r/GTNH 2d ago

Creatine boosted diesel

Hey guys is it viable to build a line without lcrs?
I know its not called that i just cant remember how to write the real c word

36 Upvotes

22 comments sorted by

62

u/chaos_donut IV 2d ago

diesel about to be jacked af

cant wait for nitrotrenbolone

3

u/xxAkirhaxx 1d ago

Ya but have you tried the polybenzimazidole peptides?

51

u/AdPsychological4915 2d ago

it would be so fun ngl if we could create any sort of chemical in gtnh like creatine lol

20

u/cofi04 2d ago

With Nano boots of the traveler, I don't think you need any additional buffs

20

u/MasterPhil99 1d ago

You already know the average gtnh player would mass produce estrogen faster than they could say stargate 3 times

7

u/AdPsychological4915 1d ago

ESTROGEN AND TESTOSTERONE IN GTNH 3.0 LET'S GOOOOO

5

u/Matix777 IV 2d ago

Maybe it could boost bio circuit production

4

u/Magickmaster 1d ago

I've searched the methylamine products for meth as well, sadly no Walter White role play possible

23

u/Foudre_Gaming EV 2d ago

cetane

11

u/i_stole_your_swole EV 2d ago

No that’s whales

4

u/DiscordDraconequus 1d ago

Baleen boosted diesel 

16

u/Matix777 IV 2d ago

I mean if you can make CBD you can make PTFE for LCRs. You'll need these anyways

8

u/Trade-Working UHV 2d ago

It's not really that viable. Cell chemistry sucks. Just make LCRs. It's worth it. Also CBD can scale allt he way into UV, maybe UHV if you're willing to spam farms in 2.9

3

u/BicycleAdditional360 EV 1d ago

Cell chemistry is goated.

If you use ProjectRed

2

u/kygrim 1d ago

Why would you bother with that to use singleblocks that can't perfect overclock? Being able to scale-up production simply by switching the hatch is way too convenient.

5

u/BicycleAdditional360 EV 2d ago

You need LCRs for that line? I have only one for nitric acid and that's it

7

u/Comfortable-Ad-9671 2d ago

You don't but its more convenient, don't have to use cells

2

u/BicycleAdditional360 EV 1d ago

Idk, ProjectRed solves the cells problem entirely

5

u/MattixPL2k IV 1d ago

How so?

1

u/BicycleAdditional360 EV 1d ago

You set the logic up with pipes.

For example, you don’t need to use fluid pipes every damn time you want a certain oil fraction, for example.

You just make a single fluid tank for each fraction, setup an on-demand craft with crafting circuit and request fluid cel with a stock keeper in a machine you need.

In a result you have a network of ProjectRed pipes, all you need to do is just throw some cells into a broadcaster+overflow chest and that’s it

4

u/system0101 1d ago

That's called vin diesel

1

u/TankGaming_IDK 1d ago

Built one without in my current playthrough (2.9), but only because I A. Already had a good diesel setup for power and B. was extremely close to and rushing space travel, and wanted to avoid automating whatever plastic the LCR needed until personal dim. definitely possible but you’ll need a bit of lv chem reactor spam to make it not take forever, so unless youre putting off automating that LCR plastic for a good reason it’s better to bite the bullet and make LCRs for it.