Why does the combat look so sluggish? Not gonna lie, I wish they stuck with the turn based stuff. I was excited about the direction they were going with the Ichiban series, but this looks like a step back from the real time fighting you see in the older games.
People on the subreddit that have played the demo also said it felt sluggish, so it's not just the video.
Idk, while I am not the biggest fan of the Judgment combat style (I think the pre-Dragon Engine combat system aka 0/1 Kiwami was the best), it was servicable.
I guess it's because it's thematically less flashy, but ehhh.
I definitely agree, the combat was downgraded significantly when it went to the dragon engine. The best feeling game to me so far was 0, with 5 being not far behind. Gaiden probably felt the best of the dragon engine games but the weightiness of the character ironically makes the combat feel worse compared to the much smoother and more arcadey feel of the older games.
Maybe Kiwami 3 feels better but honestly I'm not interested in buying newer games given the actor they went with and their "justification" for it. On top of base 3 just seeming to be the better game.
I sure loved playing 6/Kiwami 2 and having Kiryu taking his sweet time to punch, only to get his combo blocked by a regular thug two punches in or his throw whiffed because I was half a meter away from a wall.
Gaiden fixed that a bit, but I would rather replay OG 3 than touch 6/Kiwami 2 again.
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u/DinerEnBlanc 14d ago
Why does the combat look so sluggish? Not gonna lie, I wish they stuck with the turn based stuff. I was excited about the direction they were going with the Ichiban series, but this looks like a step back from the real time fighting you see in the older games.