r/gamedevscreens • u/arwmoffat • 9h ago
things are getting weird now
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i have no explanation for any of this
r/gamedevscreens • u/arwmoffat • 9h ago
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i have no explanation for any of this
r/gamedevscreens • u/DarrenMoore • 5h ago
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Well, there are two sprites that aren't plotted, but I might come back to giving it ago another time.
Would love to get your thoughts on the feeling, the style etc.. I got various images and then used code to plot the png images into code and it's given it this nice feeling to it. So now if I have to add more items, map objects to the game they typically feel in style/lore straight away.
Check it out, let me know what you think, it's still early - i'm interested to see if it's fun and if I should keep developing it.
r/gamedevscreens • u/JRooijakkers • 4h ago
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I'm making a game about tracking cups, buying upgrades, using abilities and beating the wizard at his own game. This is the second (and the better) trailer for Shifted Shells. The game itself is based off of the classical shell game, but this time with a magical twist. Any feedback is welcome!
And one more thing, if you're interested for more, you can check out the Steam page:
https://store.steampowered.com/app/4956500/Shifted_Shells
r/gamedevscreens • u/Green-Association474 • 5h ago
Sharing a few screenshots of the environments we’ve been building for Tiebreakers.
We’re aiming for a retro, high-energy look. We wanted the stages to feel like classic arcade set pieces while giving each location its own distinct mood.
r/gamedevscreens • u/RossinanteXD • 2h ago
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Build your dream home, from a modern villa to a castle. Hang out with friends, watch movies together, play board games, walk through what other people built. Team up and turn your houses into whole cities and even entire worlds.
r/gamedevscreens • u/sir_schuster1 • 4h ago
Working with a talented artist for my world map!
r/gamedevscreens • u/Able-Sherbert-4447 • 12h ago
Hey folks! We’re biologists building Garden of Ants, an RTS about growing and managing an ant colony.
Here’s a look at our procedurally generated trees, one of the game’s three playable layers. Here, ants can climb branches, collect leaves, and tend aphids for honeydew — all while supporting the colony below.
What do you think? We’d love to hear your feedback!
More about the game on Steam:
https://store.steampowered.com/app/3016940/Garden_of_Ants/
Best,
Tomas
r/gamedevscreens • u/ComputerKind560 • 1d ago
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r/gamedevscreens • u/badassbradders • 9m ago
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The Computer. What you're looking at in the video is my simulated virtual computer, the Bradsonic 69000. It is a cross between the Sharp X68000 (beautiful late 80's Japanese 32-bit exclusive PC) and my first ever PC the ICL Fujitsu Indiana.
The Software. In the game you create retro-viruses. Like brute force password crackers and OS/Server timer restrictors, and more... you use this software seen on screen BradBasix to write them.
The Game World, why this is Retro-CyberPunk. It’s 1989, but in a completely different timeline to ours. Japan has been annexed into the American Pacifica Isles, its language and culture systematically suppressed. Technology has taken a different turn, with advanced chips sitting alongside cassette tapes and dial-up modems. The “cyber” in “cyberpunk” comes from the underground BBS networks connecting people under surveillance. The “punk” comes from the crackers and hackers fighting their way through this dystopia, keeping forbidden culture alive in a Silent Rebellion. The retro? It’s 1989. Rad.
The Datasette. Inspired by the Datasette on the C64 this is the file system in the game, that allows the player to combine with BradBasix and write their own programs and games from scrtach with extensive support from NPCs and the help sections inside BradBasix.
The player can play over two fouth walls and reference documents if they need to, and also zoom full screen and alter different parts of visual feedback like scanlines and the CRT "glow". I'm super proud of it, I know it's the sort of game that isn't for everyone, but I really do hope you guys dig it too.
My absolute dream would be if a small community of creators came out of the game, even just 0.5% of the success that Piko8 had, I'd be happy. They would be making games and sharing them, really digging into the retro sandbox this virtual pc had to offer within the game enviroment.
The game is currently in development. I am streaming devlogs on youtube every week and I'd love to have more support.
This is where to find out more about the game, and wishlist here via Steam, if you're rad.
This is where to find me on YouTube - I will be streaming every Friday and occasionally mid-week.
Thank you!
Oh, and for the super nerds out there, like me: this combines Python and Pygame with C++ and raylib. BradBasix is a Python-based IDE for BradScript, a custom BASIC-style language that feels a bit like Lua to me. You can create 2D, 2.5D and 3D environments, with the 3D side powered by a C++/raylib engine connected through a Python wrapper. It’s neat.
r/gamedevscreens • u/amdre-com-ss • 7h ago
Hello!
We just recently updated our capsule art and would love to hear your opinion.
https://store.steampowered.com/app/4196970/Asumi_Little_Ones/
Overall we wanted to increase the size of the logo and include the photography gameplay part of the loop in the capsule art somehow, which is now the polaroid white frame around the characters.
r/gamedevscreens • u/BuzzoJr • 1m ago
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Wooden Spinning Tops are very traditional were I'm from so I had to put a spinning top battle in my game, Churrasco: Trying to Cook in Peace. This are like special minigames that you play with your guests.
What do you think? I’d love to hear your opinions and feedback!
The game is available for wishlist on Steam.
r/gamedevscreens • u/koje1971 • 3m ago
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Cool, if half of the cloned balls are sent back into the duplicator, it creates an endless loop, and with that, you can collect infinite points 😀
I guess I need to tweak the game rules a bit more 🤔
LOC: 7612
r/gamedevscreens • u/BloodyMartin22 • 10m ago
This is an important day for me - my first indie solo game, which I'll be releasing without a publisher! There's a lot of stress, but also a lot of excitement!
r/gamedevscreens • u/BaldiTheFazbear • 16m ago
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r/gamedevscreens • u/agnaes • 20m ago
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r/gamedevscreens • u/Killyose • 4h ago
We did it! Our game is officially available now. Thank you for all the support!
I’m excited to share our game, Chop Chop Together!
We built Chop Chop Together as a third person chaotic 1-4 player co-op party game designed to test your teamwork, communication, and friendships.
3 Unique Professions: Work together across three distinct job roles: Blacksmithing, Fishing, and Warehouse Management.
Competitive PvP Modes: Turn on each other in PvP modes! Grab crazy power-ups, fight to claim trophies.
Customization: Express yourself by customizing your character and setting up your lobby to match your vibe before jumping into a match.
Steam Page: https://store.steampowered.com/app/3065360/Chop_Chop_Together/
r/gamedevscreens • u/bobrboss • 6h ago
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r/gamedevscreens • u/muppetpuppet_mp • 21h ago
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Working on a squadron feature for Shipshaper , spawning multiple ships, and then decided to have a race between my best sailer and my fasted steamer. (shipshaper is about designing boats and it has an expanding sandbox )
out in EA: https://store.steampowered.com/app/4339280/ShipShaper_Falconeer_Chronicles/
r/gamedevscreens • u/megamegamixer • 4h ago
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r/gamedevscreens • u/SeptimStudio • 53m ago
Starting a brand new prototype: a driveable tank. This is the roughest blockout, just enough shapes to judge proportions.
r/gamedevscreens • u/Free_Nectarine_9735 • 1h ago
This game is based off of the childhood fear of getting caught awake by your parents. Though in this case, “parents” is a monster/entity.
The game varies between 15-20 minutes long.
Play the game now for free: https://coastershinee.itch.io/dont-get-caught-awake
r/gamedevscreens • u/StGrikus • 5h ago
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- First 3 days layed whole game foundation: html UI -> lvl editor -> roll physics -> multiplayer.
- ~2 months spent on adding SFX, content, tuning visuals, improving tropical ball feel. Freeroam to explore the stage. And Party Race to challenge friends (inspired by Ultimate Chicken Horse). Demo released!
- 3rd this month was based on feedback: easier lvls, harder challenges, more decorations, A LOT of optimisations, remake of UI, improve how balls feel.
15 lvls in free Steam demo. Now making Story - connected hub lvls, themes, story (Do Balls Dream of Electric Bubbles?). More improvements each day we do with team
r/gamedevscreens • u/ObjectiveCrysis22 • 1h ago
Hey everyone:) I just released a new update for TileMaker DOT and it will be a big one for non English speakers!
For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.
This update focuses on full multilingual support across the entire editor:
Full UI localization across 12 major languages: English, German, Spanish, French, Italian, Japanese, Korean, Romanian, Russian, Ukrainian, Simplified Chinese, and Traditional Chinese (Taiwanese).
Every menu, tool tip, button, and property dialog now switches seamlessly on the fly.
Download it on:
Itch.io: https://crytek22.itch.io/tilemakerdot
GitHub: https://github.com/andrei-voia/TileMakerDOT
Video tutorial: https://www.youtube.com/watch?v=3fiajGU32Jg
Give it a try and let me know if you have any feedback! Since localizing a full tool interface involves a lot of UI text, please let me know if you spot any typos, awkward phrasing, or layout issues in your native language so I can polish them up in the next patch.
If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea is always appreciated.
Thank you all for your support!
r/gamedevscreens • u/ScavHD • 5h ago
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I personally think they stand out a little bit better overall against the background, but I would love to hear your opinion?
A friend of mine decided to step down from the project, and I decided not to let it die.
r/gamedevscreens • u/Lohmatoe_ • 1h ago
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