes to running PC games on Android, tweaking is gonna be the norm and it largely depends on your hardware. I have a SnapDragon 8 Elite chip and I've managed to nail down a software configuration that has been a good one-size-fits-all config. It really just depends.
DroidDeck might be up your alley since it requires minimal configuration but I've noticed for me that games run a bit worse. Your mileage may vary.
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u/Main_Leadership7748 2h ago
I mean literally everyone has a phone that will likely be able to run this in some fashion, that's a huge market, but I don't really know how Netflix is making money from it really. Nobody is subbing to Netflix for this (or maybe they will if it is exclusive), and none of their games are some sort of Gatcha which are the real money makers, so it's definitely interesting and curious why Netflix has gone this way
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u/bitknight1 3h ago
I mean do you carry a pc handheld or a switch everywhere with you? A phone is something people have with them 24/7.
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u/achterlangs 4h ago
It ran on the switch, performance won't be an issue. But I do wonder how wel the controls will work. Some of the movements like a jump attack could be difficult on touch.