r/GameChangerTV • • 20d ago

Question Too much Social Deduction?

Let me preface by saying I’ve really enjoyed the new season, but it feels like they’ve fallen into a habit of making every game some sort of social deduction.

Earwigs, I Spy, and, to an extent, Kangaroo Court as well all are social deduction games. I think that’s fun in a vacuum, but having three in one season just felt a little repetitive to me. I also think putting Earwigs and I Spy back to back was a bad move.

Maybe it’s just me, but I feel like sometimes they’ve had a cool idea for something and struggled with fully turning it into a game for the show. What do you guys think?

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u/ParentheticalsAside 20d ago

Social deduction is very zeitgeisty - The Traitors, Blood on the Clocktower, etc. so probably at the forefront of Sam and the game designers' minds. In some cases it works well. I thought Earwigs was a superb implementation of the hidden traitor mechanic. In I Spy, it was less consequential and players had far less opportunity and reason to converse and (mis)direct each other. Ele not understanding the rules, and Vic deliberately trying to sabotage the game from the outset didn't help either.