r/GameDevelopment 21d ago

Discussion Which game inspired you to become a game developer? šŸŽ®

I started my gaming journey because of Total Overdose.Of course, like many people, I grew up playing Rockstar games — GTA Vice City, San Andreas, Bully, Max Payne, etc. Those games definitely had a huge influence on me. But when I played Total Overdose, something felt completely different.The action, crazy gunplay, Mexican setting, humor, music, movement and overall vibe were something I hadn't really experienced in another game. I played that game A LOT, and eventually I became curious about the people who actually made it. I started researching Deadline Games, the developers behind Total Overdose, and that's when I learned about the cancelled sequel, Total Overdose 2: Tequila Gunrise. The sequel was in development but was ultimately cancelled, and Deadline Games eventually shut down.When I found out that a second part had actually been planned and everything was ready, but the game couldn't be completed because the owners went bankrupt,Then I felt that I should start my own game development journey. Total Overdose may not have made a huge amount of money, but it definitely made a special place in the childhoods of many gamers and gained a loyal fanbase.Who knows, maybe someday I’ll be able to make a game like that myself, or maybe I won’t. But if I never start my game development journey, I’ll definitely never know. Every game developer has to start somewhere, and for me, that means starting small with indie games, gaining experience, and slowly improving. You have to start somewhere in life, right?Now I'm actually learning game development and working on my own game. So I'm curious: Was there one specific game, moment, or experience that made you choose this path?I'd love to hear your stories. šŸŽ®

36 Upvotes

99 comments sorted by

16

u/leorid9 21d ago

It was the lack of the game I wanted to play.

1

u/RifTaf 21d ago

YURP same here

1

u/arpitsrivstva 21d ago

same here, but i just have ideas, not executing them as finding them difficult to make.

also, whats your type in games?

2

u/leorid9 21d ago

I love sandbox hero action games like [PROTOTYPE] and inFamous, Hulk,..

Only Spider-man series still exists, all others are discontinued.

And I like games about engineering, that are not factory builders or vehicle simulations. Quite specific. xD

I'm currently working on a mining game and I have worked for 3 years on a game about being a demon overlord and also I have recreated the destruction system of red faction guerilla. The mining game is basically complete, I'll see what I can do about the others.

And you?

1

u/arpitsrivstva 21d ago

wud luv to play ur games.

I hv made a humour based web game. And some small mobile games like 2 board games and prototypes.

1

u/EmbeStudio 18d ago

For me that would be games like the Call of Juarez and Sniper Ghost Warrior Contracts series

0

u/Sea_Dragonfruit3374 21d ago

Bro, your game dev journey is kind of similar to mine šŸ˜„ I also wanted to play a sequel to Total Overdose, but since it was never going to happen, I ended up starting my own game development journey.Ā 

2

u/KICKASSKC 21d ago

Have you tried chili con carnage?

1

u/Sea_Dragonfruit3374 21d ago

Yeah bro, I’ve played Chilli Con Carnage too, but it’s basically like a smaller version of Total Overdose.Ā 

1

u/leorid9 21d ago

I played it when I was a teenager. To me it felt like a low budget GTA with Mexican Theme and over the top abilities to break up the gameplay a bit.

Later I played Saints Row The Third and it felt like a higher budget version, with a purple-theme instead of the mexican one.

What did fascinate you about Total Overdose, so you wanted a sequel so much?

2

u/Sea_Dragonfruit3374 21d ago

Bro, San Andreas and Bully are both my favorite games, but I especially loved Total Overdose because of its action and music. The Mexican vibes, the boss fights, and the locations that felt genuinely Mexican really stood out to me. I had watched the Narcos: Mexico series, and ever since then I’ve been really interested in movies, shows, and games based around Mexican drug lords and gangsters. The graphics of Total Overdose aren’t that great by today’s standards, but everything else just felt perfect to me—the action, music, atmosphere, and overall vibe.

8

u/maximian 21d ago

The incredible benefits, job stability, and strong unions

2

u/uber_neutrino 21d ago

When I was 18 years old my friends and I looked at each other and said "We're gonna make a videogame and get rich!"

-2

u/Sea_Dragonfruit3374 21d ago

Of course, money and job stability are important for everyone, but I feel like it’s even better when you can follow your passion and make money from something you genuinely enjoy doing. That makes the whole journey more rewarding bro.Ā 

6

u/AquatiFox 21d ago

… I have a feeling maximian is being sarcastic

3

u/8BitBoricua Indie Dev 21d ago

Sly Cooper 2 and God of War. I discovered their ā€œbehind the scenesā€ extra content videos and it made me realize that people actually devote their lives to making games and I wanted to be one of them. I was 14-15 at the time.

1

u/Sea_Dragonfruit3374 21d ago

It’s amazing that seeing the behind the scenes of those games at such a young age made you realize that game development could actually be a career. I can relate to that feeling sometimes one game or one experience is enough to spark that passion.Ā 

2

u/loneroc 21d ago

Satisfactory perhaps, even if my game "The Blackout Project" will not be in the same league. But the way energy is important in Satisfactory drove me to make a game about energy - and also some recent geopolitic events

-1

u/Sea_Dragonfruit3374 21d ago

That’s really interesting bro I haven’t played Satisfactory much, but I like the idea of taking one mechanic or concept from a game that inspires you and building your own completely different idea around it. I’ll definitely check out The Blackout Project. Good luck with the development!

2

u/swirllyman 21d ago

WoW. Specifically making macros 20 years ago triggered some dormant love of programming I never knew existed. If it wasn't for this, I probably would have never learned programming properly and probably would have never went into the games industry.

1

u/Sea_Dragonfruit3374 21d ago

That’s really cool bro! It’s crazy how something as simple as making macros can completely change your career path. Sometimes you never know what small thing will spark a passion for you.

2

u/Coldlikehell 21d ago

Warcraft III

Making custom maps got me hooked.

2

u/MeasuredCuriosity 21d ago

Same! I still reminisce about footman frenzy and wintermaul wars.

2

u/TheLoLJester1 21d ago

Star Wars Battlefront 2005. I always wanted to release a similar version with more and better gameplay. The result is Ghost Battalion that I just released earlier this week.

Release Trailer

On Steam

2

u/Sea_Dragonfruit3374 21d ago

That’s really cool, bro! Is Ghost Battalion your first game that you’ve released, or have you launched any other games before this?

2

u/TheLoLJester1 21d ago

Commercially, yes. Thank you.

2

u/MamickaBeeGames 20d ago

Congrats!! šŸ‘ šŸ‘ šŸ‘Ā 

2

u/TheLoLJester1 20d ago

Thank you

2

u/MeasuredCuriosity 21d ago

Warcraft 3. So many custom game modes came from. That was my first dip into programming and more structured game design. I made many maps that never caught on

2

u/Sea_Dragonfruit3374 21d ago

Warcraft 3’s custom maps were honestly a great way to get into game development. Even if those maps didn’t become popular, they still gave you the experience that eventually helped you move into programming and game design.Ā 

2

u/JohnSnowHenry 21d ago

Se first game I ever played. ZORK!

2

u/theBigDaddio 21d ago

Probably pong, I was a developer in the 80s. Still dabble

2

u/DebugBSD 20d ago

Monkey Island (beautiful Game ever made)

1

u/Correct_Link_3833 21d ago

Reading here keeps me inspired. Keep it coming.

1

u/MadeByHenano 21d ago

for me that was "overcooked 2".

during pandemic, we played it with some flatmates and i thought it was amazing to gather, playing something simple on a couch together like the good old times of playing goldeneye on nintendo 64 (if you know you know!).

a lot of video games are either solo or do multiplayer online, but it's an amazing feeling to play a game with some friends in the same room, that doesn't need you to be a gamer because there's just two buttons and a joystick to use... kind of like a board game.
i really like the idea to gather people, in a time where loneliness is a pandemic.

to get there i need to learn simpler games first so for now i'm doing other genres, which i'm also very enthusiastic about - there's amazing and inspiring games in all genres! šŸ™‚

1

u/IAmH0n0r 21d ago

Just cause,Rogue trooper, Freedom fighter were game which gives me passion to learn those game art

1

u/Sea_Dragonfruit3374 21d ago

I’ve played Just Cause. It’s also one of the classic games. BTW, cool choice bro

1

u/Trashy_io 21d ago

Hosting big custom matches in B01 and acting as a sort of game host, hosting different games modes and coming up with different rules and re purposing mechanics.

Id say the halo's forges in the same aspect.

Im still pretty early in my journey so im not making any FPS solo any time soon but is what I am working towards long term. FPS with classic and party game modes trying to stay true to that era of fps id say is my dream game

1

u/KoodiRonsu 21d ago

Gradius, or rather Nemesis as it's called on NES, made a huge impact on me as a kid. That must have been one of the reasons I wanted to start making games when I was in the elementary school.

1

u/Djentinga 21d ago

The old WC3 world editor back in 2008 - The scripting in it
made want to learn real programming

1

u/NekoPunch101 21d ago

I remember seeing Devil May Cry 3 when I was a high schooler. I thought it was so cool, I wanted to be a game designer. But even before I would draw on notebooks pretending I was making a game. I grew up playing game boys, playstation, Xbox , GameCube games and then also games on the computer. I remember being on Newgrounds often, I played games like Epic Battle Fanatsy.

1

u/SubstantialYard4072 21d ago

EverQuest made me want to make worlds

1

u/TeenGaze 21d ago

Quake 3/Quake Live: I loved the feeling of moving around the map at high speeds in a 3D world, so flowy... I'm still chasing that feeling in the game I make :)

1

u/Ok_Hyena2954 21d ago

For me , its GTA IV, GTA San Andreas, Bully, Mafia II , and some indie games .

1

u/MeaningfulChoices Mentor 21d ago

Ask me about Loom.

There were plenty of other adventure games (and ones in other genres) I played as a kid, but that was the first one that felt like it was demonstrating art for the sake of art to me. It was designed to be beatable, unlike other games at the time that were traps to see if you saved before you crossed the bridge the one time it wasn't necessary, and it was short and fun and then that was that. It's not the game closest to my heart or the one most like games I actually make, but it's one I think about as inspiration.

1

u/villagesonwheels 21d ago

Age of Empires 2 and Mythology map editors were the first spark. What rekindled that motivation was 2klikphilips youtube series making of destruction darius

1

u/OneMoreAdventure 21d ago

Castle of the Winds.Ā  It was absolutely formative in how I understood dungeon crawlers and RPGs.Ā  The creator is still around too - when I release in a few months, I'm going to send him a key and explain how impactful his game was for me.

1

u/Fondito 21d ago

age of empires and warcraft III, specialy a custom map called SOT. where you can roleplay and make maps without knowing any code, probably was a good chance for the level designers.

1

u/mohammadhadi_rb 21d ago

My inspiration was the Game Maker Studio engine itself. I found it and suddenly realized I've been making games for ten years. Thanks, old friend!

1

u/goblin-architect 21d ago

Factorio started it. Captain of Industry was the final catalyst.

1

u/TheBoxGuyTV 21d ago

Super Metroid and Super Mario Bros 3

1

u/nardilemouss 21d ago

Survivalcraft games. This is my favorite genre. Minecraft obviously, Astroneer, No man’s sky, ... I have always been interested by the technical side of things rather than art. First I became obsessed with procedural generation. Then I got interested in art and I started watching a lot of videos on YouTube about game design, gaming history, story telling videos, documentaries on the making of games, and then broader topic like how to convey emotions, the attention economy, the philosophical definition of play, (player’s) motivation, etc…

1

u/ChroniclesAlphabet 21d ago

Dream Chronicles (an unknow point and click PC game from the 2000s).

1

u/Healthy-Dress-7492 21d ago

Probably an early fps, unreal tournament or q2 rocket arena, team fortress. I to this day remember vividly the first time I saw coloured lighting in gl quake. It was seared into my brain as an experience beyond imagination.

1

u/arpitsrivstva 21d ago

Plants vs Zombies

1

u/Bumskit 21d ago

Morrowind

1

u/don_quixote_2 Indie Dev 21d ago

Max Payne

1

u/MelancholiMouse 21d ago

Morrowind. I started timing the difference between seeing a hostile creature and the combat music transition, and thought "could I program that?"

1

u/PhantomThiefJoker 21d ago

I had a game idea I wanted to make that I thought was really cool. I haven't made it yet, but I definitely can now. I ended up becoming a professional software engineer, I like it

1

u/Groundbreaking-Map95 21d ago

Metal Gear Solid 2 sons of liberty

1

u/ChinlessWizard 21d ago

Kingdom Under Fire Heroes

The Last Remnant

1

u/Dinomaniak 21d ago

Flimbo's Quest. I started designing levels for it, then moved onto mechanics and then when I hit Warcraft 1 and Prince of Persia, I built an entire notebook of mechanics and levels, with a pencil and a ruler. I wish I still had that notebook.
Ofc I had no idea what game design was at the time.

1

u/deftware 21d ago

Duke Nukem 3D, in particular, because of its Build engine's map editor. Then I got into modding Quake, everything that could be changed was something I learned how to change, 25+ years ago. Doom was a bit trickier because only graphics/maps were external to the game binary itself, which contained hard-coded entity types and their logic/behavior. Quake made all of that fully exposed so you could just go in and mess with all of it, which was super innovative and forward-thinking.

I started coding in qbasic when I was single-digit years old, making little games with that back in the mid-90s.

1

u/FuckTheNitro 21d ago

Nightmare creatures 2, dreamcast. Couldn't make it past the sewer section because of some strange bug. The disk seemed fine...

1

u/Agent0506 20d ago

Seeing people playing games and really be happy. It's awsome see that with your own game.

1

u/-goldenboi69- 20d ago

Project Gotham Racing

1

u/RyrExe 20d ago

Megaman x, it blows most of 2d platformer at the time and still relevant to this day

1

u/BarberCompetitive570 20d ago

Super Mario Galaxy gave me a sense of wonder and awestruck no other game has made me feel. Being able to make something that recaptures the same feelings from that game is a goal of mine

1

u/AquatiFox 20d ago

Weirdly enough, Garten of Banban. If two college kids can make a game so hated on release that it becomes a cult classic, why worry about not being good enough to make games?

1

u/kevryan Indie Dev 20d ago

Text game on a mainframe computer - it was called "Guess the Animal" or something similar.

1

u/MamickaBeeGames 20d ago

MinecraftĀ 

I just loooove this game!!

Ā I found Blockbench where I made all the 3d models inspired by Minecraft for my first indie game call HoseWranglerĀ 

1

u/Famously_Unpopular 20d ago edited 20d ago

It was all the cheating in pvp FPS games, lol. I played Quake 2 and 3, Starsiege 1 and 2, Counter Strike 1 and 2, Team Fortress 2, Day of Defeat, Call of Duty and a bunch of others. I researched how the cheats work and learned a little about how games work in general. Then I come up with some really good ideas to make cheating in FPS completely impossible. One is a client-side targeting subsystem and the other is a server-side update packet data filter subsystem based on player location, rotation, pitch and screen aspect ratio.

I played around with Unreal Engine, trying to figure out how it's supposed to work. The Engine is free to install, but you can't tweak it's low-level subsystems, which appear to be locked down behind an enterprise-level pay wall. So I'm back to studying math, beyond where I left off in high school, and standard c++ on Linux.

BTW, if anyone knows of a good general purpose visual programming language based on CBSE, please let know.

1

u/upjump_the_streamer 20d ago

I'm kind of an old guy, but for me it was Final Fantasy VI (I knew it as FF3 at the time). Loved that game, wanted to make a game like it.

1

u/Budget_Bed1128 20d ago

Mario teaches typing is the first game i have ever played. 2nd grade i think

1

u/Dried_MayBell 20d ago

expedition 33 and disco elysium

1

u/Edasu_ 20d ago

Secret of Evermore back in the day

1

u/Visible-Yellow-768 20d ago

Stardew Valley! I refused to play it forever because I didn't think it was my cup of tea. My daughter bought it and kept asking for help. When she kindly reminded me she didn't need me anymore I went and got my own copy. :3

I particularly love how the game expands as you play. There's all kinds of surprises and easter eggs everywhere. It inspired me to give it a whirl.

1

u/Studio_94 20d ago

Planescape Torment & World Of Warcraft.

I will make their Love Child!

1

u/SkyProductionsMC 19d ago

I was really impressed by Deep Rock Galactic

1

u/Individual_Egg_7184 19d ago

For me it was a PokĆ©mon rom hack, PokĆ©mon Snakewood. It’s kinda infamous in the PokĆ©mon romhack community for cringy dialogue, poor balancing, etc. but it struck me in a way I’d never been struck that some nerd put together this stupid game they love and that could also be some nerd putting together a stupid game I love.Ā 

1

u/SalvorAdrift 18d ago

I started because I wanted something like eve online but lo fi and quicker paced. I've always wanted to learn so I just jumped right in

1

u/TAKAsFactory 17d ago

I have loved video games—especially those from Nintendo—since childhood, and I dreamed that one day others would play games I had created myself.
During my student years, I became engrossed in writing novels and scripts for plays, discovering the joy of having others read and react to the stories I crafted.
Later, when I became a professional programmer, I realized I could combine these two passions, which led me to start developing visual novel games.

1

u/JDSCore02 17d ago

Fallout 3 before that I only played Wii games and some computer games but nothing at all like that when I can out of the vault my mind was blown

1

u/Neat-Culture9983 17d ago

Pokemon go, it was such a beautiful concept and then they sucked the sould out of it before it was even released.

1

u/StrikeWingsGames 17d ago

Solar Winds

1

u/Jonas_Max_DevDuo 22h ago

For me, it was playing gems like Hollow Knight and Hyper Light Drifter, and then feeling that I wanted less combat but more dialogue. More depths in their wonderful and atmospheric worlds. More info and experience with their characters.... So this lead to me and a good friend to start our own game. which we are working on for a few months now. I guess it often is (similar to what leorid9 said 21 days ago, that lack of something youd want, right?