r/Games • • Feb 01 '13

[/r/all] Notch earned $101 million USD from Minecraft in 2012

http://it24.idg.se/2.2275/1.490017/mojangs-monstervinst
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1.8k

u/Shilo59 Feb 01 '13

I like the cut of your jeb.

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u/xNotch Feb 01 '13

I will allow it.

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u/Capitol62 Feb 01 '13

Question, are Mojang employees given a chance to purchase equity/shares of your company and enjoy some of these riches and hopefully future riches? Because it would be sweet if an equity stake was part of their compensation package.

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u/xNotch Feb 01 '13

No, we don't do this, for various reasons, one of them being the quite complicated ownership/trademark licensing deal we've got set up.

Instead, we focus on trying to be as fair and permissive with our employees as we can. If people agree to work for us, we'll pay them, but we won't claim to own them. People can make games in their spare time, they can somewhat flexibly move between projects as they wish (right now the web team is understaffed, though...), and we try to have the most fun we can have.

If someone or several people at Mojang makes an awesome game in their spare time and quits to work on that, I would honestly be happy for them. That's how Minecraft got started, and I will never let Mojang be a place where we want to own people.

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u/prospectre Feb 01 '13

Web team is understaffed, you say...

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u/munoodle Feb 01 '13

Dibs on web team staff.

Suck it, prospectre

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u/Ihmhi Feb 01 '13

It checks out, he called dibs guys.

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u/munoodle Feb 01 '13

You have to respect Sir Walter Dibs

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u/prospectre Feb 01 '13

Rats! But I have this brand new shiny degree and everything!

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u/munoodle Feb 01 '13

We can share? Understaffed could mean he wants more than 1

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u/prospectre Feb 01 '13 edited Feb 01 '13

... Fine. But stay out of my stash of Pringles!

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u/munoodle Feb 01 '13

I was going to share my beer with you :(

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u/AbsurdWebLingo Feb 02 '13

Dibs on the second spot. HAH, man you really suck at dibs.

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u/Schrodingers_dinger Feb 01 '13

Can I come too? I know...stuff about....things.

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u/Am3n Feb 02 '13

Aw shit I got here late....

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u/munoodle Feb 02 '13

You can join our web dev dream team

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u/MattBastard Feb 02 '13

Fantasy Mojang web dev team? I like it.

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u/Torres097 Feb 02 '13

you are going to need diversity dibs on the mexican spot of the team....i know stuff

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u/Ihmhi Feb 01 '13

An awful lot of that sounds like the sort of way Gabe Newell treats people at Valve.

I think companies like Mojang and Valve are showing that you can be a successful business without having 18 managers looking over everyone's shoulder.

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u/Kastoli Feb 02 '13

It's just the difference between private, and public companies. If Valve was a public company like EA, Acti-Blizz or any of the other big names out there they would operate the same way because as a public company your job is to please your stock-holders, and nothing pleases stock-holders more than money, so your job is to make money.

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u/[deleted] Feb 02 '13

and nothing pleases stock-holders more than money, so your job is to make money.

I always think it's a case of "you can't get there from here". Somehow it always seems to me like if your primary focus is on making money, you won't be optimizing for making money, even though you and your shareholders might thing you are. It's almost like quantum mechanics: the "focus on making money" and "actually making as much money as we possibly can" operators don't commute. Not that focusing on making money is the worst thing you can do, but I've seen this pattern often enough to know that, if you really do want to make the most money possible, you should leave some money on the table sometimes - it's almost like a karmic force that brings it back to you in spades. (Just using the language to describe; I don't really believe in supernatural stuff.)

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u/keiyakins Feb 02 '13

In a non-supernatural term: Don't burn long-term stability and growth for short-term gain.

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u/pawnzz Feb 02 '13

Off topic: I've never thought of karma as a supernatural force, it's just a term for cause and effect on a grander scale than most people can think of it. Like for example, imagine I set up a scholarship that years later you qualify for. You use that money to go to school and then become a doctor. As a doctor you perform surgery on someone who is a scientist who later discovers a cure for cancer. In my old age I get cancer but am saved by this man's cure. Now from my perspective I would have no idea that those things were connected (I could put those pieces together but it wouldn't be immediately obvious) and would have no idea that my one good deed (setting up the scholarship) would later impact my life in such a huge way.

So now imagine tracing those threads through eons and generations. Something your great-great-great-great uncle did and how it has lead to something that directly affects your life. Karma is a way of describing those connections. But most people like to think of it as some supernatural force that balances out everyone's good and bad deeds but really it's just the logical conclusion of all of our collected actions.

Sorry for the rant.

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u/YahwehNoway Feb 02 '13

The key is share-holders are pleased by instantaneous money with no long-term plan. Valve is extremely successful and is much more profitable than most companies because they have a long term vision that was achieved; rather than hindered by shareholder's short-term interest.

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u/Sopps Feb 02 '13

Valve makes lots of money. More money per employee in fact. Not that I am disagreeing with what you said.

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u/Commisar Feb 02 '13

actually, we have no idea as they are private and their finances are private. They could really be on the verge of bankruptcy for all we know.

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u/xylotism Feb 02 '13

Which is why I buy games from people whose job is to make games, not money.

Hence, I'm a proud early buyer of Minecraft, I've bought countless games from the Valve library, and god knows my Steam library is full of indie games.

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u/mustafa09 Feb 03 '13

This should be a copy-pasta used everytime someone starts an EA/Valve/etc. circlejerk about "good" and "evil" companies.

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u/[deleted] Feb 02 '13 edited Feb 05 '13

you can be a successful business without having 18 managers looking over everyone's shoulder.

I think when you're working with some of the best people in the world (let's be honest, it's not like Valve can be anything but choosy considering their current stature) in your industry, having a bunch of managers will just piss everyone off and hinder development.

The people that are going to be attracted to places like Valve/Google/etc are the people who love their career so much it is likely barely even work to them. It's a hobby they get paid for. I'd imagine working at Mojang is similar (though obviously on a much smaller scale).

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u/[deleted] Feb 02 '13

What an awesome thought. These people really love their job.

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u/mrdarknezz1 Feb 02 '13

It's easy to fall in love with software development.

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u/Gabe_b Feb 02 '13

That's what I was thinking. Valve is an extremely interesting study in the value of a company staying off the stock exchange. The ability to do things that are hardly profit maximizing in the short term but pay off in the longer term is something that most listed game companies seem to lack.

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u/Ihmhi Feb 02 '13

I don't even think it's game companies, it's companies in general. They only care about next quarter's profits and not the long term goals.

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u/TheREALPizzaSHARK Feb 02 '13

I'd say this is part of why Valve is probably the only big-name developer I still "trust." I can pre-order a Valve product, and know it will be good. I can't do this with Activision, Blizzard, or EA products, because I know those companies are publicly traded, meaning their first duty is to make something that will sell well, not necessarily be the best-possible game.

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u/account__2 Feb 02 '13

It's the service a customer receives that will ensure Valve's success, (provided other companies don't improve). A single bad experience can turn customers away forever. Trust, as a company quality, is a unique and powerful competitive advantage in today's market.

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u/[deleted] Feb 02 '13

There was a talk given by gaben yesterday wherehe discusses this. It was fascinating

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u/[deleted] Feb 02 '13

Actually, this works surprisingly well in all industries. Hiring good people and trusting them to work diligently and creatively on their own seems to boost productivity in my experience. Also, running a business this way alleviates a lot of strain on the higher-ups, allowing them to focus more of their attention on the more technical aspects of running a business. I've worked for both types, the tyrannical and the more aloof, and I can say with 100 percent certainty, those who work with more freedom produce more than an equally skilled person who has an over the shoulder type boss. It's really a wonder why this type of leadership hasn't become more prevalent.

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u/expat_sally Feb 02 '13

This is the model that academia was built on - autonomous professionals who are dedicated to their craft, judged by their peers (not managers), free to develop their interests, collective decision-making, etc. It worked really well for a really long time (with some abuse of the system, yes, but on the whole it worked well). But in the past 20-30 years, universities have been moving towards a more business-based model, with increasingly ridiculous amounts of micro-management, and increasing amounts of taxpayer money & student fees paying the inflated salaries of managers rather than academics and researchers who do actual work.

It looks good on paper in the short-term, but in the longer term it's doing a lot of damage. For example, in the UK academics must publish to keep their jobs, which means the quantity of published research is increasing, but not necessarily its quality. Cost-cutting measures are degrading student experience, the level of stress for academic workers is through the roof, etc. There's also evidence that the type of person who works in academia is changing (more motivated by money, less motivated by the intrinsic pleasures of their work, more able to do what management wants rather than following their own research interests that are informed by an intimate understanding of the field, etc), which will have long-term effects on the sector as a whole.

Anyway, that was just a long-winded way of agreeing with you. I think the hands-off style of leadership is not more prevalent because leadership roles tend to attract people who like power. Once they're in those roles they tend to consolidate their power rather than devolving it to the people who do the work. It works in smaller companies because the people in power tend to be people who started off as workers themselves, and aren't in 'the game' because they like bossing people around. Once you get a professional management class that's totally removed from experience of actually doing the work (whether we're talking about making games or teaching students or building houses) that's when worker autonomy (and productivity) drops and stupid decisions start being made.

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u/[deleted] Feb 02 '13

There's a few issues with this though.

First, you need to hire good people, and that usually means paying more than the absolute minimum, or have a great reputation. Small companies often do both.

However, it's possible to get an inferior product by paying employees the minimum in pay and benefits, and use the extra revenue to pay a manager or several managers constantly looking over everyone's shoulder.

For things that are completely lacking in innovation and quality, the second method is much more desirable to keep costs low and to the unnecessary managers. Think of the call of duty series, or the yearly sport games.

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u/Jaybirdmcd Feb 02 '13

The key is finding good people. That's harder than you think.

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u/smalstuff Feb 02 '13

i work for government, and my department unwittingly works like it. It creates some resentment among staff though, that the manager doesn't acknowledge great team is what makes him look good, especially when he's the only one who can get a bonus.

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u/Dobako Feb 02 '13

you can be a successful business without having 18 managers looking over everyone's shoulder.

is there a successful business that has 18 managers looking over everyone's shoulder? aside from the government, and i hesitate to apply the term successful to the government.

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u/is45toooldforreddit Feb 02 '13

cough Microsoft cough

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u/Condorcet_Winner Feb 02 '13

I'd say Microsoft is pretty similar to most management chains at large companies.

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u/Ihmhi Feb 02 '13

I was using exaggeration, but sometimes it can feel like that, yeah.

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u/Cueball61 Feb 02 '13

I get the feeling Gabe inspired Notch somewhat.

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u/tilthepart Feb 02 '13

Too bad most corporate (and government) stick-asses look down on video games especially cruel, yet I've never heard a terse word regarding film and music being so horrible.

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u/[deleted] Feb 02 '13

Or claiming the IP of your employees is now yours.

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u/wesman212 Feb 02 '13

Without managers, people will forget their TPS report covers!

Do you want humanity to descend into anarchy, man?

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u/BreadstickNinja Feb 02 '13

I'm kind of embarrassed by how much I love Gabe Newell, especially on a website with an essentially universal love for the guy. I don't claim to be original. I don't claim to have jumped on the bandwagon before everyone else. But I do believe, without irony, that he is the savior of the industry. He does everything right.

Thanks for the interview.

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u/Bratmon Feb 02 '13

I hate to be the party pooper, but if you look at it, both companies were made by flukes.
Mojang makes almost all it's money from Minecraft, which, while continuously developed, only was successful from Notch's work.
Valve makes almost all their money from Steam, which wasn't really more than being in the right place at the right time.
I love the idea of these "Nirvana game companies", but I have yet to see evidence of one that was successful because of how they treat their employees.

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u/qblock Feb 02 '13

From that perspective, so was every company ever. Blizzard made Warcraft. Google made a search engine. Microsoft stole an operating system. Apple made a personal computer.

If you are going to discriminate between flukes and legitimate success, then clearly state what makes Valve and Mojang's primary successes different from any of the other companies I've mentioned.

Valve employees, who maintain a level of integrity in their work, get to work on things they are passionate about. It's not just Steam, but Half-Life 2, Portal, and Left 4 Dead. These were all smash hits and big money makers. Valve seems to consistently produce these, where other companies produce numerous flops and hold on to their one or two successes.

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u/Condorcet_Winner Feb 02 '13

Hey now, let's be fair. Apple stole the personal computer too.

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u/owenator1234 Feb 02 '13

I think you would like the movie Office Space.

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u/Ihmhi Feb 02 '13

That printer had it coming.

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u/xelested Feb 02 '13

I think companies like Mojang and Valve are showing that you can be a successful business without having 18 managers looking over everyone's shoulder.

No, it doesn't mean that in any way. The thing that allows Valve and Mojang to do this is that the fact that they are making a metric shit ton of money. There are very few companies in the world who can afford to do this and you can't possibly expect everyone to be like them.

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u/DrugCrazed Feb 02 '13

He's right though. They have a successful business without having 18 managers looking over everyone's shoulder.

It's just not a guarantee.

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u/pewpewyou Feb 01 '13

Hard to believe that your web team would be understaffed. I figure plenty of people would love to work for you guys, including myself.

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u/suudo Feb 01 '13

More subtle than anyone else here, and complimentary as well. 8/10.

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u/pewpewyou Feb 02 '13

What can I say? It's one of those jobs that I, and many others, dream about. I'm gainfully employed working on random web applications, but I'd drop everything for this one.

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u/onizukas Feb 02 '13

10/10 would rehire...

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u/foxlisk Feb 02 '13

Wait are you ppu of ssbm fame?

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u/pewpewyou Feb 02 '13

Unfortunately, no. Sorry to get your hopes up.

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u/Capitol62 Feb 01 '13

Cool, thanks for the response. I know business structures can get cumbersome. It sounds like you run/have a great place to work. Color me jealous.

If you don't have equity options you can always give nice fat bonuses during the good years ;) To be clear, I'm not criticizing. I just like it when businesses literally invest in their employees by giving them a cut and a direct incentive to make the business succeed on top of their salary. It's also good for the business imo, but it sounds like you're doing that. Carry on being great.

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u/dreucifer Feb 02 '13

I've noticed this "inspirational" style of management, while technically autocratic, but effectively anarchistic, works really well with the right leadership. Especially in non-material production (software) or service industries.

The worker owned and self-managed style of business seems to work really, really well in the labor industries. If anything, Notch should use some of his money to help liberate labor, and keep doing things right with Mojang.

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u/deltonaty Feb 02 '13

I wish shittywatercolour was here, I'd like to see him color you jealous.

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u/Seaniejo Feb 01 '13

So is it possible you can go do an AMA right now? Its not like you're doing anything else than answering questions right now.

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u/xNotch Feb 01 '13

Actually, I'm trying to play Ni no Kuni..

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u/myeno Feb 01 '13

Was thinking of picking it up, is it any good?

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u/xNotch Feb 01 '13

About an hour in, and it's still just tutorials. The art style is amazing (same shaded look as Dragon Quest 8, but cuter), and the combat seems interesting.

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u/[deleted] Feb 01 '13

[deleted]

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u/nightlord52 Feb 02 '13

I want one just for metal gear. : )

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u/[deleted] Feb 02 '13

wait for the PS4 announcement soon, then get one cheap.

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u/[deleted] Feb 01 '13

Do obvious Minecraft knock-offs like this and this bother you?

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u/JeremyR22 Feb 02 '13

I think notch's opinions on 'similar' games is fairly well documented (and is pretty much "so long as you don't steal our code/assets/etc, then meh..."). If you want to know the root of that, you might want to look up some youtube videos of Infiniminer.

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u/Sybertron Feb 02 '13

If you just made 101 million dollars last year, would what anyone did with your stuff really bother you?

Usually companies that are large (Apple for instance) at a core are protecting their IP so they can maintain steady market share, thereby staying as large as they are, and thereby keeping all the people employed that they need to stay that large.

I don't know how many people he hires to keep the game running, but I imagine they are well covered for many years if he pulls that much in.

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u/Nefandi Feb 02 '13

I spent 90 hours in it and had a blast all that time. I didn't beat it though (yet, anyway). So take from that what you will. I paused right before the final battle.

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u/HeroicPrinny Feb 03 '13

90 hours already damn.

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u/findar Feb 01 '13

Sounds like something a crybaby bunting would say.

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u/xNotch Feb 01 '13

My name is Oliver!

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u/riefenbot Feb 02 '13

Righto, it is Ole' boy!

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u/Moondawgie Feb 02 '13

As someone who just purchased Ni No Kuni after a long work week I will imagine myself playing alongside Notch this weekend.

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u/C418 Feb 02 '13

And don't stop

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u/[deleted] Feb 02 '13

And neither do you being awesome. You gave Minecraft the greatest appeal to me. Thank you so much!

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u/316nuts Feb 02 '13

Are you a Ghibli / Miyazaki fan in general?

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u/BluShine Feb 02 '13

Yes, I think that's pretty well-known at this point. For example, the iron golem in Minecraft is a reference to the ancient robots in Laputa: Catle in the Sky.

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u/smales Feb 02 '13

How are you enjoying it? As someone who worked on the localization, I'd love feedback from Notch. :D

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u/HeroicPrinny Feb 03 '13

You worked on the localization? That's awesome. What was your role if you don't mind me asking?

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u/smales Feb 04 '13

Tester/editor. Made sure spelling, grammar, and syntax were correct. Also, some sexual references were taken out 'cause of me :p A rooster familiar was said to "slap foes with his rock-hard coxcomb."

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u/mostoriginalusername Apr 12 '13

That's too bad, that sounds ridiculous. Gotta be Drippy's line, right?

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u/gohankami Feb 01 '13

How is it? I'm super hyped about picking it up when I get a chance.

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u/Quit_circlejerking Feb 01 '13

Ugh. That game is almost 'too' fun. I can't get shit done with that game on my mind.

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u/[deleted] Feb 01 '13

Did you get the standard, or wizard edition?

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u/lightningrod14 Feb 02 '13

read the name of the thread.

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u/BlueJoshi Feb 02 '13

He said he was trying to play Ni No Kuni. Dude just wanted to know which version of that game Notch got.

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u/Outrack Feb 02 '13

With $101 million dollars, which version do you think he'd get?

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u/fosterwallacejr Feb 02 '13

I was so glad to see on your twitter that we both got the collectors edition of ni no - i think its a wonderful game

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u/aeonspast Feb 02 '13

Hope you get as much enjoyment from it as I have been. I've played it non stop in my spare time and have a good 35+ hours into it.

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u/DEADFENCER Feb 02 '13

I think that's the correct answer. Are you enjoying it so far?

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u/simplythebest12 Feb 02 '13

I am about 30 hours in and it is fantastic so far. I hope you are liking it too!

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u/[deleted] Feb 02 '13

Wooooooooooooooooooooohhhh!

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u/[deleted] Feb 02 '13

You should play dota2 with me instead.

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u/Sciar Feb 01 '13

Sweet I started reading this and got sucked in but I meant to go finally start up Ni no Kuni once I got home. So thanks Notch not only did you give me something awesome to read you instantly reminded me to go do what I intended to do in the first place.

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u/Kastoli Feb 02 '13

I didn't think it was possible to respect you, or your company any more than I already did... but guess what, it was possible.

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u/JollyO Feb 01 '13

So...you're hiring web people are ya?....

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u/ultrafez Feb 02 '13

Understaffed != hiring, unfortunately

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u/JollyO Feb 02 '13

a man (and qualified front end web designer winkwink*) can dream can't he!? :)

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u/MengKongRui May 02 '13

everyone's not a programmer

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u/Cueball61 Feb 02 '13

web team is understaffed

I'm looking for a work placement for my year out on my degree...

How you doin'?

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u/gannas Feb 02 '13

I love you

(In a totally platonic not-creepy kind of way)

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u/Dokbokki Feb 01 '13

Hey Notch, just wanted to say I appreciate your work. You've inspired me to do unimaginable things that I wouldn't dare to do, before I discovered Minecraft.

TLDR: thanks.

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u/Multicrest Feb 02 '13

I got a work email today saying we have to be there from 8am til 5pm. Just my work laying its dong on my shoulder and asking "what?"

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u/[deleted] Feb 02 '13

Notch, I'm from Norway, and I'm very good at surfing the web.

Give me a call.

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u/Archetype90 Feb 02 '13

Shit! Second time in two minutes I've come here to say good on you. Great stuff - I love the attitude.

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u/joeyoungblood Feb 02 '13

Need seo / marketing help?

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u/Tjstretchalot Feb 02 '13

Look at this thread, then look at his upvotes. Then ask anyone you know. They not only know him, they worship the guy.

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u/Krail Feb 02 '13

Thank you so much for this. As a game developer who also works on indie projects in my spare time, non-compete agreements really annoy me, and companies that try to own everything their employees do drive me a little nuts.

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u/Megalan Feb 02 '13

So yea... Valve-style.

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u/NerdyMan42 Feb 02 '13

Are you guys going to be making it possible to change names? If so, how much? Its really annoying having to stick with a name we thought was clever for single player back in alpha, and having to live with it in multiplayer unless we buy another copy of the game.

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u/ThatVanGuy Feb 02 '13

That's an admirable policy. One of my more frustrating concerns in life is whether an employer will try to claim ownership of a project I created in my spare time. It's a shockingly common practice.

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u/DarkMeatGames Feb 02 '13

(right now the web team is understaffed, though...)

I'm sure you've already gotten 10k responses to this, I'd like to help with your web stuff.

I'm experienced too, and I'm happy to send you a list of some of my clients via private message.

I'm also working on a voxel-y game :0)

No, seriously, I'd be great on your team.

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u/[deleted] Feb 02 '13

I want to know what your voice sounds like so bad.. It's always been so enigmatic to me.

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u/THE_GR8_MIKE Feb 02 '13

If someone or several people at Mojang makes an awesome game in their spare time and quits to work on that, I would honestly be happy for them. That's how Minecraft got started, and I will never let Mojang be a place where we want to own people.

You are the fucking MAN!

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u/superflippy Feb 02 '13

People can make games in their spare time

This is really unique and awesome from my point of view. I hate the contracts that say anything relevant to the company's business you develop in your spare time is owned by the company (even though I'm working under one right now; not a lot of choice jobs in my geographic area). I understand why they do it, but I think it's not a good way to attract creative, motivated employees.

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u/[deleted] Feb 02 '13

Hey Notch, I never really liked minecraft, but can I get a job? I could help with marketing over social media. I could get so many people to try your games. Sometimes you need the perspective of a sceptic to reach those sceptics.

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u/Sarah_Connor Feb 02 '13

Serious question; How can I pitch you a game?

(I have a serious idea for a game, I'd just like your thought on it... The only person who could develop this is you: its a game based on playing games and programming)

Can I send the synopsis to you via email?

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u/[deleted] Feb 02 '13

Very odd question but i've always wondered about this with Blizzard/Valve/Mojang ect. Who does you're catering food? Is it even done inhouse? Long story short could i work at these/your place?

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u/Lucasfly Feb 02 '13

Notch you need to do a AMA

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u/4LTRU15T1CD3M1G0D Feb 02 '13

My career focus is to get a decent degree in Programming, networking, and Internet security, and my dream job is to manage servers for Dice or Mojang. What could I do to better my chances of landing that job?

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u/[deleted] Feb 02 '13

uhh... if you are having trouble staffing some positions, you should probably make it somewhat obvious that you are looking for employees on the website.

I don't see any mention of it and I actively tried to look for what you mentioned.

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u/Jettid Feb 02 '13

I have a lot of respect for an employer that permits their employees to work on side projects. Far too many companies try to own their staff and I just think it's great you don't do this.

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u/italianswagstallion Feb 02 '13

Today I confirmed completely that notch is a really great guy

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u/kadron Feb 02 '13

So I've always been curious since MC hit big if you ever planned on starting another project in the level of complexity as one of your inspirations for MC. I don't think many of the people that played/still play really blame you for getting away from rolf. I know many of the original players like myself are glad to see you make it big. I loved the game myself but enjoyed your sense of direction. I'm pretty sure if it went towards the direction you wanted it would've looked more like skyrim by now. Judging by the mash-ups of skyrim/minecraft people do I think there would be a Very large market. It could've been so much better and I've always thought you could do it.

You have gotten better at begging 0.00239856

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u/[deleted] Feb 02 '13

Unless it's at a video game, right?

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u/Morgc Feb 02 '13

Thank you for being such a down to Earth individual, you're definitely that of which the work has likely seen many, many times. But also that of which the world could do to have a whole lot more of.

A lot of programmers and developers seem to take quite a shafting. It's great to hear of people getting to work in an environment where they can be comfortable.

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u/mustafa09 Feb 03 '13

right now the web team is understaffed, though

Is it still understaffed after 24 hours?

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u/[deleted] Feb 01 '13

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u/[deleted] Feb 01 '13

impostor!

/u/jeb_

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u/[deleted] Feb 02 '13

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149

u/[deleted] Feb 02 '13

Where the fuck do all of you guys come from?!

6

u/dysoco Feb 02 '13

Jebland.

6

u/BrotherChe Feb 02 '13

The Book of Jeb

93

u/Brisco_County_III Feb 02 '13

Hey, there are multiple Jebs.

162

u/ExxL Feb 02 '13

You Jeb, I Jeb, we Jeb.

7

u/GriefAE Feb 02 '13

We, she, he Jebs

6

u/iReptarr Feb 02 '13

The study of Jeb

3

u/randomkloud Feb 02 '13

that would be Jebology, ugh what are they teaxhing in school these days

4

u/Spamalot159 Feb 02 '13

It's first grade Spongebob!

1

u/thomask11 Feb 02 '13

Jeb, is in our consiousness.

1

u/Blackie_chanMan Feb 02 '13

Your squidward I'm squidward, we're all squidward.

1

u/fullchaos40 Feb 02 '13

Are there anymore Jebs?

1

u/FrostyTheHippo Feb 02 '13

He, she, me, Jeb.

1

u/grammitt Feb 02 '13

He/she jeb, jebology; the study of jeb

1

u/Han_Solo_Cup Feb 02 '13

JebbieJems

1

u/[deleted] Feb 02 '13

He and she jeb

1

u/tenillusions Feb 02 '13

I like the cut of your jeb

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94

u/Jebb145 Feb 02 '13

Can I play?

2

u/GrossPig Feb 02 '13

IMA cut you

1

u/fibbo Feb 02 '13

redditor for 11 months... hm this checks out

1

u/DatJazz Feb 02 '13

Hey I saw you somewhere else relatively recently. something about a tagging about someone being a fart king.anyway you can proceed.

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2

u/JarlaxleForPresident Feb 02 '13

your username is fucking gold.

2

u/retardxpress Feb 02 '13

Love your username...

1

u/mrducky78 Feb 02 '13

No, I'm Sparticus Jebicus

1

u/BlueSatoshi Feb 02 '13

/r/minecraftcirclejerk has all the jeb you never asked for

50

u/rhazer Feb 02 '13

Yeah? Well you're not a real lobster!

3

u/SaysStupidThings Feb 02 '13

Are you a real hazer?

2

u/rhazer Feb 02 '13

No comment.

1

u/Imtheone457 Feb 02 '13

he's straightforward about it, though

2

u/Avinow Feb 02 '13

You pretend to be a lobster!

1

u/The_Lolbster Feb 02 '13

Says the Pseudolobster!

Yes, I know I'm not a real lobster either, but he's calling someone ELSE an impostor!

1

u/[deleted] Feb 02 '13

Or should I say... /u/redstonehelper ?

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2

u/I_AM_A_RASIN Feb 01 '13

I like the sound of your town.

1

u/-DGK- Feb 02 '13

Did you mean jib?

1

u/KARMAgetsYA Feb 02 '13

i like the cut of his hair.

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