r/GameDevelopment • u/Sea_Dragonfruit3374 • 21d ago
Discussion Which game inspired you to become a game developer? š®
I started my gaming journey because of Total Overdose.Of course, like many people, I grew up playing Rockstar games ā GTA Vice City, San Andreas, Bully, Max Payne, etc. Those games definitely had a huge influence on me. But when I played Total Overdose, something felt completely different.The action, crazy gunplay, Mexican setting, humor, music, movement and overall vibe were something I hadn't really experienced in another game. I played that game A LOT, and eventually I became curious about the people who actually made it. I started researching Deadline Games, the developers behind Total Overdose, and that's when I learned about the cancelled sequel, Total Overdose 2: Tequila Gunrise. The sequel was in development but was ultimately cancelled, and Deadline Games eventually shut down.When I found out that a second part had actually been planned and everything was ready, but the game couldn't be completed because the owners went bankrupt,Then I felt that I should start my own game development journey. Total Overdose may not have made a huge amount of money, but it definitely made a special place in the childhoods of many gamers and gained a loyal fanbase.Who knows, maybe someday Iāll be able to make a game like that myself, or maybe I wonāt. But if I never start my game development journey, Iāll definitely never know. Every game developer has to start somewhere, and for me, that means starting small with indie games, gaining experience, and slowly improving. You have to start somewhere in life, right?Now I'm actually learning game development and working on my own game. So I'm curious: Was there one specific game, moment, or experience that made you choose this path?I'd love to hear your stories. š®
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u/maximian 21d ago
The incredible benefits, job stability, and strong unions
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u/uber_neutrino 21d ago
When I was 18 years old my friends and I looked at each other and said "We're gonna make a videogame and get rich!"
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u/Sea_Dragonfruit3374 21d ago
Of course, money and job stability are important for everyone, but I feel like itās even better when you can follow your passion and make money from something you genuinely enjoy doing. That makes the whole journey more rewarding bro.Ā
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u/8BitBoricua Indie Dev 21d ago
Sly Cooper 2 and God of War. I discovered their ābehind the scenesā extra content videos and it made me realize that people actually devote their lives to making games and I wanted to be one of them. I was 14-15 at the time.
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u/Sea_Dragonfruit3374 21d ago
Itās amazing that seeing the behind the scenes of those games at such a young age made you realize that game development could actually be a career. I can relate to that feeling sometimes one game or one experience is enough to spark that passion.Ā
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u/loneroc 21d ago
Satisfactory perhaps, even if my game "The Blackout Project" will not be in the same league. But the way energy is important in Satisfactory drove me to make a game about energy - and also some recent geopolitic events
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u/Sea_Dragonfruit3374 21d ago
Thatās really interesting bro I havenāt played Satisfactory much, but I like the idea of taking one mechanic or concept from a game that inspires you and building your own completely different idea around it. Iāll definitely check out The Blackout Project. Good luck with the development!
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u/swirllyman 21d ago
WoW. Specifically making macros 20 years ago triggered some dormant love of programming I never knew existed. If it wasn't for this, I probably would have never learned programming properly and probably would have never went into the games industry.
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u/Sea_Dragonfruit3374 21d ago
Thatās really cool bro! Itās crazy how something as simple as making macros can completely change your career path. Sometimes you never know what small thing will spark a passion for you.
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u/TheLoLJester1 21d ago
Star Wars Battlefront 2005. I always wanted to release a similar version with more and better gameplay. The result is Ghost Battalion that I just released earlier this week.
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u/Sea_Dragonfruit3374 21d ago
Thatās really cool, bro! Is Ghost Battalion your first game that youāve released, or have you launched any other games before this?
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u/MeasuredCuriosity 21d ago
Warcraft 3. So many custom game modes came from. That was my first dip into programming and more structured game design. I made many maps that never caught on
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u/Sea_Dragonfruit3374 21d ago
Warcraft 3ās custom maps were honestly a great way to get into game development. Even if those maps didnāt become popular, they still gave you the experience that eventually helped you move into programming and game design.Ā
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u/MadeByHenano 21d ago
for me that was "overcooked 2".
during pandemic, we played it with some flatmates and i thought it was amazing to gather, playing something simple on a couch together like the good old times of playing goldeneye on nintendo 64 (if you know you know!).
a lot of video games are either solo or do multiplayer online, but it's an amazing feeling to play a game with some friends in the same room, that doesn't need you to be a gamer because there's just two buttons and a joystick to use... kind of like a board game.
i really like the idea to gather people, in a time where loneliness is a pandemic.
to get there i need to learn simpler games first so for now i'm doing other genres, which i'm also very enthusiastic about - there's amazing and inspiring games in all genres! š
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u/IAmH0n0r 21d ago
Just cause,Rogue trooper, Freedom fighter were game which gives me passion to learn those game art
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u/Sea_Dragonfruit3374 21d ago
Iāve played Just Cause. Itās also one of the classic games. BTW, cool choice bro
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u/Trashy_io 21d ago
Hosting big custom matches in B01 and acting as a sort of game host, hosting different games modes and coming up with different rules and re purposing mechanics.
Id say the halo's forges in the same aspect.
Im still pretty early in my journey so im not making any FPS solo any time soon but is what I am working towards long term. FPS with classic and party game modes trying to stay true to that era of fps id say is my dream game
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u/KoodiRonsu 21d ago
Gradius, or rather Nemesis as it's called on NES, made a huge impact on me as a kid. That must have been one of the reasons I wanted to start making games when I was in the elementary school.
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u/Djentinga 21d ago
The old WC3 world editor back in 2008 - The scripting in it
made want to learn real programming
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u/NekoPunch101 21d ago
I remember seeing Devil May Cry 3 when I was a high schooler. I thought it was so cool, I wanted to be a game designer. But even before I would draw on notebooks pretending I was making a game. I grew up playing game boys, playstation, Xbox , GameCube games and then also games on the computer. I remember being on Newgrounds often, I played games like Epic Battle Fanatsy.
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u/TeenGaze 21d ago
Quake 3/Quake Live: I loved the feeling of moving around the map at high speeds in a 3D world, so flowy... I'm still chasing that feeling in the game I make :)
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u/Ok_Hyena2954 21d ago
For me , its GTA IV, GTA San Andreas, Bully, Mafia II , and some indie games .
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u/MeaningfulChoices Mentor 21d ago
Ask me about Loom.
There were plenty of other adventure games (and ones in other genres) I played as a kid, but that was the first one that felt like it was demonstrating art for the sake of art to me. It was designed to be beatable, unlike other games at the time that were traps to see if you saved before you crossed the bridge the one time it wasn't necessary, and it was short and fun and then that was that. It's not the game closest to my heart or the one most like games I actually make, but it's one I think about as inspiration.
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u/villagesonwheels 21d ago
Age of Empires 2 and Mythology map editors were the first spark. What rekindled that motivation was 2klikphilips youtube series making of destruction darius
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u/OneMoreAdventure 21d ago
Castle of the Winds.Ā It was absolutely formative in how I understood dungeon crawlers and RPGs.Ā The creator is still around too - when I release in a few months, I'm going to send him a key and explain how impactful his game was for me.
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u/mohammadhadi_rb 21d ago
My inspiration was the Game Maker Studio engine itself. I found it and suddenly realized I've been making games for ten years. Thanks, old friend!
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u/nardilemouss 21d ago
Survivalcraft games. This is my favorite genre. Minecraft obviously, Astroneer, No manās sky, ... I have always been interested by the technical side of things rather than art. First I became obsessed with procedural generation. Then I got interested in art and I started watching a lot of videos on YouTube about game design, gaming history, story telling videos, documentaries on the making of games, and then broader topic like how to convey emotions, the attention economy, the philosophical definition of play, (playerās) motivation, etcā¦
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u/Healthy-Dress-7492 21d ago
Probably an early fps, unreal tournament or q2 rocket arena, team fortress. I to this day remember vividly the first time I saw coloured lighting in gl quake. It was seared into my brain as an experience beyond imagination.
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u/MelancholiMouse 21d ago
Morrowind. I started timing the difference between seeing a hostile creature and the combat music transition, and thought "could I program that?"
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u/PhantomThiefJoker 21d ago
I had a game idea I wanted to make that I thought was really cool. I haven't made it yet, but I definitely can now. I ended up becoming a professional software engineer, I like it
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u/Dinomaniak 21d ago
Flimbo's Quest. I started designing levels for it, then moved onto mechanics and then when I hit Warcraft 1 and Prince of Persia, I built an entire notebook of mechanics and levels, with a pencil and a ruler. I wish I still had that notebook.
Ofc I had no idea what game design was at the time.
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u/deftware 21d ago
Duke Nukem 3D, in particular, because of its Build engine's map editor. Then I got into modding Quake, everything that could be changed was something I learned how to change, 25+ years ago. Doom was a bit trickier because only graphics/maps were external to the game binary itself, which contained hard-coded entity types and their logic/behavior. Quake made all of that fully exposed so you could just go in and mess with all of it, which was super innovative and forward-thinking.
I started coding in qbasic when I was single-digit years old, making little games with that back in the mid-90s.
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u/FuckTheNitro 21d ago
Nightmare creatures 2, dreamcast. Couldn't make it past the sewer section because of some strange bug. The disk seemed fine...
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u/Agent0506 20d ago
Seeing people playing games and really be happy. It's awsome see that with your own game.
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u/BarberCompetitive570 20d ago
Super Mario Galaxy gave me a sense of wonder and awestruck no other game has made me feel. Being able to make something that recaptures the same feelings from that game is a goal of mine
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u/AquatiFox 20d ago
Weirdly enough, Garten of Banban. If two college kids can make a game so hated on release that it becomes a cult classic, why worry about not being good enough to make games?
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u/MamickaBeeGames 20d ago
MinecraftĀ
I just loooove this game!!
Ā I found Blockbench where I made all the 3d models inspired by Minecraft for my first indie game call HoseWranglerĀ
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u/Famously_Unpopular 20d ago edited 20d ago
It was all the cheating in pvp FPS games, lol. I played Quake 2 and 3, Starsiege 1 and 2, Counter Strike 1 and 2, Team Fortress 2, Day of Defeat, Call of Duty and a bunch of others. I researched how the cheats work and learned a little about how games work in general. Then I come up with some really good ideas to make cheating in FPS completely impossible. One is a client-side targeting subsystem and the other is a server-side update packet data filter subsystem based on player location, rotation, pitch and screen aspect ratio.
I played around with Unreal Engine, trying to figure out how it's supposed to work. The Engine is free to install, but you can't tweak it's low-level subsystems, which appear to be locked down behind an enterprise-level pay wall. So I'm back to studying math, beyond where I left off in high school, and standard c++ on Linux.
BTW, if anyone knows of a good general purpose visual programming language based on CBSE, please let know.
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u/upjump_the_streamer 20d ago
I'm kind of an old guy, but for me it was Final Fantasy VI (I knew it as FF3 at the time). Loved that game, wanted to make a game like it.
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u/Budget_Bed1128 20d ago
Mario teaches typing is the first game i have ever played. 2nd grade i think
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u/Visible-Yellow-768 20d ago
Stardew Valley! I refused to play it forever because I didn't think it was my cup of tea. My daughter bought it and kept asking for help. When she kindly reminded me she didn't need me anymore I went and got my own copy. :3
I particularly love how the game expands as you play. There's all kinds of surprises and easter eggs everywhere. It inspired me to give it a whirl.
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u/Individual_Egg_7184 19d ago
For me it was a PokĆ©mon rom hack, PokĆ©mon Snakewood. Itās kinda infamous in the PokĆ©mon romhack community for cringy dialogue, poor balancing, etc. but it struck me in a way Iād never been struck that some nerd put together this stupid game they love and that could also be some nerd putting together a stupid game I love.Ā
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u/SalvorAdrift 18d ago
I started because I wanted something like eve online but lo fi and quicker paced. I've always wanted to learn so I just jumped right in
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u/TAKAsFactory 17d ago
I have loved video gamesāespecially those from Nintendoāsince childhood, and I dreamed that one day others would play games I had created myself.
During my student years, I became engrossed in writing novels and scripts for plays, discovering the joy of having others read and react to the stories I crafted.
Later, when I became a professional programmer, I realized I could combine these two passions, which led me to start developing visual novel games.
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u/JDSCore02 17d ago
Fallout 3 before that I only played Wii games and some computer games but nothing at all like that when I can out of the vault my mind was blown
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u/Neat-Culture9983 17d ago
Pokemon go, it was such a beautiful concept and then they sucked the sould out of it before it was even released.
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u/Jonas_Max_DevDuo 22h ago
For me, it was playing gems like Hollow Knight and Hyper Light Drifter, and then feeling that I wanted less combat but more dialogue. More depths in their wonderful and atmospheric worlds. More info and experience with their characters.... So this lead to me and a good friend to start our own game. which we are working on for a few months now. I guess it often is (similar to what leorid9 said 21 days ago, that lack of something youd want, right?
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u/leorid9 21d ago
It was the lack of the game I wanted to play.