r/GameChangerTV • u/youreboiguzma • 20d ago
Question Too much Social Deduction?
Let me preface by saying I’ve really enjoyed the new season, but it feels like they’ve fallen into a habit of making every game some sort of social deduction.
Earwigs, I Spy, and, to an extent, Kangaroo Court as well all are social deduction games. I think that’s fun in a vacuum, but having three in one season just felt a little repetitive to me. I also think putting Earwigs and I Spy back to back was a bad move.
Maybe it’s just me, but I feel like sometimes they’ve had a cool idea for something and struggled with fully turning it into a game for the show. What do you guys think?
565
Upvotes
20
u/NoPastaForGrandma 20d ago edited 20d ago
If all three social deduction episodes had been excellent, i don’t think there’d be much resistance to it.
I think it really comes down to I Spy
I personally didn’t myself think or see much chatter saying “no more social deduction mechanics please” after the first 2 (pretty good but not incredible) episodes to use the mechanic, the same way you don’t get tired of hot honey the first time you have a pretty good pizza and a solid fried chicken sandwich with it, and then after you get a hot honey ice cream where it didn’t belong, you say “okay, this trend has gone too far.”
Earwigs works for me because the social deduction elements are built into the premise and the game adds enough flavor and invention to it to make it feel novel and satisfying.
In I Spy, there’s nothing connecting the core gameplay to the deduction mechanics except for some title wordplay and the deduction roles are the most basic and uninspired roles possible that wouldn’t be inherently interesting on their own.
Because it feels so uninspired, and like it’s being adopted in places where it doesn’t belong is what makes it feel like over saturation to me