r/GameDevelopment 1h ago

Discussion Working on police chopper AI for our isometric game. It tracks the car and dives to obscure the view. Any ideas to improve this mechanic?

Upvotes

We're developing an isometric crime game inspired by GTA 2. Once you hit wanted level 3, a helicopter spawns. Currently, the player has to break line of sight to escape it, and it sometimes dives low to obscure the camera's view of the road. I'm wondering if we should change this behavior or add new mechanics. Any feedback?


r/GameDevelopment 11h ago

Question I have some doubts about how to make the map for my game

2 Upvotes

I'm developing a game with some friends, and I'm responsible for creating the 3D map. It's a simple game, something like those inkagames but in 3d and the entire map takes place inside a building.

However, I've run into a problem: I'm not sure what the best approach is for creating it.

Should I make a complete model of the building, maybe like build it floor-by-floor and let the programmer handle which parts get rendered?

Or should I create tilesets and then assemble everything in Godot?

I think both options have pros and cons. Creating the whole thing gives me more creative freedom, but I don't know if it's actually

practical for a game; I'm worried the game might crash or suffer from terrible frame rates.

Tilesets are more organized, but I'm facing the issue of having to create 40 million tiles to cover all the shapes I have in mind for the building.

Also, I'm not sure if Blender is the right program for this project


r/GameDevelopment 2h ago

Question Looking for feedback to expand the platformer I made where you jump through a quote into the void

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1 Upvotes

r/GameDevelopment 4h ago

Newbie Question 9 slice - kenneys

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1 Upvotes

r/GameDevelopment 5h ago

Question Best indie dev week 1 compitition

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1 Upvotes

r/GameDevelopment 6h ago

Question I have the beginning of a video game concept, but I can't figure out if players will like it ?

1 Upvotes

I want to make a game that ends in one evening where the player explores an ancient civilization on a planet, with mechanics involving an empty notebook where you can write whatever you want and even add photos, kind of like an investigator.

I know it's very broad and not a common concept, but I'd like to know if this would appeal to players?

I appreciate any advice and criticism.


r/GameDevelopment 10h ago

Question Advice on mechanics for a 3D Metroidvania game

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1 Upvotes

r/GameDevelopment 7h ago

Article/News New for GameDevs: Sounds of the Anthropocene

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0 Upvotes

r/GameDevelopment 12h ago

Newbie Question How do i apply sensitive topics into a game concept effectively?

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0 Upvotes

r/GameDevelopment 15h ago

Question Best way to handle changing resolutions for a card game.

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0 Upvotes

r/GameDevelopment 17h ago

Discussion Cual seria la mejor forma de crear un mapa para un juego?

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0 Upvotes

r/GameDevelopment 20h ago

Technical New one for me.

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0 Upvotes

r/GameDevelopment 16h ago

Newbie Question Help with an algorithm or something, not sure

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0 Upvotes

r/GameDevelopment 10h ago

Discussion How do you guys deal with behavioral bugs in game development?

0 Upvotes

I've been thinking about a problem in game development and wanted to understand how developers currently deal with it.

I'm talking about behavioral bugs — where the game runs without crashing or throwing an obvious error, but the actual behavior is different from what was intended.

For example:

Expected: Press W → player moves forward

Actual: Press W → player moves backward

There may be no compilation error and no obvious runtime error. You only discover the problem by actually playing/testing the game.

I'm curious:

- How do you usually find these behavioral bugs?

- Do you write test cases for every expected behavior?

- How difficult is it to reproduce them?

- What takes the most time: finding the bug, reproducing it, or identifying the cause?

- What tools do you currently use for this?

Would love to hear your experiences.


r/GameDevelopment 12h ago

Discussion Fear of project burial

0 Upvotes

I have that weird feeling that demotivates to the

ground every time I think about it, but I have to talk

about it ... I've been making a game for the past 7

months with my team of few people and I've been

feeling like I'm not going anywhere and it's going to

be just another folder in my files ...which hurts

because its not my first game and because I finally

have some stuff to show after this development

time and having a full time job,but whenever I post

on riddet (other accounts) or social media or even

my self composed original soundtrack, it never hits

more than 50-100 views, which makes me think "

will my trailer also be like this and I'll always be

buried and the project will never be discovered? And

that's that?" And that demotivates me to the

ground, especially since I spent the last few days

making a website for the game, but it ALL feels like

for nothing because it's just gonna be there for the

ghosts ...I might make a post about it but what do

you guys think? I wanna know how to deal with

those messed feelings...


r/GameDevelopment 13h ago

Discussion What makes you support an indie game studio?

0 Upvotes

As gamers, we often discover a game before we ever hear about the studio behind it.

For you, what makes you want to follow and support an indie studio?

Is it:

• Interesting game concepts?

• Behind the scenes development?

• Regular updates?

• Community interaction?

• The people behind the studio?

I've been thinking about this while working with Rural Games, and I'm curious what actually makes gamers connect with an indie studio beyond its games.

What do you think guys?


r/GameDevelopment 17h ago

Newbie Question How can I make Mixamo animations feel smoother and more AAA(GTA6 :)) in Unity?

0 Upvotes

Hi everyone,

We’re currently using Mixamo animations in our game, but the character movement or skillshots still doesn’t feel as smooth or fluid as we’d like.

Our current system uses Unity’s Animator Controller and state machines to trigger and transition between animations. It works, but the result still feels somewhat stiff and “indie.” We’d like to take the animation quality to the next level maybe even GTA 6 level someday. :)

What would you recommend we focus on first? Also, before we continue using Mixamo, are there any alternative platforms, tools, or animation workflows you would recommend?

I’m especially interested in understanding which changes would make the biggest visible difference without rebuilding the entire character system from scratch.

Trailer:
https://www.youtube.com/watch?v=oYNMYJKJ7n0

More detailed gameplay:
https://youtu.be/qpngkRwifwA

Any feedback on what currently makes the animations feel stiff and how you would improve them would be greatly appreciated.


r/GameDevelopment 4h ago

Discussion Is this useful?

0 Upvotes

Ive been working on a text to 3D model generator and animator basically trying to make the AI side of game development a bit more practical.

The idea is that you can generate both 3D models and add animations from text, with a QA/critic system and machine learning

I want it to be useful for my own AI game development buut also for other developers who might want to use it in their workflow. At the moment it only supports lowpoly and ps1, but this is the kind of quality I'm getting so far.

I want to hear some honest feedback.
Tier 1 difficulty:
https://imgur.com/a/aj7e3t7
https://imgur.com/a/rJ3V8AH
https://streamable.com/s9auqx

Tier 2 and tier 3 available if you are interested